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XGargoyle

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Messages by XGargoyle

    

Re: Majin Vegeta Z2

 November 20, 2014, 09:08:32 pm View in topic context
 Posted by XGargoyle  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

    

Re: [SPANISH ONLY] Español solamente V2

 November 19, 2014, 07:27:42 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Alguno de ustedes sabe como se llama esta maquina de Juegos, esta hermosa. Quiero empezar a ahorrar desde ahora para tenerla jejeje
https://www.facebook.com/video.php?v=842899819056010

Por lo que veo es un diseño propio, aunque no muy buen diseño pues se mueve desmesuradamente sin control y no sigue para nada la lógica del juego además la velocidad de respuesta es muy lenta me supongo que solo es activado por los interruptores del joystick, pudo haberle metido unos encoders (potenciómetros) para controlar la distancia en la que se extienden los tubos neumáticos y un sistema de control de presión para normalizar la velocidad, a mi gusto hubiera sido mejor el uso de un sistema mecánico con unos servomotores y un driver controlados por un PLC, obvio que también tendría que programar el PLC y el costo aumentaría pero qué diablos :P

Valla que sabes mucho de esos aparatos, porque no te entendi nada nadita jejeje entonces a lo que entendi es que son aparatos mandados a hacer??

Nada que no se pueda programar en un Arduino ;)
    

Re: Majin Vegeta Z2

 November 19, 2014, 07:07:04 pm View in topic context
 Posted by XGargoyle  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

On the 4th sprite, Vegeta's trademark Widow Peak is really noticeable. On the 5th sprite, the widow's peak is almost missing, hence why it looks like having his skull shrunk.

Personally, I prefer the 4th sprite. 5th sprite has a better body definition, but it loses details and quality on the head, which looked better on the 4th
    

Re: Commander Keen and other Dos Games.

 November 17, 2014, 10:38:30 pm View in topic context
 Posted by XGargoyle  in DOS Games (Started by Omega October 12, 2014, 02:20:11 pm
 Board: Gaming

    

Re: Ask Markpachi

 November 16, 2014, 01:00:31 pm View in topic context
 Posted by XGargoyle  in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

List all the Jojo stuff in your collection you have in real life (scanlations don't count)

What item from that collection are you most proud of?
    

Re: SUPERSTAR KIRBY

 November 15, 2014, 11:18:53 pm View in topic context
 Posted by XGargoyle  in SUPERSTAR KIRBY (Started by DJ_HANNIBALROYCE November 15, 2014, 01:06:29 am
 Board: Projects

do the right thing and edit your message instead of double posting  8)
    

Re: SUPERSTAR KIRBY

 November 15, 2014, 10:48:33 pm View in topic context
 Posted by XGargoyle  in SUPERSTAR KIRBY (Started by DJ_HANNIBALROYCE November 15, 2014, 01:06:29 am
 Board: Projects

my eyes are bleeding from the mirrored '8t'

Do the right thing and have this number as an overlay explod that is displayed correctly during the guard.
    

Re: Calculating X/Y distance, relative to P1's and P2's faces? Or close estimate?

 November 15, 2014, 01:10:13 pm View in topic context

You can also use Enemy,Const(size.head.pos.y)

It will return the position of the head, based on the character's CNS. It will not return the current Pos Y of the character's head, so it will be the same if the enemy is jumping or crouching

However, you can play with this value by offsetting it with the character's axis. If the axis is higher than the head.pos.y, then the character is jumping
    

Re: [SPANISH ONLY] Español solamente V2

 November 13, 2014, 12:43:53 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Un maricon es aquella persona que se dedica a ensanchar el circulo de sus amistades...
    

Re: The best way to economize Vars (Bit-flag)

 November 12, 2014, 10:10:26 pm View in topic context
 Posted by XGargoyle  in The best way to economize Vars (Bit-flag) (Started by mabskmk November 02, 2014, 05:06:48 pm
 Board: Code Library

Helpers have their own set of variables, so if you run out of variables, just spawn a helper and you'll instantly get an additional 60 ints and 40 floats.

Also, you can use other methods as a substitute to variables, especially for those ON/OFF stuff. Create an Explod or a Helper and use it's ID as a boolean flag. You can even use Animation numbers on a Helper to trigger specific conditions, instead of a variable.




    

Re: Karate Champ: Olympic Rematch (coder wanted!)

 November 12, 2014, 04:35:19 pm View in topic context
 Posted by XGargoyle  in Karate Champ: Olympic Rematch (temp title) (Started by Balthazar November 08, 2014, 06:35:32 pm
 Board: Projects

Slightly off topic, but I'm working on a SF2 character pack project that involves more than 1 character in a SFF. Just thought I say that since you mentioned head swapping your Karate characters at some point. I know that for things like being thrown, it may become an issue, but I might have an idea for this for when it comes time to work on it.

