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Messages by Geese

    

Re: Rugal

 October 12, 2008, 06:51:44 am View in topic context
 Posted by Geese  in Rugal (Updated 09/11/2008) (Started by vyn October 08, 2008, 05:54:54 pm
 Board: Your Releases, older Mugen

Rugal hasnt been overdone yet.

...6 more Rugals and itll be overdone.
    

Re: M.U.G.E.N Screenshots

 October 11, 2008, 10:31:50 am View in topic context
 Posted by Geese  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion

that pic of guile was just too good not to use. and it didnt look good blown up.
    

Re: M.U.G.E.N Screenshots

 October 10, 2008, 11:04:02 pm View in topic context
 Posted by Geese  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion

they are comparing tattoos.
    

Re: M.U.G.E.N Screenshots

 October 10, 2008, 07:38:37 pm View in topic context
 Posted by Geese  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN roster

 October 03, 2008, 09:55:11 am View in topic context
 Posted by Geese  in ROSTER SHOWOFF (Started by Nate Speed September 29, 2007, 05:48:25 am
 Board: M.U.G.E.N Discussion

    

Re: Cammy

 September 30, 2008, 05:01:05 am View in topic context
 Posted by Geese  in Cammy (Started by PotS September 22, 2008, 02:43:52 am
 Board: Your Releases, older Mugen

[I will never finish reading the post of some dude who's talking about 'let's change the subject' only to contribute to make zero sense]

So this is a serious subject to you people? I guess you really cant give anyone any credit on the internet. I should have known better.

I think we should look at this character thing as a creative process rather than a mathmatical process.  As an artist, any creator would put there interpretation of what they feel a creation should be like into there work. To agree or disagree on what that interpretation is. Doesnt nessesarily discredit their work. Exactly what gameplay and style benchmarks are we measuring P.o.t.s. creations on? I dont remember anyone setting a standard, except for maybe P.o.t.s himself or others like him. Comparing this cammy to its source material is the same as comparing P.o.t.s. to Kong.
    

Re: Cammy

 September 29, 2008, 05:18:48 pm View in topic context
 Posted by Geese  in Cammy (Started by PotS September 22, 2008, 02:43:52 am
 Board: Your Releases, older Mugen


Phantom.of.the.Server has enough legions willing to suck his c0ck when presented. He doesn't need more.


He doesnt need any. I guess satire is dead.

I like Cammys AI, its a little cannon spike happy tho. More agressive than his Geese tho. Now theres a cock we can all suck.
    

Re: Cammy

 September 29, 2008, 10:22:45 am View in topic context
 Posted by Geese  in Cammy (Started by PotS September 22, 2008, 02:43:52 am
 Board: Your Releases, older Mugen

lets change the subject. In my opinion this Cammy is far and away the best in mugen. In fact, its the best ever! Even better than capcoms source material. The person who created cammy should just kill themselves right now right after he quits his job at capcom and hands his wife over to P.o.t.s.

Sure her alpha combos are all out of whack and she punishes too much in the sack but, I dont even konw what any of that means! Why would I? Im a normal Mugen user and fan who doesnt know anything!  :D  :D  ;D
    

Re: Cammy

 September 29, 2008, 10:03:36 am View in topic context
 Posted by Geese  in Cammy (Started by PotS September 22, 2008, 02:43:52 am
 Board: Your Releases, older Mugen

whoever responds last is the winner.
    

Re: Cammy

 September 26, 2008, 09:22:01 am View in topic context
 Posted by Geese  in Cammy (Started by PotS September 22, 2008, 02:43:52 am
 Board: Your Releases, older Mugen

If you dont like his new fx, you are out of your mind. Its an upgrade all around. The sound has more punch it gives the fights so much more impact. And the hitsparks are just overall nicer than cvs2 ones. The cvs2 sparks are just big globs of color, these actually look like sparks which again give the hits more impact. Please please dont change them.
    

My sound problem

 September 24, 2008, 03:50:11 am View in topic context
 Posted by Geese  in My sound problem (Started by Geese September 24, 2008, 03:50:11 am
 Board: M.U.G.E.N Configuration Help

look at this first.

http://www.youtube.com/watch?v=2OtD5U6WkY4

Lilith does a super. the music skips. She does a couple other supers. The music is fine again.

