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Messages by Geese

    

Re: Arcade out of order

 September 03, 2008, 05:52:20 pm View in topic context
 Posted by Geese  in Arcade out of order (Started by Geese September 03, 2008, 07:51:26 am
 Board: M.U.G.E.N Configuration Help

basically arcade.maxmatches = a,b,c,d,e,f,g,h,i,j : a = order 1 / b = order 2 / c = order 3  etc... so for each letters, you can decide to put 10 characters with the corresponding order!! in total you have the possibility to play against 100 characters in arcade mode!

Interesting, I didnt know that. So Mugen determines the maximum amount of characters within each order as 10 no matter how many you actually have? What do people do with rosters of over 1000 characters? Just settle for the 100 possible.. no wait. Now I understand what you are saying.


I guess what im asking is how does mugen randomizes the list. My roster has 218 characters but ive only fought like 50 of them. it makes it seem not so random. Almost like some characters will never appear.
    

Re: difficulty problem (lend a newb a hand)

 September 03, 2008, 05:41:25 pm View in topic context
 Posted by Geese  in difficulty problem (lend a newb a hand) (Started by the_original_vitrial September 03, 2008, 03:25:44 pm
 Board: M.U.G.E.N Configuration Help

maybe i am not the right person to post here. Maybe i have no idea what im talking about. but from my expirience with mugen. The difficulty setting in the options menu is virtually meaningless. The AI difficulty and routines come with each character indevidually. And that mostly Determines how hard a character is when you fight them. The particular characters you mentioned are made for advanced users to fight them. I think you need to expand your roster a bit and find characters with some not so brutal AI first. Then youll need to learn how to set order in arcade mode to make it ao that you fight easier characters first ect. Riotken and Dragonclaw are brutal if you are new to mugen no matter what difficulty they are on. Its gonna take testing patience and practice.
    

Re: Arcade out of order

 September 03, 2008, 05:20:38 pm View in topic context
 Posted by Geese  in Arcade out of order (Started by Geese September 03, 2008, 07:51:26 am
 Board: M.U.G.E.N Configuration Help

[mcode]; M.u.g.e.N Coruscation Default Select.DEF
;---------------------------------------------------------------------
[Characters]
 ;How to add characters
 ;---------------------
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm",
 ;    and stage filename "stages/mybg.def"
 ;type (without the semicolon):
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Zipped characters are also supported (experimental).
 ;Place the ZIP file in the chars/ directory. The name of the
 ;character's .def must match the name of the .zip. For example, if
 ;you have suave.def, then the zip file should be named suave.zip:
 ;    suave.zip, stages/mybg.def
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.

; =================================
; Character Installation
; =================================
; To install characters, overwrite a "randomselect;" line with your character.
; DO NOT overwrite "blank;" lines, otherwise, your select screen will look messed up.

