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Messages by pkeffect

    

Re: Wiki

 June 01, 2008, 03:31:51 pm View in topic context
 Posted by pkeffect  in Mugen Wiki Thread (Started by pkeffect September 01, 2007, 04:18:36 am
 Board: M.U.G.E.N Discussion

[FIXED]

Those registering now should receive mail.


--pkeffect
    

Re: Mugenpedia - Mugen Online

 November 10, 2007, 11:03:34 pm View in topic context
 Posted by pkeffect  in Mugenpedia - Mugen Online (Started by wishkah November 09, 2007, 09:02:07 pm
 Board: Projects

Wow, Claws here is a good example of why free speech doesn't suit a Mugen forum. I mean, what? o_O

Off-topic: Claws is the same guy who not long ago spent a few hours or so trying to convince me that he had the source code of Mugen. I had to explain to him why this isn't possible, and he maintained that he wasn't making shit up. What?

I doubt that. That was me not claws who said that. You couldn't explain your way out of a wet paper bag anyway.

I could care less about a another mugen wiki project.

Some of you need other hobbies besides sitting around jerking each other off by the way.
    

Re: Zipped characters...?

 October 03, 2007, 11:35:56 pm View in topic context
 Posted by pkeffect  in Zipped characters...? (Started by PyramidHead87 September 30, 2007, 06:51:07 pm
 Board: M.U.G.E.N Discussion

    

Re: Zipped characters...?

 October 02, 2007, 12:33:37 am View in topic context
 Posted by pkeffect  in Zipped characters...? (Started by PyramidHead87 September 30, 2007, 06:51:07 pm
 Board: M.U.G.E.N Discussion

zlib.dll
    

Re: Ultimecia Stage creator contact

 October 01, 2007, 12:59:03 pm View in topic context
 Posted by pkeffect  in Ultimecia Stage creator contact (Started by Cybaster October 01, 2007, 11:37:17 am
 Board: M.U.G.E.N Discussion

Nice looking stage.
    

Re: How many people have you told about MUGEN?

 October 01, 2007, 03:36:47 am View in topic context
 Posted by pkeffect  in How many people have you told about MUGEN? (Started by Tha Bad Guy September 28, 2007, 12:08:37 am
 Board: M.U.G.E.N Discussion

    

Re: Naruto SK lifebars

 October 01, 2007, 03:29:26 am View in topic context
 Posted by pkeffect  in Naruto SK lifebars (Started by Guimus September 30, 2007, 12:00:16 pm
 Board: Your Releases, older Mugen

I'll host any of your original works on the Mugen Wiki if you want.

Drop me a PM.  :)
    

Re: FAQ - DOWNLOAD MUGEN

 October 01, 2007, 03:26:56 am View in topic context
 Posted by pkeffect  in FAQ - DOWNLOAD MUGEN (Started by Just No Point March 08, 2006, 04:21:26 pm
 Board: Introductions and Guides

You can also visit Mugen Wiki and check out the download section.

 ;)
    

Re: To Go high - res or not go to high res

 September 29, 2007, 11:45:09 pm View in topic context
 Posted by pkeffect  in To Go high - res or not go to high res (Started by marat September 29, 2007, 06:08:55 am
 Board: M.U.G.E.N Discussion

I don't understand a lot of posts like this.

Personally I use both and hate seeing normal resolution characters on the hi-resolution hack. So my roster for HR is not spectacular. Just Guilty Gear and Hokuto No Ken basically. I won't keep HR characters in my normal mugen builds either. I am anal like that I guess.

Also have at least 2 or 3 builds of each version. This is for easy testing and personal work-files.

.bat files are great for that. Just create a txt file then rename it to .bat.

If they are written in this format then the prompt window will close instantly after it is started.

Code:
@ECHO OFF
start winmugen_hr
@CLS
EXIT

The start line should be the name of the .exe you want to run. You can also amend that line like so:

Code:
@ECHO OFF
start winmugen -r Broken
@CLS
EXIT

The -r switch tells mugen to start and run the named motif.

I also use this to build a menu for all the versions/full games/test and work builds.

ASuite

    

Re: How many people have you told about MUGEN?

 September 29, 2007, 11:28:53 pm View in topic context
 Posted by pkeffect  in How many people have you told about MUGEN? (Started by Tha Bad Guy September 28, 2007, 12:08:37 am
 Board: M.U.G.E.N Discussion

I've mentioned it to dozens of people online.  A few even bitched at me for finding out about it so late in the game :P This community and game hit me in the right spot which is why i started .....

wait for it...

wait for it...

shameless plug: mugen-wiki.com

DVD capacity: 4.7 GB (single layer), 8.5 GB (dual layer) <--- Needs to be burned and read from dual layer compatible drives.
    

Re: I've struggled for too long with volumes...

 September 27, 2007, 10:40:21 pm View in topic context
 Posted by pkeffect  in I've struggled for too long with volumes... (Started by Gunther McNoodle September 27, 2007, 07:41:46 pm
 Board: M.U.G.E.N Configuration Help

Get 7zip.

Handles just about everything and is open source.
    

Re: Zipped Characters: From Documentation Problem

 September 27, 2007, 02:27:29 am View in topic context
 Posted by pkeffect  in Zipped Characters: From Documentation Problem (Started by pkeffect September 24, 2007, 09:08:31 pm
 Board: M.U.G.E.N Configuration Help

Characters that are in zip files ARE readable to mugen. Not everybody knows this so I'll post how.

1. Make sure the character in the zip file is NOT in a folder. So when you're releasing your character it would be nice to not zip the folder, but the files itself. sub-folders are fine.

