Posted by themiband
in Character interaction at start of fights (Started by themiband June 10, 2008, 08:53:57 amBoard: M.U.G.E.N Development Help
;------------------------------------------------------------
; Introduction Against M. Bison
[Statedef 9500]
type = S
ctrl = 0
anim = 0
velset = 0,0
[State 9500, 2] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = Time <= 1300
flag = Intro
[State 9500, Exlod] ;Textbox background
type = Explod
trigger1 = Time = 100
anim = 9501
postype = left
pos = 160,50
ownpal = 1
sprpriority = 5
[State 9500, Exlod2] ;Text
type = Explod
trigger1 = Time = 80
anim = 9500
postype = left
pos = 160,50
ownpal = 1
ontop = 1
[State 9500, 4] ;Change to stand state
type = ChangeState
trigger1 = Time = 1300
value = 0
;------------------------------------------------------------
i'm assumin that state 9500 in some way refers to the animation i've found that says begin action 9500. aside from that this all seems a bit gibberish to me tbh. is there a tutorial you could point me towards or a helpful old readme file reboot style i could use
oh and there's this
;---------------------------------------------------------------------------
; Preintro
[Statedef 190]
type = S
ctrl = 0
velset = 0,0
[State 190, 1]
type = VarRandom
trigger1 = Time = 0
v = 2
range = 0,5
[State 190, Bison]
type = ChangeState
trigger1 = p2name = "Bison"
trigger2 = p2name = "M. Bison"
trigger3 = p2name = "M Bison"
value = 9500
which probably does something as well that i don't understand. thanks dude