This doesnt only happen when Rajaalilith and his other characters do supers. Anything that stops the music such as when GMs 3rd strike characters K.O. with a super. Or even when selecting grooves in the beginning of a match also make the music skip. Is this cause by plugins? If not then what the heck is it?
    

Re: M&B Hi-Res Lifebars

 September 15, 2008, 02:57:36 am View in topic context
 Posted by Geese  in M&B Hi-Res Lifebars (Started by R2 September 14, 2008, 10:13:41 am
 Board: Your Releases, older Mugen

yes! imma use thier brains out!
    

Re: M.U.G.E.N Screenshots

 September 12, 2008, 08:06:17 pm View in topic context
 Posted by Geese  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion


[Insert caption here]
    

Re: CVS2-EX Lifebar (UPDATED 9/9/08)

 September 10, 2008, 05:13:45 am View in topic context
 Posted by Geese  in CVS2-EX Lifebar (UPDATED 9/28/08) (Started by xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™ August 28, 2008, 10:38:41 am
 Board: Your Releases, older Mugen

great.. but turns is still messed up. still love em
    

Assert failure in p-make.c line 1907

 September 06, 2008, 07:42:38 am View in topic context
 Posted by Geese  in Assert failure in p-make.c line 1907 (Started by Geese September 06, 2008, 07:42:38 am
 Board: M.U.G.E.N Configuration Help

Assert failure in p-make.c line 1907

What kind of error is this?


I got it. Long story short. Dont put spaces in your stage names.

    

Re: Windows Vista

 September 05, 2008, 09:19:29 am View in topic context
 Posted by Geese  in Windows Vista (Started by spacewater September 05, 2008, 06:20:14 am
 Board: M.U.G.E.N Configuration Help

I used it on both. Only a tad slower on Vista. The Loading is actually faster.
    

Re: Lets try this again... Power bar sounds.

 September 05, 2008, 04:46:21 am View in topic context
 Posted by Geese  in Lets try this again... Power bar sounds. (Started by Geese September 04, 2008, 09:35:48 am
 Board: M.U.G.E.N Configuration Help

I had this problem to untill I fixed it.

do you see this part?

[mcode]

[Begin Action 998] ;Darkened face background
42,0, 0,0, 1;AS128D128

; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0

[Begin Action 40] ;Darkened powerbar background
40,0, 0,0, 1, , S


[/mcode]

it should look like this.

[mcode]



; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0

[Begin Action 998] ;Darkened face background
42,0, 0,0, 1;AS128D128

[Begin Action 40] ;Darkened powerbar background
40,0, 0,0, 1, , S


[/mcode]

a [mcode][Begin Action][/mcode] should never be infront of the level sounds.



*screams like a school girl* +10,000  You have no idea how long ive spent trying to fix this. You good sir, are my hero. Thanks!
    

Re: Lets try this again... Power bar sounds.

 September 04, 2008, 07:41:42 pm View in topic context
 Posted by Geese  in Lets try this again... Power bar sounds. (Started by Geese September 04, 2008, 09:35:48 am
 Board: M.U.G.E.N Configuration Help

yes I tried the snd file in FF. all the sounds are there. I tried changing the sounds and using alternate .snd files. These bars just dont wanna play that ONE sound. Ive even redownloaded them and put them in a fresh mugen.  ???
    

Lets try this again... Power bar sounds.

 September 04, 2008, 09:35:48 am View in topic context
 Posted by Geese  in Lets try this again... Power bar sounds. (Started by Geese September 04, 2008, 09:35:48 am
 Board: M.U.G.E.N Configuration Help

Look at these.

See the lifebars? I sure do. I do love but i do not have time for custom portraits.. anyways.


now look at this.
[mcode]; Definition of fight screen

; *** DO NOT MODIFY OR OVERWRITE THIS FILE ***
; To customize, make a copy of this file in a subdirectory of your
; motif's name. See readme.txt for details on motifs.

; *2001.11.01 NEW* symbolizes any new parameters added for the 2001.11.01
; version of M.U.G.E.N.

; Notes about fonts:
;   - do not index fonts greater than 9 (crash)
;   - fonts indexed here do not refer to the ones in
;     system.def
;
; See the section "How to Customize" at the end of
; this file.

