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Messages by KBN22

    

Re: Super Street Fighter 2

 August 06, 2010, 06:05:26 pm View in topic context
 Posted by KBN22  in Super Street Fighter 2 (Started by KBN22 August 06, 2010, 07:50:14 am
 Board: Edits & Add-ons

    

Super Street Fighter 2

 August 06, 2010, 07:50:14 am View in topic context
 Posted by KBN22  in Super Street Fighter 2 (Started by KBN22 August 06, 2010, 07:50:14 am
 Board: Edits & Add-ons

Here's a Street Fighter 2 mugen I compiled using other peoples creations,
hence why it is in the edits and addons section.
I credited every creator in the read me.
If any of the original creators have a problem with this game I will take it down out of respect.

It's basically Fido's SSF2T game, just edited slightly.
I fixed some things to "fit" better, and make it feel more like the original game.
I also added Tag mode to all characters, which wasnt in the original game.
(You might have to enable the Team Arcade,etc. through the system.def)
For now its just Arcade and Vs....

It still needs work, but I felt it was complete enough for a test run.
It needs feedback - and suggestions (that aren't in the read-me)
There's hidden bosses and Bonus stages too, ENJOY!!!

screenshots:
Spoiler, click to toggle visibilty

Link:(Updated 8/13/10)
http://www.megaupload.com/?d=WIRG55GI
    

Re: Character won't stay dead!! [SOLVED]

 August 05, 2010, 08:41:05 pm View in topic context
 Posted by KBN22  in Character won't stay dead!! [SOLVED] (Started by KBN22 August 05, 2010, 02:42:13 am
 Board: M.U.G.E.N Development Help

 :sugoi:  You sir are my hero!! It worked beautifully,and  I praise you for taking the time to help me out. Words just cannot describe the graditude I feel right now, You ROCK!!
Again Thank you for identifing the problem and being so cool about it...wow, just awesome bro!!!
    

Re: Character won't stay dead!!

 August 05, 2010, 06:54:41 pm View in topic context
 Posted by KBN22  in Character won't stay dead!! [SOLVED] (Started by KBN22 August 05, 2010, 02:42:13 am
 Board: M.U.G.E.N Development Help

Well the character will stay dead until he's almost all the way off screen,then he'll pop up, and if he's dead and facing toward the opponent he'll stay dead....and when I remove the SF2_Special.cns file, he no longer does this insane action, even though the state he switches to is in the SF2_Super.cns. I noticed a lot of velsets in this char and I'm just completely out of ideas on how to stop BISON!!!
    

Re: Character won't stay dead!!

 August 05, 2010, 06:18:23 pm View in topic context
 Posted by KBN22  in Character won't stay dead!! [SOLVED] (Started by KBN22 August 05, 2010, 02:42:13 am
 Board: M.U.G.E.N Development Help

    

Re: Character won't stay dead!!

 August 05, 2010, 03:44:04 pm View in topic context
 Posted by KBN22  in Character won't stay dead!! [SOLVED] (Started by KBN22 August 05, 2010, 02:42:13 am
 Board: M.U.G.E.N Development Help

[State -1, 2000]
type = ChangeState
value = 2100
triggerall=roundstate=2&&life>0
triggerall=roundstate=2&&life!=0
triggerall=roundstate=2&&alive
triggerall = command = "super_02A" &&  statetype !=A && var(14) = 1 && var(25) = 0 && power >= 1000
trigger1 = ctrl
trigger2 = movecontact && ( stateno = 200 || stateno = 240 || stateno = 220 || stateno = 260 )
trigger3 = movecontact && ( stateno = 300 || stateno = 305 || stateno = 320 || stateno = 325 )


Well he used to switch to other states but 2OS's code stopped that, now this is the only state he goes "crazy" in.
    

