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Koldskool

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Messages by Koldskool

    

Re: Koldskool's Edits (updated 10-10-2012)

 October 28, 2012, 09:46:38 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

The only modification I've done to the current .sff so far is adding the new sparks/effects. Those can easily be imported from one .sff to another. So it won't be too big of a deal. My main focus right now is his move list. Speaking of which (click spoiler)
Spoiler, click to toggle visibilty
    

Re: Koldskool's Edits (updated 10-10-2012)

 October 28, 2012, 09:33:27 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

    

Re: Koldskool's Edits (updated 10-10-2012)

 October 27, 2012, 04:54:09 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Sure! I already did one, but I like including multiple portrait options. (That, and yours will surely be better.)

I'd also love to have some small portraits if anyone is willing to contribute any.
    

Re: Koldskool's Edits (updated 10-10-2012)

 October 27, 2012, 04:40:42 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

I saw that in the other thread, and have already gotten the update. :2thumbsup:
    

Re: MFG logo contest voting!!!

 October 27, 2012, 12:57:38 am View in topic context
 Posted by Koldskool  in MFG logo contest voting!!! (Started by c001357 October 26, 2012, 10:46:49 pm
 Board: Graphics

Voted DTK 2, and I find it hilarious that my joke entry was included.
    

Re: Wolverine by Sander color separation patch

 October 27, 2012, 12:18:33 am View in topic context
 Posted by Koldskool  in Wolverine by Sander color separation patch  (Started by The Fisher King October 26, 2012, 08:02:28 pm
 Board: Edits & Add-ons

While I work on my edit, I'll try find the problem and create a patch to correct the issue.
    

Re: Koldskool's Edits (updated 10-10-2012)

 October 27, 2012, 12:13:57 am View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

Goodaldo has released the color separated Wolverine sprites. So, I'll begin working on him. No promises on when he'll be ready for release, but rest assured that he is being worked on.
    

Re: Wolverine by Sander color separation patch

 October 27, 2012, 12:01:30 am View in topic context
 Posted by Koldskool  in Wolverine by Sander color separation patch  (Started by The Fisher King October 26, 2012, 08:02:28 pm
 Board: Edits & Add-ons

    

Re: Gohan by Team Z2 project thread

 October 26, 2012, 05:13:34 pm View in topic context
 Posted by Koldskool  in Gohan Z2 (Started by Balthazar July 29, 2011, 02:19:47 pm
 Board: Projects

It's not just for Gohan, AFAIK the alpha transparency would apply to the whole sprite, so that's entirely disconnected from making alt costumes from color separation, it wouldn't select specific ranges of color slots on the palette to make the associated pixels transparent. And even if there was something that could do that, it still wouldn't be usable for alternate costumes since when a part of a costume would get in front of, say, the face, the alt costume would hypothetically turn those pixels transparent but there wouldn't be any head behind that to become visible depending on the palette/costume. Gohan's arm is just a side-effect of that.

It doesn't work as layers where you can turn one top layer invisible for the other bottom layer to become visible. It's a flat sprite with pixels that may turn invisible, but what's behind that is the background only (or other effects).

It obviously wouldn't be possible for making parts on a single sprite invisible. But would work for separated elements such as making Captain America's shield appear to be made of energy instead of solid matter. But, all that is simply theory, and can't be applied in mugen because *drumroll* while FF3 allows you to apply alpha channels to individual colors in a palette, (click spoiler for proof of concept)
Spoiler, click to toggle visibilty
Mugen(1.0) either does not recognize the alpha channels in the .act file, or FF3 doesn't include the alpha channels when saving .act files. And therefore, this doesn't work in mugen. But I needed time to actually try it out, I couldn't do so from my phone. And now I know, and knowing is half the battle. Failure is always an option. :rugoi:
    

Re: Gohan by Team Z2 project thread

 October 26, 2012, 04:28:58 pm View in topic context
 Posted by Koldskool  in Gohan Z2 (Started by Balthazar July 29, 2011, 02:19:47 pm
 Board: Projects

Well, I've noticed that Fighter Factory 3 allows you to apply alphas to any color in a palette. Now whether or not that will work in mugen is still debatable. I may have to do an experiment when I return from my weekly gaming session, tonight. I mean, it obviously still won't work with Gohan's arm(s) because of what you already said. But, if it works, it could open some new possibilities in costuming and color separation.
That has absolutely nothing to do with making one arm transparent on the whole sprite.

Pretty sure I already acknowledged that.
    