;-----------------------------------------------------------
;Directories are checked in this order:
;1. current directory fight.def is in
;2. data/
;3. your MUGEN directory

[Files]
sff = data/fight.sff
snd = data/fight.snd
font1 = font/jg.fnt
font2 = font/powerfont2.fnt
font3 = font/nameA.fnt
font4 = font/combofont1.fnt
font5 = font/timer2.fnt
font6 = font/combofont2.fnt
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd

;-----------------------------------------------------------
[lifebar]
;Player 1
p1.pos    = 160,11
p1.bg0.anim = 10
p1.bg0.scale = .5,.5
p1.bg0.offset = -160,-11
p1.bg1.spr = 999, 1
p1.bg1.scale = .5, .5
p1.bg1.offset = 0, 8
p1.bg2.spr = 11,0
p1.bg2.scale = .5,.5
p1.bg2.offset = 1, 12
p1.mid.anim = 999
p1.mid.scale = .5,.5
p1.mid.facing = -1
p1.mid.offset = 0,15
p1.front.spr = 13,0
p1.front.scale = .5,.5
p1.front.facing = -1
p1.front.offset = 0,15
p1.range.x  = -17,-154
;Player 2
p2.pos    = 160,11
p2.bg0.anim = 10
p2.bg0.scale = .5,.5
p2.bg0.offset = 160,-11
p2.bg0.facing = -1
p2.bg1.spr = 11,0
p2.bg1.scale = .5,.5
p2.bg1.facing = -1
p2.bg1.offset = -1, 12
p2.mid.anim = 999
p2.mid.scale = .5,.5
p2.mid.offset = 0,15
p2.front.spr = 13,0
p2.front.scale = .5,.5
p2.front.offset = 0,15
p2.range.x  = 16,154

[Begin Action 10] ;Darkened face background
999,3, 0,0, 1, , A

[Begin Action 999] ;Darkened face background
12,0, 0,0, 1, , AS128D128

[Simul Lifebar]
;Player 1
p1.pos    = 160,11
p1.bg0.anim = 10
p1.bg0.scale = .5,.5
p1.bg0.offset = -160,-11
p1.bg1.spr = 999, 1
p1.bg1.scale = .5, .5
p1.bg1.offset = 0, 8
p1.bg2.spr = 11,0
p1.bg2.scale = .5,.5
p1.bg2.offset = 1, 12
p1.mid.anim = 999
p1.mid.scale = .5,.24
p1.mid.facing = -1
p1.mid.offset = 0,15
p1.front.spr = 13,0
p1.front.scale = .5,.24
p1.front.facing = -1
p1.front.offset = 0,15
p1.range.x  = -17,-154

;Player 2
p2.pos    = 160,11
p2.bg0.anim = 10
p2.bg0.scale = .5,.5
p2.bg0.offset = 160,-11
p2.bg0.facing = -1
p2.bg1.spr = 11,0
p2.bg1.scale = .5,.5
p2.bg1.facing = -1
p2.bg1.offset = -1, 12
p2.mid.anim = 999
p2.mid.scale = .5,.24
p2.mid.offset = 0,15
p2.front.spr = 13,0
p2.front.scale = .5,.24
p2.front.offset = 0,15
p2.range.x  = 16,154

;Player 3
p3.pos    = 160,15
p3.mid.anim = 999
p3.mid.scale = .5,.24
p3.mid.facing = -1
p3.mid.offset = 0,15
p3.front.spr = 13,0
p3.front.scale = .5,.24
p3.front.facing = -1
p3.front.offset = 0,15
p3.range.x  = -17,-154

;Player 4
p4.pos    = 160,15
p4.mid.anim = 999
p4.mid.scale = .5,.24
p4.mid.offset = 0,15
p4.front.spr = 13,0
p4.front.scale = .5,.24
p4.front.offset = 0,15
p4.range.x  = 16,154