sf3_ryu, random, order=6; 1st row
Master Ryu, random, order=5
evilryu HR, random, order=8
sf3_ken, random, order=7
Violent Ken, random, order=6
evilken HR, random, order=8
sf3_akuma, random, order=5
Shin Akuma, random, order=7
God Akuma, random, order=9
Guile, random, order=3
Special Forces Guile, random, order=6
Cvs_Mai, random, order=1
mow_terry, random, order=5
mr.karate, random, order=2
Takuma, random, order=3
robert, random, order=1
ryo2002, random, order=3
ryo, random, order=2
Cvs_iori_EX, random, order=3
Iori2, random, order=8
Orochi Kyo, random, order=5
Kyo, random, order=3
so_sonic, random, order=6; 2nd row
Chun-Li, random, order=2
Master Chun-Li, random, order=1
EvilChun, random, order=7
so_dark, random, order=6
cvszangief, random, order=4
Pzang, random, order=2
Cammy_MVC2, random, order=1
so_psycho, random, order=7
cvs2_balrog, random, order=3
Ovega, random, order=7
athena02, random, order=6
cvsrock, random, order=6
Nao, random, order=2
ak, random, order=2
K'_akof, random, order=1
KIM, random, order=5
Kim_Kofe, order, order=6
Eiji_Shirow, random, order=1
Geese, random, order=6
Master Yuri, random, order=4
Yuri, random, order=5
Sagat, random, order=6; 3rd row
so_mb02, random, order=9
Charlie, random, order=5
Nash, random, order=4
so_blaze, random, order=7
Vega, random, order=6
so_sevil, random, order=7
Dan, random, order=5
EvilDan, random, order=8
cvsyun, random, order=4
yang_mx, random, order=3
cvsvice, random, order=5
shen, random, order= 1
Goenitz, random, order=6
mary, random, order=2
Leona, random, order=2
J_shion, random, order=5
Oswald, random, order=3
Vanessa, random, order=6
Sula, random, order=2
Fliz, random, order=4
Kula_akof, random, order=1
Dudley, random, order=1; 4th row
Ibuki, random, order=5
sf3 Necro, random, order=5
Urien, random, order=5
Elena, random, order=1
Makoto, random, order=4
sf3_sean, random=2
so_sean, random=5
sf3_gill, random, order=6
Guy, random, order=6
Cody, random, order=2
Kazuki, random, order=6
Sogetsu, random, order=5
Genjuro, random, order=2
cvshaohmaru, random, order=3
Nakoruru, random, order=4
Mina, random, order=1
Yoshitora_Tokugawa, random, order=1
cvshibiki, random, order=5
Adelheid_xi, random, order=3
Mech Rugal, random, order=8
Rugal-Bernstein, random, order=2
Sakura, random, order=5; 5th row
Karin, random, order=5
Fei-Long, random, order=4
Cvs_Kyosuke, random, order=2
Morrigan, random, order=6
cvslilith, random, order=4
Donovan, random, order=2
bbh, random, order=6
Talbain, random, order=5
Lei-Lei, random, order=7
Jedah, random, order=7
Kei, random, order=3
Mika, random, order=1
mow_griffon, random, order=5
Marco, random, order=2
J_Hotaru, random, order=4
Lauren, random, order=8
00Gato, random, order=2
BJenet, random, order=1
DongHwan, random, order=2
Jae Hoon, random, order=2
Kuroko, random, order=3
Cvs_Adon, random, order= 2
cvs2_Blanka, random, order=5
cvs2_Rolento, random, order=5
cvs2Eagle, random, order=6
CvS_Maki, random, order=4
Demitri, random, order=5
QBeeCv, random, order=2
sf3_Alex, random, order=6
sf3 q, random, order=5
Sonson, random, order=3
hiryu, random, order=7
Satsuki, random, order=4
nanaya, random, order=5
cvsandy, random, order=1
Hokutomaru, random, order=1
AXL_GGXX, random, order=8
Testament, random, order=9
cvsyamazaki, random, order=1
Joe_Kofe, random, order=6
Angel_Kofe, random, order=4
Whip_Kofe, random, order=3
King_Kofe, random, order=7
Wolverine2, random, order=6; 7th row
Wolverine, random, order=8
Spiderman, random, order=4
Ultimate Spiderman, random, order=7
Hypervenom, random, order=2
ironman, random, order=2
Hulk_mvc, random, order= 5
Thing, random, order=4
Juggy, random, order=5
Wonder_Woman, random, order=6
Thor, random, order=7
Dizzy, random, order=2
I-No, random, order=3
Kliff, random, order=4
Justice, random, order=7
Bridget, random, order=2
Slayer, random, order=9
Johnny, random, order=8
Jam, random, order=7
Chipp, random, order=7
Ky, random, order=2
Sol, random, order=7
Cable, random, order=4; 8th row
Cyclops, random, order=7
Gambit, random, order=6
Magneto_mc2, random, order=7
DrDoom, random, order=5
Capcom, random, order=4
MVC2_Megaman, random, order=7
cvsjill, random, order=4
jin_mvc, random, order=4
RubyHeart, random ,order=4
mvc2felicia, random, order=3
Kunagi, random, order=2
Senna, random, order=3
Rouga, random, order=6
Kohaku, random, order=6
Hisui, random, order=6
White_Len, random, order=5
Len, random, order=5
akaitsuki, random, order=6
J_Miyako, random, order=4
ciel, random, order=6
Kishima, random, order=3
Snake, random, order=2; 9th Row
mm, random, order=4
RajaaDhalsim, random, order=7
Midler, random, order=4
Dio, random, order=5
iroha_p, random, order=6
RajaaLilith, random, order=6
Deadpool, random, order=4
kon-el,random, order=3
Sandman, random, order=7
Sachiel, stages/ShionXI.def, order=10
M Geese, stages/SDBH.def, order=10
Bebumryo, random, order=3
RKR, random, order=4
Reika, random, order=2
Keiji-maeda, random, order=2
Hol2, random, order=4
Wind, random, order=6
MasterMaiLing, random, order=4
SVCVampiro, random, order=8
Blair, random, order=2
Rosemary, random, order=5
randomselect; 10th row
Ryuuken, random, order=8
Dyan, random, order=8
Tetsu, random, order=4
Sdio, random, order=7
CVS_Yoko, random, order=5
DragonClaw, random, order=7
Gouken, Random, order=8
eric, random, order=4
cvshayato, random, order=4
zero akuma, stages/australian_outbackDG.def, order=10
God Mizuchi, stages/TelestialSolice.def, order=10
Judgment, random, order=7
gokuHR, random, order=3
God Rugal,random, order=8
o-sol_ggxxac, random, order=4
Zemial, random, order=2
Zero_hotaru, random, order=9
Kuando, random, order=4
Gustab-Munchausen, random, order=9
isabeau, random, order=9
randomselect;