Re: Mugenguild Soundtrack WIP User Theme Music? Let do this one more time

 October 25, 2012, 09:03:25 pm View in topic context
 Posted by Koldskool  in Mugenguild Soundtrack WIP User Theme Music? Let do this one more time (Started by C.v.s The Abstract October 19, 2012, 01:05:28 am
 Board: Projects

    

Re: Gohan by Team Z2 project thread

 October 25, 2012, 08:52:06 pm View in topic context
 Posted by Koldskool  in Gohan Z2 (Started by Balthazar July 29, 2011, 02:19:47 pm
 Board: Projects

have one arm changed to the transparency color when facing using pal changing.
... What ? I've been very distant from the 1.0 loop and the magic it can do, but I'm pretty sure that's not possible. There should still be only one color slot recognized as transparent, and the remappal only changes the colors in each slot, so a pixel associated to a given color slot (like a pixel in the arm) would still not be associated with the transparent color slot, it would only be changed to that color but not transparent.
Plus it wouldn't fix the problem I already said thought I posted something about how when he's facing right it'd be his front arm attacking but when he'd turn around it would be his back arm doing the attacking, I must've ended up not posting it.
And it wouldn't even make sense when the arm covers the body.

Well, I've noticed that Fighter Factory 3 allows you to apply alphas to any color in a palette. Now whether or not that will work in mugen is still debatable. I may have to do an experiment when I return from my weekly gaming session, tonight. I mean, it obviously still won't work with Gohan's arm(s) because of what you already said. But, if it works, it could open some new possibilities in costuming and color separation.
    

Re: Vegeta Z2 released !!!! Goku Z2 updated.

 October 25, 2012, 04:30:31 am View in topic context
 Posted by Koldskool  in Vegeta Z2 released !!!! Goku Z2 updated. (Started by Cybaster October 24, 2012, 07:34:01 pm
 Board: Your Releases, older Mugen

Congrats on the release, guys. I'm really impressed all around. Many of his quotes are hilarious (the spikey thing I like... LOL) I really had my doubts about the english voice, but it fits Vegeta very well. My only gripe is that Rage Mode is somewhat limiting without his Rising Knee. A speed or damage boost would make it more useful.
    

Re: Mugenguild Soundtrack WIP User Theme Music? Let do this one more time

 October 20, 2012, 10:34:14 pm View in topic context
 Posted by Koldskool  in Mugenguild Soundtrack WIP User Theme Music? Let do this one more time (Started by C.v.s The Abstract October 19, 2012, 01:05:28 am
 Board: Projects

Well, if that's the case, I do have a passion for pulsating beats and/or electric guitars. But, do whatever you want. :)
    

Re: Mugenguild Soundtrack WIP User Theme Music? Let do this one more time

 October 19, 2012, 02:58:27 pm View in topic context
 Posted by Koldskool  in Mugenguild Soundtrack WIP User Theme Music? Let do this one more time (Started by C.v.s The Abstract October 19, 2012, 01:05:28 am
 Board: Projects

Will you still be going by this list?

Spoiler, click to toggle visibilty
    

Re: Next Color Separation Project - Help Me Decide Who's Next!

 October 10, 2012, 01:28:19 pm View in topic context
 Posted by Koldskool  in Davismaximus's WIP thread - Butt Commander (Started by davismaximus October 09, 2012, 10:25:09 pm
 Board: Sprite Projects

Voted for Guy. But, I won't be mad if Cyclops wins.

^ oh well I will have to find motivation to finish this Wolverine stuff and begin to color separate a gambit so in 2014 we will have one :P

Would a color separated KoldWolvie be enough motivation?
    

Re: Koldskool's Edits (updated 10-5-2012)

 October 10, 2012, 01:21:11 pm View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

    

Re: Detective Garret Laurel's YEAAAAHHHHH One Liners

 October 06, 2012, 09:11:19 am View in topic context
 Posted by Koldskool  in Detective Garret Laurel's YEAAAAHHHHH One Liners (Started by Sean Altly October 06, 2012, 04:28:38 am
 Board: Capcom Vs The World

    

Re: Koldskool's Edits (updated 10-5-2012)

 October 06, 2012, 06:11:16 am View in topic context
 Posted by Koldskool  in Koldskool's Edits (updated 8-25-2013) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

I tried Infinite's B.Jenet and I really like it. So, I decided I'll no longer be updating mine. She'll still be available for those who prefer my version.
    

Re: Detective Garret Laurel's YEAAAAHHHHH One Liners

 October 06, 2012, 04:41:43 am View in topic context
 Posted by Koldskool  in Detective Garret Laurel's YEAAAAHHHHH One Liners (Started by Sean Altly October 06, 2012, 04:28:38 am
 Board: Capcom Vs The World

Sonic: "Looks like the fastest thing alive... wasn't fast enough."

I'll throw out more as they come to mind.