[Begin Action 20] ;Darkened lifebar background (team)
20,0, 0,0, 1, , S

[Turns Lifebar]
;Player 1
p1.pos    = 160,11
p1.bg0.anim = 10
p1.bg0.scale = .5,.5
p1.bg0.offset = -160,-11
p1.bg1.spr = 999, 1
p1.bg1.scale = .5, .5
p1.bg1.offset = 0, 8
p1.bg2.spr = 11,0
p1.bg2.scale = .5,.5
p1.bg2.offset = 1, 12
p1.mid.anim = 999
p1.mid.scale = .5,.5
p1.mid.facing = -1
p1.mid.offset = 0,15
p1.front.spr = 13,0
p1.front.scale = .5,.5
p1.front.facing = -1
p1.front.offset = 0,15
p1.range.x  = -17,-154

;Player 2
p2.pos    = 160,11
p2.bg0.anim = 10
p2.bg0.scale = .5,.5
p2.bg0.offset = 160,-11
p2.bg0.facing = -1
p2.bg1.spr = 11,0
p2.bg1.scale = .5,.5
p2.bg1.facing = -1
p2.bg1.offset = -1, 12
p2.mid.anim = 999
p2.mid.scale = .5,.5
p2.mid.offset = 0,15
p2.front.spr = 13,0
p2.front.scale = .5,.5
p2.front.offset = 0,15
p2.range.x  = 16,154

;-----------------------------------------------------------
[Powerbar]

;Player 1
p1.pos    = 161,33
p1.bg0.spr = 999, 4
p1.bg0.scale = .45,.45
p1.bg0.offset = -100,-2
p1.bg1.spr = 41,0
p1.bg1.scale = .5,.5
p1.mid.anim = 998
p1.mid.scale = .5,.5
p1.mid.facing = -1
p1.front.spr = 43,0
p1.front.scale = .5,.5
p1.front.offset = -112,1
p1.range.x = -19,-111
p1.counter.offset = -85,9
p1.counter.layerno = 1
p1.counter.font = 2,0, 0

;Player 2
p2.pos    = 159,33
p2.bg0.spr = 999, 4
p2.bg0.scale = .45,.45
p2.bg0.facing = -1
p2.bg0.offset = 100,-2
p2.bg1.spr = 41,0
p2.bg1.facing = -1
p2.bg1.scale = .5,.5
p2.front.spr = 43,0
p2.front.scale = .5,.5
p2.front.offset = 1,1
p2.range.x = 17,111
p2.counter.offset = 85,9
p2.counter.layerno = 1
p2.counter.font = 2,0, 0

[Begin Action 998] ;Darkened face background
42,0, 0,0, 1;AS128D128


; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0

[Begin Action 40] ;Darkened powerbar background
40,0, 0,0, 1, , S

;-----------------------------------------------------------
[Face]
Player 1
p1.pos    = 0,0
p1.bg.spr = 999, 5
p1.bg.scale = .45,.45
p1.bg.offset = 61,31
p1.face.spr = 9000,999
p1.face.scale = .5,.5
p1.face.facing = 1
p1.face.offset = 0,0
Player 2
p2.pos    = 320,0
p2.bg.spr = 999, 5
p2.bg.scale = .45,.45
p2.bg.offset = -61,31
p2.bg.facing = -1
p2.face.spr = 9000,999
p2.face.scale = .5,.5
p2.face.facing = -1
p2.face.offset = 0,0

[Simul Face]
;Player 1
p1.pos    = 0,0
p1.bg.spr = 999, 5
p1.bg.scale = .45,.45
p1.bg.offset = 61,31
p1.face.spr = 9000,999
p1.face.scale = .5,.5
p1.face.facing = 1
p1.face.offset = 0,0

;Player 2
p2.pos    = 320,0
p2.bg.spr = 999, 5
p2.bg.scale = .45,.45
p2.bg.offset = -61,31
p2.bg.facing = -1
p2.face.spr = 9000,999
p2.face.scale = .5,.5
p2.face.facing = -1
p2.face.offset = 0,0

;Player 3
p3.pos    = -5,42
p3.face.spr = 9000,998
p3.face.scale = 0.5,0.5
p3.face.facing = 1
p3.face.offset = 11,10

;Player 4
p4.pos    = 326,42
p4.bg.facing = -1
p4.face.spr = 9000,998
p4.face.scale = 0.5,0.5
p4.face.facing = -1
p4.face.offset = -11,10

