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Koldskool

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Messages by Koldskool

    

Re: Wolverine by Sander color separation patch

 November 24, 2012, 08:16:18 am View in topic context
 Posted by Koldskool  in Wolverine by Sander color separation patch  (Started by The Fisher King October 26, 2012, 08:02:28 pm
 Board: Edits & Add-ons

I know I gave you and everyone involved credit for this fantastic separation in KoldWolvie's readme, but I wanted to step over to this thread and say that I really appreciate all the work and time that you and everyone involved have put into these sprites. I couldn't be more pleased.
    

Re: Koldskool's Edits (updated 11-24-2012)

 November 24, 2012, 08:10:56 am View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Thanks for the fixes, Goodaldo. I've added the sprites and updated the character.
    

Re: Koldskool's Edits (updated 11-16-2012)

 November 20, 2012, 01:54:12 am View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

I'd suggest re-downloading him. It sounds like you either have a corrupted .air file or the wrong .air file altogether.

As far as the Talbain combo, your description is too vague. Best to make a video to show me exactly what combo(s) you're using.
    

Re: Next Color Separation Project - Guy by P.O.T.S.

 November 18, 2012, 08:32:15 am View in topic context
 Posted by Koldskool  in Davismaximus's WIP thread - Butt Commander (Started by davismaximus October 09, 2012, 10:25:09 pm
 Board: Sprite Projects

I'm sure we'll see a million more like this, but...
    

Re: Infinite WIP's- Gouken

 November 18, 2012, 07:52:49 am View in topic context
 Posted by Koldskool  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

I'll try to hold off on jizzing my pants until the character is released. But, I am pretty excited that someone stepped up to code Gouken.
    

Re: Koldskool's Edits (updated 11-16-2012)

 November 17, 2012, 08:42:03 am View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Plans, yes. But plans can change over time, so I'm not promising anything right now.
    

Re: Koldskool's Edits (updated 11-16-2012)

 November 16, 2012, 12:40:53 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Another small update for Wolverine. Standing LP no longer uses screenpack default sparks when used during Berserker Charge.
    

Re: Buckus' WIPs. Rash Beta Released

 November 14, 2012, 04:04:02 am View in topic context
 Posted by Koldskool  in Buckus' WIPs. Ruby Heart Beta Released (Started by A$AP Buckus March 01, 2012, 09:39:24 pm
 Board: Projects

Can't wait for the release so i can replace the Cap I have with yours.  :lugoi2:
    

Re: Vote for Superman's Voice!

 November 10, 2012, 10:50:02 pm View in topic context
 Posted by Koldskool  in Vote for Superman's Voice! (Started by Sean Altly November 10, 2012, 08:46:57 pm
 Board: Capcom Vs The World

The biggest challenge in finding a voice for Supes is making him sound heroic without it coming off forced or cheesy. That being said, I feel Edwyn is the best choice.
    

Re: SSJ Goku Winpose Cameo Sprite Thread!

 November 07, 2012, 10:52:25 pm View in topic context
 Posted by Koldskool  in SSJ Goku Winpose Cameo Sprite Thread! (Started by Balthazar October 15, 2012, 03:46:24 pm
 Board: Graphics

    

Re: Character of the Month: October 2012 - Voting

 November 07, 2012, 10:44:07 pm View in topic context
 Posted by Koldskool  in Character of the Month: October 2012 - Voting (Started by GOH November 07, 2012, 01:38:20 pm
 Board: Contributions of the Month

Voted angry Saiyan guy and sexy spray-tan thong man.
    

Re: Koldskool's Edits (updated 11-4-2012)

 November 05, 2012, 03:13:54 am View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Small update for Wolverine.
Fixed air down+mk sparks.
Removed screenpack default sparks from throws.

@Nanashi_1337
I'll try to get to some of the Cyber Akuma stuff later this week.
    

Re: Koldskool's Edits (updated 11-3-2012)

 November 03, 2012, 09:57:56 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Crap. I meant to replace those blood sparks. I'll get around to fixing that today or tomorrow.
    

Re: Koldskool's Edits (updated 11-3-2012)

 November 03, 2012, 05:42:44 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Cool. That fixed it. I've updated it.
    

Re: Koldskool's Edits (updated 11-3-2012)

 November 03, 2012, 09:11:19 am View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Sorry, I should have been more specific. The palette order on the image is reversed.
    

Re: Koldskool's Edits (updated 11-3-2012)

 November 03, 2012, 08:54:03 am View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

pretty cool, though i have just one thing to report:

-the last hit of "1337 X" doesn't connect, leaving the victim in hitstun.

*images omitted*
Fixed. Hopefully. I've tested the move against many characters (PotS Ryu, Jmorphan Chun-Li, Kung Fu Man, and many others) and have not encountered the error.

- Effect for s.SP could go without shadows.
- Jump could get a sound.
- Smoke FX during several specials could go without shadows.
- Red CLSNs for Fatal Claw seem really huge. No idea how they are in MVC.
- Weapon X should use Lv2 superpause.

- Fixed
- Fixed
- Fixed
- Fixed (actually, the clsn's were mvc accurate, but my intention was to reduce Fatal Claw's range. I reduced the fx, but forgot to change the clsn's.  :omg:
- Actually, it has one. Level 1 moves have a burst effect, Level 2 moves have a spiral effect, and Level 3 moves have a spiral effect and a super portrait (this is true of all my characters)

LOL just noticed a little error in a sprite



just save, change to PCX and replace (or just add it in FFU)

I can't use that image. It doesn't match the palette.

Very nice work Koldskool, probably my favorite edit of yours so far.  I'm really liking Froz's FX too.  Speaking of which, you could probably crop those down to cut the filesize down a little bit.  Also, for whatever reason, I've always had trouble getting his super jump to activate, even with Sander's original version.   

FX cropped and super jump should be MUCH easier now.

is there a way i can make it so theres no cvs music pause b4 the fight? just a personal preference.

Indeed there is. Simply open "wolverinea.cns" in a text editor (or Fighter Factory) and remove the following lines of code:
Code:
[State -2, AssertSpecial]
type = AssertSpecial
triggerall = roundno = 1
trigger1 = roundstate < 2
flag = NoMusic
Then save and you're good to go.

So, updated. please re-download. Keep the feedback coming.
    

Re: Koldskool's Edits (updated 11-2-2012)

 November 02, 2012, 09:16:58 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Wolverine released.

Movelist/Readme in spoiler.
Spoiler, click to toggle visibilty
    

Re: Koldskool's Edits (updated 10-10-2012)

 November 02, 2012, 05:44:36 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

I'm kind of putting it off because I'm waiting for Buckus to release his Cap, and I'm focusing on Wolverine now. I'll probably just go ahead and update Cap after I release Wolverine. He'll get the new effects, but probably not AI. But I may feel different once I actually get to it. We'll see.
    

Re: Super Saiya-jin Goku Z2: Palette Template added!

 October 30, 2012, 02:51:25 am View in topic context
 Posted by Koldskool  in SSJ Goku Z2 (Started by Balthazar August 09, 2012, 08:24:01 pm
 Board: Projects

I'll get in on this. Here's something original.
    

Re: Koldskool's Edits (updated 10-10-2012)

 October 29, 2012, 11:04:16 am View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

I've already said once that not even my Marvel characters are "MvC style". So don't expect anything "MvC style" from me, ever.