;-----------------------
[ExtraStages]
stages/AmericaXI.def
stages/Shinjuku.def
stages/SF3Dudley.def
stages/ryubg.def
stages/maoubg.def
stages/adonbg.def
stages/maximum.def
stages/toybg.def
stages/tessbg.def
stages/ramenbg.def
stages/lamenkoi.def
stages/safril.def
stages/australian_outbackDG.def
stages/Makoto_Stage.def
stages/DPalace.def
stages/flame.def
stages/seraphic_s.def
stages/Samurai_Champloo.def
Stages/SouthAmericaXI.def
stages/2002china3.def;stages/2002china3.def
stages/GB_TREEOFLIFE.def
stages/Saos.def
stages/TelestialSolice.def
stages/DrkPalace.def
stages/BASARAX_KyoutoKenkaMatsuri.def
stages/BASARAX_ItsukushimaNoTatakai.def
stages/bloom.def;stages/bloom.def
stages/brazil.def;stages/brazil.def
stages/d4_ggxxac_colony.def
stages/ssf2hd-balrogd.def
stages/TROUBLESOME_KUNOICHI.def
stages/EXCastle.def
stages/afro-samurai-stage.def
stages/GGXXAC_PHANTOMCITY.def
stages/field.def;stages/field.def
stages/fort.def;stages/fort.def
stages/Hokuto_lin'svillage.def
stages/korstret.def;stages/korstret.def
stages/kowloon.def;stages/kowloon.def
stages/mist.def;stages/mist.def
stages/GGXXS_BABYLON.def
stages/ShionXI.def
stages/SDBH.def;stages/SDBH.def
stages/Hokuto_toki_stage.def
stages/XX'LUMINATE'XX.def
stages/tai_chi.def;stages/tai_chi.def
stages/temple98.def;stages/temple98.def
stages/wadamoya.def;stages/wadamoya.def
stages/Cathedral.def;stages/Cathedral.def
stages/mb_alley.def;stages/mb_alley.def
stages/Makoto_Stage.def;stages/Makoto_Stage.def
stages/SF3Ryu.def;stages/SF3Ryu.def
stages/cvs_finalfight.def;stages/cvs_finalfight.def
stages/raccoon.def;stages/raccoon.def
stages/town_ds_d4.def
stages/5th.def
stages/MB_Sunset_Shrine.def
stages/wharf.def
stages/oldline.def
stages/vtol.def
stages/GGXXAC_ZEPP.def
stages/agony.def
stages/Hokuto_thouther_stage.def
stages/raccoon.def
stages/GGXXAC_LONDON.def
stages/museo2.def
stages/CS-TundraZone.def
stages/Megamanbg.def
stages/ROL.def
stages/jailbrk.def
stages/ssf2hd-balrogd.def
stages/temple_cd_win.def;Temple des coeurs dechus
stages/tai_chi.def;Tai chi practice, 6:10 am
stages/SyNs_BG.def;SyN's Black Sonata
stages/spiderman_stage.def;Spider-Man Stage
stages/snowryu-mt.def;Suzaku Castle's Winter
stages/kristalum.def
stages/SinCity.def;'
stages/shrine_red.def;SHRINE roof RED
stages/platform.def;Platform
stages/lbosque2.def;Bosque de hadas II
stages/Industrial_Park.def;Industrial Park
stages/gouki3.def;Mount Fuji
stages/GGXX_ZAPPA.def;PHANTOM CITY
stages/GGXX_NIRVANA.def;NIRVANA
stages/ggx_ma_bg.def;MAY SHIP
stages/GGI_Kingdum.def;Kingdum Cemetery
stages/FrozenFactory.def;Frozen Factory
stages/Factory.def;Factory
stages/Express.def;Uptown Express
stages/drdoombg.def;Dr.Doom_stage
stages/cvstrain.def;"Train Stage"; by LenaShock
stages/Alpha Bay City Hi.def
stages/cascade.def;???
stages/FactoryCorridor.def
stages/Midnight_Sky.def
stages/Hokuto_jagi_stage.def
stages/BASARAX_InabayamajouNoTatakai.def
stages/ggxxac_grove.def
stages/BowsersCastle.def;stages/BowsersCastle.def
stages/cvsmorrigan.def;stages/cvsmorrigan.def
stages/VRTraining.def
stages/festivaln.def;stages/festivaln.def
stages/arena96.def;stages/arena96.def
stages/wadamoya.def;stages/wadamoya.def
stages/birthday.def;stages/birthday.def
stages/blimp.def;stages/blimp.def
stages/ChronosStarHR.def
stages/korea-96.def;stages/korea-96.def
stages/dock.def;stages/dock.def
stages/korstret.def;stages/korstret.def
stages/LiveHouse.def;stages/LiveHouse.def
stages/metro.def;stages/metro.def
stages/MZ.def;stages/MZ.def
stages/mist.def;stages/mist.def
stages/Musashi.def;stages/Musashi.def
stages/china.def;stages/china.def
stages/plane.def;stages/plane.def
stages/B_Osaka.def;stages/B_Osaka.def
stages/rb2geese.def;stages/rb2geese.def
stages/SF3TS-Yang.def
stages/metropolis.def;stages/metropolis.def
stages/the_walls.def
stages/shrine02.def;stages/shrine02.def
stages/Misty_Spires.def
stages/svc_forest.def;stages/svc_forest.def
stages/Cathedral.def;stages/Cathedral.def
stages/Haruhi_room.def
stages/GGXXAC_PARIS.def
stages/MK2_Pit2.def;stages/MK2_Pit2.def
stages/tower.def;stages/tower.def
stages/sewer.def;stages/sewer.def
stages/GGXXS_FRASCO.def
stages/Ayutaya.def;stages/Ayutaya.def
stages/hansin.def
stages/yusuke_19_hires.def
stages/Bsky.def
stages/disco.def
stages/night_city.def
stages/HIIceS.def
stages/usun.def
stages/sbx-inferno.def
stages/holodesert.def
stages/Dragon City.def