[Turns Face]
;Player 1
p1.pos    = 0,0
p1.bg.spr = 999, 5
p1.bg.scale = .45,.45
p1.bg.offset = 61,31
p1.face.spr = 9000,999
p1.face.scale = .5,.5
p1.face.facing = 1
p1.face.offset = 0,0
p1.teammate.pos = 25,42
p1.teammate.spacing = -25,0
p1.teammate.bg.spr = 999,10
p1.teammate.bg.offset = -57,-26
p1.teammate.bg.scale = .5, .5
;p1.teammate.ko.spr = 71,0
p1.teammate.face.spr = 9000,998
p1.teammate.face.scale = 0.5,0.5
p1.teammate.face.facing = 1
p1.teammate.face.offset = 11,10

;Player 2
p2.pos    = 320,0
p2.bg.spr = 999, 5
p2.bg.scale = .45,.45
p2.bg.offset = -61,31
p2.bg.facing = -1
p2.face.spr = 9000,999
p2.face.scale = .5,.5
p2.face.facing = -1
p2.face.offset = 0,0
p2.teammate.pos = 296,42
p2.teammate.spacing = 25,0
p2.teammate.bg.spr = 999,10
p2.teammate.bg.facing = -1
p2.teammate.bg.offset = 57,-26
p2.teammate.bg.scale = .5, .5
;p2.teammate.ko.spr = 71,0
p2.teammate.face.spr = 9000,998
p2.teammate.face.scale = 0.5,0.5
p2.teammate.face.facing = -1
p2.teammate.face.offset = -11,10

;-----------------------------------------------------------
[Name]
p1.pos = 30,21
p1.bg.spr = 999,2
p1.bg.offset = -51,-7
p1.bg.scale = .5,.5
p1.name.font = 3,0, 0
p2.pos = 290,21
p2.bg.spr = 999,2
p2.bg.offset = 51,-7
p2.bg.scale = .5,.5
p2.bg.facing = -1
p2.name.font = 3,0,0

[Simul Name]
p1.pos = 30,21
p1.bg.spr = 999,2
p1.bg.offset = -51,-7
p1.bg.scale = .5,.5
p1.name.font = 3,0, 0

p2.pos = 290,22
p2.bg.spr = 999,2
p2.bg.offset = 51,-7
p2.bg.scale = .5,.5
p2.bg.facing = -1
p2.name.font = 3,0,0

p3.pos = 30,52
p3.bg.spr = 999,10
p3.bg.offset = -80,-7
p3.bg.scale = .5,.5
p3.name.font = 3,0, 0

p4.pos = 290,52
p4.bg.spr = 999,10
p4.bg.offset = 80,-7
p4.bg.scale = .5,.5
p4.bg.facing = -1
p4.name.font = 3,0,0

[Turns Name]
p1.pos = 30,21
p1.bg.spr = 999,2
p1.bg.offset = -51,-7
p1.bg.scale = .5,.5
p1.name.font = 3,0, 0
p2.pos = 290,21
p2.bg.spr = 999,2
p2.bg.offset = 51,-7
p2.bg.scale = .5,.5
p2.bg.facing = -1
p2.name.font = 3,0,0

;-----------------------------------------------------------
[Time]
;999 Digit Option
;Change time count to '999' in mugen.cfg
;pos = 160,25
;bg.spr = 999, 0
;bg.scale = .5, .5
;bg.offset = 0, -2
; Time count display
;counter.offset = -25,2
;counter.font = 5,0,1
; Ticks for each count
;framespercount = 6

;99 Digit Option
pos = 160,37
bg.spr = 999, 0
bg.scale = .5, .5
bg.offset = 0, -2
; Time count display
counter.offset = 0,2
counter.font = 5,0,0
; Ticks for each count
framespercount = 60[/mcode]

My lifebar level sounds do not work. No sound comes out at all. They dont come out unedited from Glassboxes screenpack either...Ive tried multiple .snd files. I've quadruple checked to see if the sound and the group match and they do. Is there any idea on how i can fix this? Is everyhting in the .def correct?
    

Re: difficulty problem (lend a newb a hand)

 September 04, 2008, 06:20:38 am View in topic context
 Posted by Geese  in difficulty problem (lend a newb a hand) (Started by the_original_vitrial September 03, 2008, 03:25:44 pm
 Board: M.U.G.E.N Configuration Help

try downloading it again. it does that to me sometiems. I tried like 3 tiems then finnaly got all the files i needed. its there servers being wackadoodle.