Character won't stay dead!! [SOLVED]

 August 05, 2010, 02:42:13 am View in topic context
 Posted by KBN22  in Character won't stay dead!! [SOLVED] (Started by KBN22 August 05, 2010, 02:42:13 am
 Board: M.U.G.E.N Development Help

Whenever I play simul with this particular character, and my partner dies (same char), If I move away from his dead corpse he gets back up and hits my opponent and falls back dead, but keeps repeating this action. And it happens vice-versa (if I fight against him). Is there any code I can use to rectify this response?

I tried something like this: But it did not work

[State -2, default]
type = VarSet
triggerall = NumPartner
triggerall = ID > Partner, ID
trigger1 = var(10) = 0
v = 10
value = 1

[State -2, default2]
type = VarSet
triggerall = NumPartner
triggerall = ID < Partner, ID
trigger1 = var(10) = 0
v = 10
value = 2

[State -2, staydead]
type = VarSet
triggerall = NumPartner
trigger1 = (var(10) != 4) && (partner, BackEdgeBodyDist > 0) && (partner, Life) && !(Life) && (roundstate < 1)
v = 10
value = 4

[State -3, deadcharacter]
type = LifeAdd
triggerall = Numpartner
trigger1 = (var(10) = 4) && (partner, Life) && (life > 0)
value = -1000

Here's the char in question, I think it has something to do with his SF2_special.cns

http://www.sendspace.com/file/l66je4

Any Help would be awesome, Thanks!!!
    

Re: BONUS stage: Car-breaking by TuzaBoy

 August 04, 2010, 09:47:58 pm View in topic context
 Posted by KBN22  in BONUS stage: Car-breaking by TuzaBoy (Started by KBN22 August 03, 2010, 10:16:34 pm
 Board: Requests

Thanks for the Blanka, I've searched everywhere, you guys Rock!!!!
    

BONUS stage: Car-breaking by TuzaBoy

 August 03, 2010, 10:16:34 pm View in topic context
 Posted by KBN22  in BONUS stage: Car-breaking by TuzaBoy (Started by KBN22 August 03, 2010, 10:16:34 pm
 Board: Requests

I have the Car BG from SamusAran78's bundle, but it doesnt compare to Tuzaboy's, so if anyone could help, I'd very much appreciate it, Thanks!!!

constancechaos@aol.com
    

Re: Kirby SSU - Dedede Stadium

 July 27, 2010, 06:02:34 am View in topic context
 Posted by KBN22  in Kirby SSU - Dedede Stadium (Started by KBN22 July 26, 2010, 06:56:50 pm
 Board: Your Releases, older Mugen

It's unfortunately impossible to have a stage like this work right in MUGEN.
I've made a similar stage and nothing prevents the characters from walking or falling through the ropes on the right and left.

Yea, that's why I Layered and added trans to the Outter two Poles of the ring, to give it that kind of impression of the fighters being "on the ropes", but its still an enjoyable stage nonetheless.
    

Re: Kirby SSU - Dedede Stadium

 July 27, 2010, 04:20:02 am View in topic context
 Posted by KBN22  in Kirby SSU - Dedede Stadium (Started by KBN22 July 26, 2010, 06:56:50 pm
 Board: Your Releases, older Mugen

    

Re: Kirby SSU - Dedede Stadium

 July 27, 2010, 01:47:43 am View in topic context
 Posted by KBN22  in Kirby SSU - Dedede Stadium (Started by KBN22 July 26, 2010, 06:56:50 pm
 Board: Your Releases, older Mugen

Um I might be mistaken but this stage was already made.Its called "mt dedede". Cool stage but its already been done.

Yea, RandomTBush released like four stages from KSSU, but wut makes this one different is I edited the sprites to make the stage longer and gave it some deltas to make it feel more mugen friendly
    

Kirby SSU - Dedede Stadium

 July 26, 2010, 06:56:50 pm View in topic context
 Posted by KBN22  in Kirby SSU - Dedede Stadium (Started by KBN22 July 26, 2010, 06:56:50 pm
 Board: Your Releases, older Mugen

This is Dedede's Stadium stage from Kirby SuperStar Ultra.
I couldn't add an extremely large high jump,
So I gave it a few deltas and tweaked it a bit, ENJOY!!



