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themiband

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Messages by themiband

    

Re: Character interaction at start of fights

 June 10, 2008, 08:21:27 pm View in topic context
avatar  Posted by themiband  in Character interaction at start of fights (Started by themiband June 10, 2008, 08:53:57 am
 Board: M.U.G.E.N Development Help

ok dude well i'm using fighter factory (i'm totally new to this i'm not even sure its the approriate tool) this is what it says in the constants.

;------------------------------------------------------------
; Introduction Against M. Bison

[Statedef 9500]
type = S
ctrl = 0
anim = 0
velset = 0,0

[State 9500, 2] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = Time <= 1300
flag = Intro

[State 9500, Exlod] ;Textbox background
type = Explod
trigger1 = Time = 100
anim = 9501
postype = left
pos = 160,50
ownpal = 1
sprpriority = 5

[State 9500, Exlod2] ;Text
type = Explod
trigger1 = Time = 80
anim = 9500
postype = left
pos = 160,50
ownpal = 1
ontop = 1

[State 9500, 4] ;Change to stand state
type = ChangeState
trigger1 = Time = 1300
value = 0

;------------------------------------------------------------

i'm assumin that state 9500 in some way refers to the animation i've found that says begin action 9500. aside from that this all seems a bit gibberish to me tbh. is there a tutorial you could point me towards or a helpful old readme file reboot style i could use

oh and there's this

;---------------------------------------------------------------------------
; Preintro

[Statedef 190]
type = S
ctrl = 0
velset = 0,0

[State 190, 1]
type = VarRandom
trigger1 = Time = 0
v = 2
range = 0,5

[State 190, Bison]
type = ChangeState
trigger1 = p2name = "Bison"
trigger2 = p2name = "M. Bison"
trigger3 = p2name = "M Bison"
value = 9500

which probably does something as well that i don't understand. thanks dude
    

Character interaction at start of fights

 June 10, 2008, 08:53:57 am View in topic context
avatar  Posted by themiband  in Character interaction at start of fights (Started by themiband June 10, 2008, 08:53:57 am
 Board: M.U.G.E.N Development Help

I really want to know how to add in more Character interaction to my fighters. I have an Evil ryu & evil Ken who have a lovely lil chit chat before they fight that i found. I'd really like to make my other characters do the same. I've always wanted someone to make a jab at E honda for his weight or say something to Vega about that silly sash he wears.
    

running full screen

 June 10, 2008, 08:51:38 am View in topic context
avatar  Posted by themiband  in running full screen (Started by themiband June 10, 2008, 08:51:38 am
 Board: M.U.G.E.N Configuration Help

whenever i try to run mugen full screen, the screen flicks then goes back to window mode. Anyidea's whats up?
    

Re: trash talking

 September 15, 2007, 02:10:44 pm View in topic context
avatar  Posted by themiband  in trash talking (Started by themiband September 15, 2007, 01:38:54 pm
 Board: M.U.G.E.N Development Help

hey man sorry to show my lack of mugen skills but i have no idea what a playsnd or an explod is, i have the mugen charater maker is it possible to do using that?
    

Re: trash talking

 September 15, 2007, 02:00:00 pm View in topic context
avatar  Posted by themiband  in trash talking (Started by themiband September 15, 2007, 01:38:54 pm
 Board: M.U.G.E.N Development Help

i don't mean the sound effect, i more want ryu to call ken a "vacuous, toffee-nosed, malodorous pervert!" or "You're a fuckwad" was going to do specific insults for between variours charaters, could probably get quite createive with some of them (i've got that much free time).

do i just add something to the def file or something like that for the character?
    

trash talking

 September 15, 2007, 01:38:54 pm View in topic context
avatar  Posted by themiband  in trash talking (Started by themiband September 15, 2007, 01:38:54 pm
 Board: M.U.G.E.N Development Help

i want to make my chars have a little bit of diagloge at the start of each fight, the way ryu n evil ryu have some diagloge at the start of their fights. sorry if i've not made myself clear any help much appriciated
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 10, 2007, 02:15:02 pm View in topic context
avatar  Posted by themiband  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

hey guys i've looked like crazy on google, esnips and 4shared but to no avail, can anybody tell me if there are any good versions of the original street fighter charaters from sfII special edition/the new challengers, plus i'd love it if there was a chuck norris or a bruce lee, i've got a steven segal but thats just not the same
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 08, 2007, 02:19:24 pm View in topic context
avatar  Posted by themiband  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

does anybody know if streetfighter 2 the new challengers characters exist out there?
    

poor sound quality

 September 06, 2007, 12:56:12 pm View in topic context
avatar  Posted by themiband  in poor sound quality (Started by themiband September 06, 2007, 12:56:12 pm
 Board: M.U.G.E.N Configuration Help

the background music or intro music use with mugen comes out very crackly/skippily (thats the best way i can describe it). I think its probably because i have a bit of a shitty pc so memory is the probelm, i've followed all the advice in the readme file on how to save memory but this hasn't helped, am i doomed to play without music or is there some wonder fix anyone can suggest?