 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".


;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 2,2,1,1,1,1,1,1,1,1

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 3,2,1,1,1,1,0,0,0,0[/mcode]

there ye be.
    

Arcade out of order

 September 03, 2008, 07:51:26 am View in topic context
 Posted by Geese  in Arcade out of order (Started by Geese September 03, 2008, 07:51:26 am
 Board: M.U.G.E.N Configuration Help

All of my characters have order assigned to them. Why does it seem that i am fighting the same characters over and over in arcade mode? I tested out the first match going in and out of the vs screen to see how many different characters i got. I only saw about 4 or 5 different characters appear. When i know i have a lot more characters with order of 1.the same goes for the later rounds in arcade mode. Is there anything that would make mugen forget that they are there?
    

Glove on Fight lifebars by Kirisu

 September 02, 2008, 09:02:32 pm View in topic context
 Posted by Geese  in Glove on Fight lifebars by Kirisu (Started by Geese September 02, 2008, 09:02:32 pm
 Board: Requests

    

Re: King of Streets: Origins ~ B-Day release ;]

 September 02, 2008, 08:57:39 pm View in topic context
 Posted by Geese  in King of Streets: Origins ~ B-Day release ;] (Started by WooshaQ September 02, 2008, 04:14:14 am
 Board: Your Releases, older Mugen

    

Re: King of Streets: Origins ~ B-Day release ;]

 September 02, 2008, 08:05:22 pm View in topic context
 Posted by Geese  in King of Streets: Origins ~ B-Day release ;] (Started by WooshaQ September 02, 2008, 04:14:14 am
 Board: Your Releases, older Mugen

I got it and its good, like the layout and mode screen. i wish it was high res. i guess you are supposed to use woobar with it so i am. andddd.... yeah. you dont need to confirm email to get it so its no big deal. Uploading to sendspace or something wouldnt be a big deal either tho.
    

