Posted by Killer Kong
in Geese Howard (Started by K.O.D October 10, 2009, 08:48:09 pmBoard: Projects
Posted by Killer Kong
in Geese Howard (Started by K.O.D October 10, 2009, 08:48:09 pm
Posted by Killer Kong
in Geese Howard (Started by K.O.D October 10, 2009, 08:48:09 pm
Posted by Killer Kong
in Ken Beta (New Release) (Started by Chosen_01 October 04, 2009, 08:44:41 am
Posted by Killer Kong
in MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007 (Started by Reza August 26, 2007, 03:57:43 amThis Ken is terrible.I'll say this once and not twice:Read the f***ing thread title. It says...."BETA" release, not release. Give him a break.......Jesuszilla, I'm not flaming you in any way, just read the damn thread titles.
- Shoryuken knocks the opponent too high.
- HK should NOT knock the opponent all the way across the world. This is MvC, not DBZ.
- CLSNs are retarded.
- Attack spark animations are wrong.
- HOORAY, INFINITE ATTACK PRIORITY!
- Shin Ryuken does WAY TOO MUCH DAMAGE FOR A LEVEL 1 SUPER.
- MvC super jump DOES NOT HAVE AFTERIMAGES!!!
- Double Shinkuu Hadouken is a lvl2 and only does 32 more damage than Shin RyuKen, which is overpowered for a lvl1 anyway? What the hell?
- I should be able to kick up to, from memory, 7 times when using the HK forward throw.
- The vel at which the opponent is thrown at HK backward throw is too high in both X and Y.
- KEN SHOULD NOT BE ABLE TO DOUBLE JUMP
- YOUR CLSNS ARE SO RETARDED THAT I HAVE TO MENTION IT AGAIN
- NICE DEBUG FLOOD. THOSE WHITE LETTERS ARE THERE FOR A REASON. TRY READING THEM.
Posted by Killer Kong
in ShugenDo Beta Test (Started by SakirSoft June 19, 2007, 01:31:29 pm