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jedah420

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Messages by jedah420

    

Re: FPS or RPG?

 November 06, 2007, 10:38:03 pm View in topic context
 Posted by jedah420  in FPS or RPG? (Started by [(_sourlucas_)]> October 12, 2007, 07:02:34 am
 Board: Gaming

    

Re: Avatar transparency

 November 02, 2007, 10:27:20 am View in topic context
 Posted by jedah420  in Avatar transparency (Started by jedah420 November 02, 2007, 04:30:49 am
 Board: Off-Topic Help

Thanx   :sugoi:
    

Avatar transparency

 November 02, 2007, 04:30:49 am View in topic context
 Posted by jedah420  in Avatar transparency (Started by jedah420 November 02, 2007, 04:30:49 am
 Board: Off-Topic Help

i have seen some people use a character sprite for their avatar,
i want to use one as well but i can't figure out what to do?
my sprite is saved as PNG, and it always has a white background,
Can some one please tell me how to make the background of my sprite transparent
    

Re: [Sprite Edit Contest] Reiko's Halloween Makeover

 October 24, 2007, 04:18:06 am View in topic context
 Posted by jedah420  in [Graphic Arts Contest] [Closed] Reiko's Halloween Makeover (Started by Missing In Action October 20, 2007, 04:24:56 am
 Board: Graphics

    

Re: [Sprite Edit Contest] Reiko's Halloween Makeover

 October 24, 2007, 12:52:44 am View in topic context
 Posted by jedah420  in [Graphic Arts Contest] [Closed] Reiko's Halloween Makeover (Started by Missing In Action October 20, 2007, 04:24:56 am
 Board: Graphics

Quote
4. jedah420: Can you save your edits in a non-lossy format, such as PNG or PCX? They seem to have been blurred by JPG compression.  :S


Ok here it is in PNG,and i still have the original on my comp. and it was a BMP... ???
no clue how it ended up JPG  --;
    

Re: I just found out Armageddon is coming.

 October 22, 2007, 02:32:54 am View in topic context
 Posted by jedah420  in I just found out Armageddon is coming. (Started by Gunther McNoodle October 21, 2007, 11:03:38 pm
 Board: Gaming

    

Re: [Sprite Edit Contest] Reiko's Halloween Makeover

 October 22, 2007, 02:23:02 am View in topic context
 Posted by jedah420  in [Graphic Arts Contest] [Closed] Reiko's Halloween Makeover (Started by Missing In Action October 20, 2007, 04:24:56 am
 Board: Graphics


 ::)
    

Help with CVS Gouki

 October 17, 2007, 11:46:45 pm View in topic context
 Posted by jedah420  in Help with CVS Gouki (Started by jedah420 October 17, 2007, 11:46:45 pm
 Board: M.U.G.E.N Development Help

Hello i was just wondering if somebody can help me out with a problem i have,
i have downloaded Warusaki3's CVS Gouki and in his intro's Bison is standing there
and he is attacked by CVS Gouki but my problem is that when the intro is finished
Bison is laying in the foreground and the fighters are postioned behind his dead body.
What i want to know how to do if any one knows,is to make Bison be in the
background and the fighters be in the foreground.
if anyone can help it would be greatly appreciated.
Thanks in advance  :)
    

Re: Tao released by NHK

 October 14, 2007, 03:43:14 am View in topic context
 Posted by jedah420  in Tao released by NHK (Started by ^^ October 13, 2007, 10:18:03 am
 Board: Found Releases

it's the first link that says WIN in it then click on the little man with purple pants ;D
    

Re: Help with Projectiles

 October 04, 2007, 06:19:09 pm View in topic context
 Posted by jedah420  in Help with Projectiles (Started by jedah420 October 04, 2007, 04:07:06 am
 Board: M.U.G.E.N Development Help

I fixed it  ;D
thanx alot :sugoi:
    

Help with Projectiles

 October 04, 2007, 04:07:06 am View in topic context
 Posted by jedah420  in Help with Projectiles (Started by jedah420 October 04, 2007, 04:07:06 am
 Board: M.U.G.E.N Development Help

hello iam using fighter factory to make my characters
and iam stuck on projectiles,iam just messing around with
ryu's hadouken trying to get it to work,
iam using KFM as my base and all iam doing is adding the stance and fireball sprites to KFM
this is the code i have right now;
CNS:
[mcode]; Fireball
[StateDef 999]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 4
poweradd = 20

[State 999, 1]
type = Projectile
trigger1 = AnimElem = 4
projanim = 420
projhitanim = 421
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 115,-34
velocity = 3
attr = S, SP
damage   = 500
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 999, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1[/mcode]
CMD:
[mcode]
;Fireball
[State -1, Fireball]
type = Changestate
value = 999
triggerall = command = "Fireball"
trigger1 = (statetype = s) && ctrl

;-| Double Tap |-----------------------------------------------------------
[command]
name = "Fireball"
command = D,F,y
time = 15

command.buffer.time = 1
[/mcode] 
now when he throws the fireball it should
be ryu sprites but i just get KFM standing there
and a fire ball comes out of nowhere.

Please if any one can help me i would be very grateful
thank you
    

Owlbear Beta

 October 02, 2007, 01:23:51 am View in topic context
 Posted by jedah420  in Owlbear Beta (Started by jedah420 October 02, 2007, 01:23:51 am
 Board: Your Releases, older Mugen

hi everyone this is my first character,
i still need to put in a throw animation
but i'am stuck on that right now.
and i was thinking about giving him a fireball
to shoot from his mouth like Dhalsim.
any help or feedback would be greatly appreciated.
thanks
http://www.sendspace.com/file/cx4e8p