2. The last cns file must have a breakline. If not...just add one in notepad.

3. in the select.def make sure you insert the character with the zip extension included. (kfm.zip, stages/kfm.def)

4. most important: replace zlib.dll in you're mugenfolder with this one:
zlib.dll

This won't work with every single character and it will be a bit slower. It will save space.

Have fun

Yes it's the zlib.dll and the version included in winmugen is 1.1.4.0 @ 52kb

The new zlib.dll is 1.2.3.0 @ 73kb. You can google it for download.

I still have yet to get this working at all but aLuCaRd_X is in chat and we are trying....
    

Re: Mugen crashes if too much characters are used

 September 27, 2007, 01:00:34 am View in topic context
 Posted by pkeffect  in Mugen crashes if too much characters are used (Started by Mugenmenot September 26, 2007, 08:27:21 pm
 Board: M.U.G.E.N Configuration Help

I have less Ram than you and my Mugen doesn't close.  ???

You must have old characters or something..i had a few chars that closed Mugen without any error, i had to change the date in the def file..

Your best idea in keeping with what is quoted above is to add 1 character at a time in the select.def. if you already have them all in there just comment them out. Test run mugen. Uncomment/add a new one, test mugen. etc etc etc

Eventually if it is a character you will find it and either fix or remove it completely.
    

Re: Mugen crashes if too much characters are used

 September 27, 2007, 12:28:20 am View in topic context
 Posted by pkeffect  in Mugen crashes if too much characters are used (Started by Mugenmenot September 26, 2007, 08:27:21 pm
 Board: M.U.G.E.N Configuration Help

There is no such thing right now as "a lot" of hi-res characters.  ;P

Having had over 800 chars selectable with no problems minus load time I don't think the number is the issue. Make sure you aren't missing an error window and check the .log.
    

Re: Hi Res stuff?

 September 25, 2007, 05:42:32 am View in topic context
 Posted by pkeffect  in Hi Res stuff? (Started by SADF September 25, 2007, 02:51:23 am
 Board: M.U.G.E.N Discussion

Thought I may as well spam this link.

Seems people have multiple feelings both ways. I personally run many 'mugens' for testing purposes and otherwise. The hi-res has me hooked when it comes to recreational play. Since there really isn't that much content for this version I dedicated a section of the wiki to it.

I could use some help with it based on user experience etc.

Hi-Res
    

Re: "Kronos' HD Works"

 September 25, 2007, 02:28:42 am View in topic context
 Posted by pkeffect  in "Kronos' HD Works" (Started by _Kronos_ September 07, 2007, 02:28:04 pm
 Board: Graphics

For the hell of it _kronos_, pump out a HR kfm.

Come on :D
    

Zipped Characters: From Documentation Problem

 September 24, 2007, 09:08:31 pm View in topic context
 Posted by pkeffect  in Zipped Characters: From Documentation Problem (Started by pkeffect September 24, 2007, 09:08:31 pm
 Board: M.U.G.E.N Configuration Help

Elecbyte Updates.txt said:
M.U.G.E.N  Updates
------------------
Updates are in order of most recent first. It will be easier to
read this from the bottom up.

14 April 2002
=============

At a Glance
-----------
- Added zipped character support
- Some bugfixes

Code
----
- select.def: Added experimental ZIP character support (zipped storyboards not yet
  supported) .def file must have same name as .zip file
- CNS: New trigger: MoveReversed
- CNS: Modified triggers: MoveContact, MoveGuarded, MoveHit
       Return values now give information about time since hit status change.
- CMD: Added [Remap] section for button remapping.
- CNS: ReversalDef controller: sparkxy now treated as spark offset
- CNS: Hitdef controller: "sprpriority" parameter renamed to "p1sprpriority".
       New p2sprpriority parameter added
- CNS: Pause/Superpause controller: new params: pausebg, endcmdbuftime
- Training menu: Added AI level option to "AI" dummy
...etc..etc...etc

select.def said:
;
 ;Zipped characters are also supported (experimental).
 ;Place the ZIP file in the chars/ directory. The name of the
 ;character's .def must match the name of the .zip. For example, if
 ;you have suave.def, then the zip file should be named suave.zip:
 ;    suave.zip, stages/mybg.def
 ;

The first line is about experimental zipped character support. I understand all text files in the characters folder must end with a blank line. What I am unsure about is how to zip them correctly. Should one highlight all files and folders in said characters folder and zip them up with the zip being the same name as the character.def? Do you stay in the main directory and zip up the folder itself? Implying an extract path of ../chars/example/example/example.def.

I also tried a few variations in how to add these zips to the select.def. If anyone has any ideas please help me out. I am wondering if the hacks have broken this feature or if it's so experimental it only works in some cases.

    

Re: Sound/Music Questions

 September 23, 2007, 09:00:26 pm View in topic context
 Posted by pkeffect  in Sound/Music Questions (Started by Azasuke Kaijin September 23, 2007, 05:18:46 am
 Board: M.U.G.E.N Configuration Help

    

Re: Hi Question?

 September 21, 2007, 06:43:59 pm View in topic context
 Posted by pkeffect  in Hi Question? (Started by C L A Y M O R E September 21, 2007, 08:07:03 am
 Board: M.U.G.E.N Configuration Help

    

Re: Training Stage Alpha Gamma 1.0, also new tech demo (updated to v1.01)

 September 21, 2007, 01:01:18 am View in topic context
 Posted by pkeffect  in Training Stage Alpha Gamma 1.0, also new tech demo (updated to v1.01) (Started by ziltama August 27, 2007, 11:33:35 pm
 Board: Your Releases, older Mugen

This is one of the best HD stages I have had the chance to play.

Thank you and keep up the great work.