Re: Super power

 August 30, 2008, 09:42:05 am View in topic context
 Posted by Geese  in Super power (Started by Geese August 30, 2008, 09:07:38 am
 Board: M.U.G.E.N Configuration Help

its already there. I must have messed it up somehow. all i know is i can pull off this super no matter how much power i got. it takes away 1000 but i dont need 1000 to do it. I have been messing with the cns files so thats gotta be it. thanks for the help shamrock
    

Re: Super power

 August 30, 2008, 09:25:59 am View in topic context
 Posted by Geese  in Super power (Started by Geese August 30, 2008, 09:07:38 am
 Board: M.U.G.E.N Configuration Help

im probably not doing it right.

where exactly do you add it ?in the statedef?
    

Super power

 August 30, 2008, 09:07:38 am View in topic context
 Posted by Geese  in Super power (Started by Geese August 30, 2008, 09:07:38 am
 Board: M.U.G.E.N Configuration Help

how do you determine/change how much power a character needs to be able to do a super? Like how much power a move needs to be able to be activated.
    

Re: CVS2-EX

 August 29, 2008, 06:57:37 am View in topic context
 Posted by Geese  in CVS2-EX Lifebar (UPDATED 9/28/08) (Started by xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™ August 28, 2008, 10:38:41 am
 Board: Your Releases, older Mugen

My fave bars ever. only one problem.

 only during turns matches :o

also player 2 powerbar counter isnt centered but thats nothing :)
    

Re: stick land ;) by me

 August 22, 2008, 12:49:27 am View in topic context
 Posted by Geese  in stick land ;) by me (Started by mugendd2007 August 19, 2008, 10:16:51 pm
 Board: Your Releases, older Mugen

dont give up! you are destined for greatness! Keep practicing and try to put a lot of work into what you are doing. it will pay off in the end. :P
    

Re: M.U.G.E.N Screenshots

 August 19, 2008, 05:30:45 pm View in topic context
 Posted by Geese  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion

oh well, rules are rules. ;D


"Did you expect to survive shining bean barrito attack!?"

    

Re: Your Favorite Mugen BG!

 August 19, 2008, 04:43:32 pm View in topic context
 Posted by Geese  in Your Favorite Mugen BG! (Started by ShoryuReppa August 19, 2008, 06:12:47 am
 Board: M.U.G.E.N Discussion

Right now its this one. Ice Seal by KFM

and since someone already said Australian Outback. All time is this one. GG AC London by TENE
    

Re: M.U.G.E.N Screenshots

 August 19, 2008, 09:27:55 am View in topic context
 Posted by Geese  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion


[Insert caption here]
    

Re: CVSM World's End Hi-res Screenpack Released

 August 18, 2008, 10:50:27 pm View in topic context
 Posted by Geese  in CVSM World's End Hi-res Screenpack Released (Started by timeout16 August 12, 2008, 07:59:17 pm
 Board: Your Releases, older Mugen

that worked.... im not sure why. --; but it did!  :sugoi:
    

Re: EX modes

 August 18, 2008, 10:30:55 pm View in topic context
 Posted by Geese  in EX modes (Started by Geese August 18, 2008, 09:50:05 am
 Board: M.U.G.E.N Configuration Help

Hey thanks a bunch! :sugoi:
    

EX modes

 August 18, 2008, 09:50:05 am View in topic context
 Posted by Geese  in EX modes (Started by Geese August 18, 2008, 09:50:05 am
 Board: M.U.G.E.N Configuration Help

Let me explain...

CVS2 Iori by H and Ryu by POTS (and many others) have ex modes by holding start when selecting them. Is there a way i can reverse this so where the ex mode is the main mode and the main mode is selected when holding start...? (this question is made of fail)  :S
    

Re: CVSM World's End Hi-res Screenpack Released

 August 18, 2008, 09:28:23 am View in topic context
 Posted by Geese  in CVSM World's End Hi-res Screenpack Released (Started by timeout16 August 12, 2008, 07:59:17 pm
 Board: Your Releases, older Mugen

I really wanna use this but i just cant. Mugen crashes whenever i go to select a stage... but only sometimes! its so bizzare! Ive exhausted every possible scenario. I guess it just doesnt like me.   ???
    

Re: Does this thing exist?/who is the author?/etc. thread.

 August 18, 2008, 01:22:21 am View in topic context
 Posted by Geese  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests