YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Lucky Dearly is Offline
Contact Lucky Dearly:

Lucky Dearly

User

Messages by Lucky Dearly

    

Re: Dec/27/2014 Mortal Kombat 2 KITANA by OMEGAPSYCHO Released

 December 28, 2014, 12:27:02 pm View in topic context
 Posted by Lucky Dearly  in Update! Dec/29/2014 Mortal Kombat 2 KITANA (GlitchFixed) (Started by OMEGAPSYCHO November 03, 2013, 10:00:09 am
 Board: Your Releases, Mugen 1.0 +

well, I've waited for this. Now for the MK2 chars to come out

Kitana is pretty awesome. Love the random finisher.
    

Re: Mortal Khristmas - Kano + Palace Gates

 December 26, 2014, 04:43:11 am View in topic context
 Posted by Lucky Dearly  in Mortal Khristmas - Kano + Palace Gates (Started by ELECTR0 December 25, 2014, 07:39:56 am
 Board: Your Releases, Mugen 1.0 +

cool, will do
    

Re: Mortal Khristmas - Kano + Palace Gates

 December 25, 2014, 10:44:53 pm View in topic context
 Posted by Lucky Dearly  in Mortal Khristmas - Kano + Palace Gates (Started by ELECTR0 December 25, 2014, 07:39:56 am
 Board: Your Releases, Mugen 1.0 +

looks pretty cool Electr0, question is he also interactive mugen ready?
    

Re: MORTAL KOMBAT 2 NEW character Trailer by OMEGAPSYCHO

 November 28, 2014, 07:26:22 pm View in topic context
 Posted by Lucky Dearly  in MORTAL KOMBAT 2 NEW character Trailer by OMEGAPSYCHO (Started by OMEGAPSYCHO November 16, 2014, 04:52:20 am
 Board: Projects

Skarlet would be somebody I'd love to see in Mugen, especially in MK2 or UMK3 style

speaking of, when you get to MK3/UMK3 characters will you be doing Cyber Sub-Zero?
    

Re: Butt-Head released (also, Beavis and Sentro updated)

 November 28, 2014, 03:41:01 am View in topic context
 Posted by Lucky Dearly  in Butt-Head released (also, Beavis and Sentro updated) (Started by The_None November 27, 2014, 03:05:20 am
 Board: Your Releases, older Mugen

Well Beavis needed a partner, to put it in Butt-head's words "This is going to be cool!"
    

Re: Interactive Mugen Discussion

 November 19, 2014, 09:04:49 am View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Discussion  (Started by ELECTR0 February 03, 2014, 04:14:53 am
 Board: Projects

okay I'll do that
    

Re: Interactive Mugen Discussion

 November 19, 2014, 03:23:37 am View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Discussion  (Started by ELECTR0 February 03, 2014, 04:14:53 am
 Board: Projects

cool

oh, just wondering what do we do if a character has no [statedef 2] in their cns
    

Re: Interactive Mugen Discussion

 November 18, 2014, 08:04:06 am View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Discussion  (Started by ELECTR0 February 03, 2014, 04:14:53 am
 Board: Projects

caught a error from Ash Williams by lumppowraca

here's the error code

Error detected.

Need at least one state controller
Error in [Statedef -2]
Error in ASH.cns:50178
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/ASH/ASH.def
Error loading p2
    

Re: MORTAL KOMBAT 2 NEW character Trailer by OMEGAPSYCHO

 November 17, 2014, 04:20:30 am View in topic context
 Posted by Lucky Dearly  in MORTAL KOMBAT 2 NEW character Trailer by OMEGAPSYCHO (Started by OMEGAPSYCHO November 16, 2014, 04:52:20 am
 Board: Projects

oh yes! yes! I can't wait for this!
    

Re: Five Nights at Freddy's

 November 11, 2014, 10:39:21 am View in topic context
 Posted by Lucky Dearly  in Five Nights at Freddy's (Started by Mag_ August 16, 2014, 05:51:10 pm
 Board: Gaming

the sequel is out now on Steam. Just saw it earlier tonight
    

Re: Interactive Mugen Update #2

 November 08, 2014, 12:59:49 pm View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Update #2 (Started by ELECTR0 October 16, 2014, 01:04:25 pm
 Board: Your Releases, Mugen 1.0 +

nope, only in Mugen 1.1
    

Re: Freddy Fazbear's Pizza

 October 27, 2014, 08:15:03 pm View in topic context
 Posted by Lucky Dearly  in Freddy Fazbear's Pizza (Started by DarkSpinDoctor October 27, 2014, 01:52:02 am
 Board: Your Releases, Mugen 1.0 +

looks pretty cool, I'd like to see some interactivity with the animatronics pulling a random jumpscare like in the games.
    

Re: Interactive Mugen Update #2

 October 25, 2014, 09:27:48 am View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Update #2 (Started by ELECTR0 October 16, 2014, 01:04:25 pm
 Board: Your Releases, Mugen 1.0 +

will do Electr0
    

Re: Interactive Mugen Update #2

 October 25, 2014, 07:11:25 am View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Update #2 (Started by ELECTR0 October 16, 2014, 01:04:25 pm
 Board: Your Releases, Mugen 1.0 +

that did the trick, had to fix another state like that one in Kazuma before he finally worked.
    

Re: Interactive Mugen Update #2

 October 25, 2014, 04:26:20 am View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Update #2 (Started by ELECTR0 October 16, 2014, 01:04:25 pm
 Board: Your Releases, Mugen 1.0 +

sure is, gonna experiment more with this coding.

@Electr0 - I did encounter a glitch while adapting Shin Kazuma by O Ilusionistra, I'll post the tail log here from mugen to show what kind of error I'm dealing with here.

Edit: here's the error I get

Error detected.

Error in [Statedef 9000]
Error in cns/fatalities.cns:17
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/!skazuma/!skazuma.def
Error loading p1

Clipboard tail:
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage The Pit 3 loading in pre-1.0 compatible mode
  Loading BG...OK
Stage loaded OK
  Allocating helpers...OK
Match RNG seed: 1267302991
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/!skazuma/!skazuma.def...
  Loading info...OK
  Loading cmd command set skazuma.cmd...OK
  Loading cns cns/skazuma.cns...OK
  Loading cns cns/specials.cns...OK
  Loading cns cns/hypers.cns...OK
  Loading cns cns/fatalities.cns...Character !skazuma.def failed to load
    

problem with Shin Kazuma by O Ilusionista

 October 23, 2014, 07:22:26 am View in topic context
 Posted by Lucky Dearly  in problem with Shin Kazuma by O Ilusionista (Started by Lucky Dearly October 23, 2014, 07:22:26 am
 Board: M.U.G.E.N Configuration Help

Got a problem when adapting Shin Kazuma by O Ilusionista with Electr0's interactive mugen coding.

here's the error message I get when I try to select Shin Kazuma

Error detected.

Error in [Statedef 9000]
Error in cns/fatalities.cns:17
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/!skazuma/!skazuma.def
Error loading p2

    

Re: Interactive Mugen Update #2

 October 22, 2014, 11:54:51 am View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Update #2 (Started by ELECTR0 October 16, 2014, 01:04:25 pm
 Board: Your Releases, Mugen 1.0 +

worked like a charm! now to work on the rest of my roster.
    

Re: Interactive Mugen Update #2

 October 22, 2014, 08:04:47 am View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Update #2 (Started by ELECTR0 October 16, 2014, 01:04:25 pm
 Board: Your Releases, Mugen 1.0 +

indeed, I need to adapt the rest of my roster for interactivity. Once I figure out why everything isn't scaling right.
    

Re: Interactive Mugen Update #2

 October 22, 2014, 01:40:55 am View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Update #2 (Started by ELECTR0 October 16, 2014, 01:04:25 pm
 Board: Your Releases, Mugen 1.0 +

;-----------------------------------------
;Pit 1 Fatality
[State -2, Pit1Fatality] ;send opponent to Death Chamber
type = TargetState
triggerall = movehit
trigger1 = stagevar(info.name) = "The Pit"
trigger1 =p2life=0
trigger1=MatchOver
trigger1=P2Dist Y =0
trigger1 = StateType != A
trigger2 = stagevar(info.name) = "SF1 China"
trigger2 =p2life=0
trigger2=MatchOver
trigger2=P2Dist Y =0
trigger2 = StateType != A
trigger3 = stagevar(info.name) = "The Pit I"
trigger3 =p2life=0
trigger3=MatchOver
trigger3=P2Dist Y =0
trigger3 = StateType != A
value = 889660
persistent = 0

[State -2, Pit1Fatality] ;player 1 go to time warp
type = ChangeState
triggerall = movehit
trigger1 = stagevar(info.name) = "The Pit"
trigger1 =p2life=0
trigger1=MatchOver
trigger1=P2Dist Y =0
trigger1 = StateType != A
trigger2 = stagevar(info.name) = "SF1 China"
trigger2 =p2life=0
trigger2=MatchOver
trigger2=P2Dist Y =0
trigger2 = StateType != A
trigger3 = stagevar(info.name) = "The Pit I"
trigger3 =p2life=0
trigger3=MatchOver
trigger3=P2Dist Y =0
trigger3 = StateType != A
value = 889658
ctrl = 0

[State -2, Pit1nokoslow]
type = assertspecial
trigger1  = roundno != 1
trigger1 = stagevar(info.name) = "The Pit"
trigger2  = roundno != 1
trigger2 = stagevar(info.name) = "SF1 China"
trigger3  = roundno != 1
trigger3 = stagevar(info.name) = "The Pit I"
flag = nokoslow
flag2 = nokosnd

this was in the -2 state coding. You put this in your character's  statedef -2 in your character's constants or cns file

    

Re: Interactive Mugen Update #2

 October 21, 2014, 11:06:43 pm View in topic context
 Posted by Lucky Dearly  in Interactive Mugen Update #2 (Started by ELECTR0 October 16, 2014, 01:04:25 pm
 Board: Your Releases, Mugen 1.0 +

oh it's there, it's the same code used for the street fighter 1 china stage.