Posted by pkeffect
in Mugen Wiki Thread (Started by pkeffect September 01, 2007, 04:18:36 amBoard: M.U.G.E.N Discussion
Those registering now should receive mail.
--pkeffect
Posted by pkeffect
in Mugen Wiki Thread (Started by pkeffect September 01, 2007, 04:18:36 am
Posted by pkeffect
in Mugenpedia - Mugen Online (Started by wishkah November 09, 2007, 09:02:07 pmWow, Claws here is a good example of why free speech doesn't suit a Mugen forum. I mean, what?
Off-topic: Claws is the same guy who not long ago spent a few hours or so trying to convince me that he had the source code of Mugen. I had to explain to him why this isn't possible, and he maintained that he wasn't making shit up. What?
Posted by pkeffect
in Zipped characters...? (Started by PyramidHead87 September 30, 2007, 06:51:07 pmdj-vans.dll
Posted by pkeffect
in Zipped characters...? (Started by PyramidHead87 September 30, 2007, 06:51:07 pm
Posted by pkeffect
in Ultimecia Stage creator contact (Started by Cybaster October 01, 2007, 11:37:17 am
Posted by pkeffect
in How many people have you told about MUGEN? (Started by Tha Bad Guy September 28, 2007, 12:08:37 amI totally agree K.O.D, pretty much this thread is about leeches telling other leeches about something they can leech off of.
Posted by pkeffect
in Naruto SK lifebars (Started by Guimus September 30, 2007, 12:00:16 pm
Posted by pkeffect
in FAQ - DOWNLOAD MUGEN (Started by Just No Point March 08, 2006, 04:21:26 pm
Posted by pkeffect
in To Go high - res or not go to high res (Started by marat September 29, 2007, 06:08:55 am@ECHO OFF
start winmugen_hr
@CLS
EXIT
@ECHO OFF
start winmugen -r Broken
@CLS
EXIT
Posted by pkeffect
in How many people have you told about MUGEN? (Started by Tha Bad Guy September 28, 2007, 12:08:37 am
This community and game hit me in the right spot which is why i started .....
Posted by pkeffect
in I've struggled for too long with volumes... (Started by Gunther McNoodle September 27, 2007, 07:41:46 pm
Posted by pkeffect
in Zipped Characters: From Documentation Problem (Started by pkeffect September 24, 2007, 09:08:31 pmCharacters that are in zip files ARE readable to mugen. Not everybody knows this so I'll post how.
1. Make sure the character in the zip file is NOT in a folder. So when you're releasing your character it would be nice to not zip the folder, but the files itself. sub-folders are fine.
2. The last cns file must have a breakline. If not...just add one in notepad.
3. in the select.def make sure you insert the character with the zip extension included. (kfm.zip, stages/kfm.def)
4. most important: replace zlib.dll in you're mugenfolder with this one:
zlib.dll
This won't work with every single character and it will be a bit slower. It will save space.
Have fun
Posted by pkeffect
in Mugen crashes if too much characters are used (Started by Mugenmenot September 26, 2007, 08:27:21 pmI have less Ram than you and my Mugen doesn't close. ???
You must have old characters or something..i had a few chars that closed Mugen without any error, i had to change the date in the def file..
Posted by pkeffect
in Mugen crashes if too much characters are used (Started by Mugenmenot September 26, 2007, 08:27:21 pm
Posted by pkeffect
in Hi Res stuff? (Started by SADF September 25, 2007, 02:51:23 am
Posted by pkeffect
in "Kronos' HD Works" (Started by _Kronos_ September 07, 2007, 02:28:04 pm
Posted by pkeffect
in Zipped Characters: From Documentation Problem (Started by pkeffect September 24, 2007, 09:08:31 pmM.U.G.E.N Updates
------------------
Updates are in order of most recent first. It will be easier to
read this from the bottom up.
14 April 2002
=============
At a Glance
-----------
- Added zipped character support
- Some bugfixes
Code
----
- select.def: Added experimental ZIP character support (zipped storyboards not yet
supported) .def file must have same name as .zip file
- CNS: New trigger: MoveReversed
- CNS: Modified triggers: MoveContact, MoveGuarded, MoveHit
Return values now give information about time since hit status change.
- CMD: Added [Remap] section for button remapping.
- CNS: ReversalDef controller: sparkxy now treated as spark offset
- CNS: Hitdef controller: "sprpriority" parameter renamed to "p1sprpriority".
New p2sprpriority parameter added
- CNS: Pause/Superpause controller: new params: pausebg, endcmdbuftime
- Training menu: Added AI level option to "AI" dummy
...etc..etc...etc
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
; suave.zip, stages/mybg.def
;
Posted by pkeffect
in Sound/Music Questions (Started by Azasuke Kaijin September 23, 2007, 05:18:46 am
Posted by pkeffect
in Hi Question? (Started by C L A Y M O R E September 21, 2007, 08:07:03 amthanks for not helping me
Posted by pkeffect
in Training Stage Alpha Gamma 1.0, also new tech demo (updated to v1.01) (Started by ziltama August 27, 2007, 11:33:35 pm