BGM: Yes
Hi-Jump: Sorta
Animated: Yes

Link:
http://www.megaupload.com/?d=5JVYYR9V

Thanks again to everybody!!
    

Re: Donkey Kong: Kremlings Revenge By DeviL_JiN & Sharingan-Master

 July 26, 2010, 05:13:15 am View in topic context
 Posted by KBN22  in Donkey Kong: Kremlings Revenge By DeviL_JiN & Sharingan-Master (Started by DeviL_JiN July 19, 2010, 06:59:51 pm
 Board: Your Releases, older Mugen

Hey bro, thanks for posting my edit, You Rock!!  ;D
    

Re: SMB3 - Upstream

 July 26, 2010, 12:38:09 am View in topic context
 Posted by KBN22  in SMB3 - Upstream (Started by KBN22 July 25, 2010, 08:39:38 am
 Board: Your Releases, older Mugen

That link looks amazing, still something tells me this is only one sprite... pitty since having graphically updated link like that would be awesome!

Yea, I had been editing this link for some time, I recolored him with white leggings and a different face, etc., but just recently started respriting the whole thing, maybe in the next few months I'l release a SFF patch, THNX for the comments yall!!
    

SMB3 - Upstream

 July 25, 2010, 08:39:38 am View in topic context
 Posted by KBN22  in SMB3 - Upstream (Started by KBN22 July 25, 2010, 08:39:38 am
 Board: Your Releases, older Mugen

Here's a quick stage I threw together.
This one's a mash up of Super Mario Bros 3.
Animated Fishies,moving water & fog.
Deltas Everywhere. Enjoy!!



Link:
http://www.megaupload.com/?d=SZ6JHV53

BGM: Yes
Hi-Jump: Yes
Animated: Sho nuff!

THNX for the support!
    

Yoshi's Island - Midnight Boneyard

 July 24, 2010, 11:11:29 am View in topic context
 Posted by KBN22  in Yoshi's Island - Midnight Boneyard (Started by KBN22 July 24, 2010, 11:11:29 am
 Board: Your Releases, older Mugen

Here's my second lo-res stage,Midnight Boneyard.A mash up of Yoshi's Island.
The sky twinkles,there's falling stars, and animated Goonies.ENJOY!!



BGM: YES
Hi-Jump: YES
Animated: YES

Link:
http://www.megaupload.com/?d=PLEJ2O7G


THNX goes to everyone!!
    

Re: TMNT-TechnoDrome Arena Remix

 July 23, 2010, 11:03:01 pm View in topic context
 Posted by KBN22  in TMNT-TechnoDrome Arena Remix (Started by KBN22 July 23, 2010, 07:41:28 pm
 Board: Your Releases, older Mugen

Updated with new wall, thanks again MaxBeta!!
    

Re: TMNT-TechnoDrome Arena Remix

 July 23, 2010, 09:32:02 pm View in topic context
 Posted by KBN22  in TMNT-TechnoDrome Arena Remix (Started by KBN22 July 23, 2010, 07:41:28 pm
 Board: Your Releases, older Mugen

 :o Oooo Looks pretty!! I'll see what I can do, THNX bro
    

TMNT-TechnoDrome Arena Remix

 July 23, 2010, 07:41:28 pm View in topic context
 Posted by KBN22  in TMNT-TechnoDrome Arena Remix (Started by KBN22 July 23, 2010, 07:41:28 pm
 Board: Your Releases, older Mugen

Here's my first Lo-Res stage.It's not game accurate as I couldn't "fit in" the Statue of Liberty.So I added Blinking lights, some velocity, and Shredder moves around.



Link:
http://www.megaupload.com/?d=LTAUKK7F

BGM:Yes
Hi-Jump:YES
Animated:Sure

Special THNX to MaxBeta, it looks 100% more Awesome now!!
Credits & THNX to MOTVN, FlameKyo, & all the great stage creators.You Guys Rock!