This is not an issue if you work on a full game, as you are not limited to standard required sprites/anims.


And yes, while it is possible to do that project in Mugen, I believe it's better suited to mobile gaming due to the short duration of the fights and closed environment.
    

Re: So Monster Energy Drinks

 November 11, 2014, 05:10:13 pm View in topic context
 Posted by XGargoyle  in So Monster Energy Drinks (Started by Anti-11 November 10, 2014, 03:28:17 pm
 Board: All That's Left

I'm a regular Red Bull drinker, one can per day and sometimes 2 or 3 depending on the day or while partying (mixed with Vodka, mainly)

I've been drinking it for years and never had any side effects or withdrawal symptoms when being unable to drink it (for example, during travels)

Face it. Symptoms depend on your metabolism. I've seen people being unable to sleep for a whole night after drinking a single coffee cup whereas others can hold up a bigger caffeine intake and still able to sleep like a baby.

Same with energy drinks or other legal/illegal drugs.
    

Re: [SPANISH ONLY] Español solamente V2

 November 10, 2014, 04:59:59 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Asi que:
triggerall = AILevel >8 && roundstate = 2 && statetype !=A
triggerall = (p2stateno!=[120,155]) && (p2statetype!=L)
triggerall = stateno != [800,8003]
triggerall = p2statetype !=A||((p2bodydist y =[-55,-20])&&enemy,vel y >=0&& AILevel >3)
triggerall = p2statetype !=L
triggerall = random<125*AILevel

Si lo entendi bien esto deberia significar que en estas condiciones hay un 100% probabilidades de que el movimiento se ejecute, no?

No, porque el máximo nivel de AI es 8, por lo que tu código no se ejecutaria nunca.
    

Re: bouncing helpers!?

 November 09, 2014, 10:47:12 pm View in topic context
 Posted by XGargoyle  in bouncing helpers!? (Started by zuuboi November 09, 2014, 10:40:34 pm
 Board: M.U.G.E.N Development Help

Pong game's ball doesn't bounce randomly. It has a well defined set of physics.

Anyways, to create a bouncing effect, you must check the current position on-screen of the helper and simply change its velocity when the helper touches the edge of the screen.

It's rather easy to do, provided you know how to create a helper and manage its own states.
    

Re: [SPANISH ONLY] Español solamente V2

 November 09, 2014, 04:03:48 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Eso es debido a la forma que está programada la AI. Para el ejemplo que has puesto, las probabilades de que el movimiento se ejecute por la AI en función del nivel es:

Nivel 1: 18 entre 1000
Nivel 2: 36 entre 1000
Nivel 3: 54 entre 1000
Nivel 4: 72 entre 1000
Nivel 5: 90 entre 1000
Nivel 6: 108 entre 1000
Nivel 7: 126 entre 1000
Nivel 8: 144 entre 1000

Es decir, que en el mayor nivel de dificultad, la probabilidad de que se ejecute el movimiento no llega ni al 15%
    

Re: Freeza Z2

 November 08, 2014, 11:19:32 am View in topic context
 Posted by XGargoyle  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

it is a great intro... now I request one even biggest and baddest for Vegeta!!!  :devilish:
    

Re: [SPANISH ONLY] Español solamente V2

 November 05, 2014, 09:40:20 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Será en iphone, porque mi android sigue con los checks clásicos de toda la vida...
    

Re: [SPANISH ONLY] Español solamente V2

 November 03, 2014, 11:29:42 am View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

    

Re: What's the best tablet pen for drawing?

 November 02, 2014, 08:28:57 pm View in topic context
 Posted by XGargoyle  in What's the best tablet pen for drawing? (Started by Amy November 02, 2014, 07:57:50 pm
 Board: All That's Left

The Bamboo is a great entry product (it's the one I have). If you'never worked with tablets it will be the best choice for you to figure out if you can work or not with tablets.

Once you get the first tablet, the next step is buying the professional version: wacom intuos
    

Re: Dragon Ball Z Battle Of Z [GameDiceHD] by Ogeyd Bocce Marino [DOWNLOAD]

 November 02, 2014, 02:55:37 pm View in topic context
 Posted by XGargoyle  in Dragon Ball Z Battle Of Z [GameDiceHD] by Ogeyd Bocce Marino [DOWNLOAD] (Started by Ramon Garcia November 02, 2014, 11:41:39 am
 Board: M.U.G.E.N Discussion

dude... F12... F12