YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
bonizuka is Offline
Contact bonizuka:

bonizuka

User

Messages by bonizuka

    

Re: gokuhr new drawings

 April 06, 2010, 06:30:27 am View in topic context
avatar  Posted by bonizuka  in gokuhr updates (Started by bonizuka January 08, 2010, 01:39:11 pm
 Board: Projects

thanks guys.
right now i'm still busy thats why i can only draw 1 image in 2hours per  day.you know it's tiring when you only used mouse and photoshop.i'm sorry but if i found no support from people means this is useless.
screen captured
 

the outside sprite lines isn't yet finish that's why you would notice the thick lines.

http://www.youtube.com/watch?v=rpep8HZyjwY
i worked on this  last year but all sprite you saw are needed to modify and some of them are came from original sprite.right now i uploaded this but it has no sound because my pc is too slow thats why i need to disable the sound to get the speed and also i adjust the video capture speed.
    

Re: gokuhr new drawings

 April 03, 2010, 12:14:38 pm View in topic context
avatar  Posted by bonizuka  in gokuhr updates (Started by bonizuka January 08, 2010, 01:39:11 pm
 Board: Projects

    

Re: rotating image

 January 16, 2010, 05:58:54 pm View in topic context
avatar  Posted by bonizuka  in rotating image (Started by bonizuka January 08, 2010, 06:49:14 pm
 Board: M.U.G.E.N Development Help

thanks for your helps guys.i'll try what you're saying.
    

Re: gokuhr new drawings

 January 09, 2010, 06:27:25 am View in topic context
avatar  Posted by bonizuka  in gokuhr updates (Started by bonizuka January 08, 2010, 01:39:11 pm
 Board: Projects

    

Re: gokuhr new drawings

 January 09, 2010, 06:20:48 am View in topic context
avatar  Posted by bonizuka  in gokuhr updates (Started by bonizuka January 08, 2010, 01:39:11 pm
 Board: Projects


So this is a graphic update of Goku HR to make him look more like the drawings in the show?
i hope i can do that but sometimes it tooks me more than hours to do that.if it's not i hope you can understand.also need more time to update.

thanks guys.
    

Re: gokuhr new drawings

 January 09, 2010, 06:16:23 am View in topic context
avatar  Posted by bonizuka  in gokuhr updates (Started by bonizuka January 08, 2010, 01:39:11 pm
 Board: Projects

Please save the images as PNG, otherwise there's too much quality loss.
Can you also show a comparison of the new and old sprites ? :)
no problem on that.
actually; it's only just a screen captured not an actual sprite
thanks @SoldisSnake
    

rotating image

 January 08, 2010, 06:49:14 pm View in topic context
avatar  Posted by bonizuka  in rotating image (Started by bonizuka January 08, 2010, 06:49:14 pm
 Board: M.U.G.E.N Development Help

when i rotates some images like hands,body,feets and etc.. using photoshop cs3 the image became blury.
is it possible that you can rotate the image without changing the quality so that it will not make blury your drawings after rotating?
    

gokuhr updates

 January 08, 2010, 01:39:11 pm View in topic context
avatar  Posted by bonizuka  in gokuhr updates (Started by bonizuka January 08, 2010, 01:39:11 pm
 Board: Projects

i thought this is easy to edit some of his sprites but this is all i can do to update.i know some of you are surely agree or not agree on this edited images but i'll do my best to finish it.thanks to the guys who created this character.


Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
and many more...
sugoi:

original from image 2








    

Re: SFIV FX request page

 October 17, 2009, 06:46:06 am View in topic context
avatar  Posted by bonizuka  in SFIV FX request page (Started by Alchemist October 15, 2009, 03:39:17 am
 Board: Resource Releases

excelent work!!thank you :)
    

Re: SFIV HITSPARKS

 October 15, 2009, 11:44:00 am View in topic context
avatar  Posted by bonizuka  in SFIV HITSPARKS (Started by Alchemist October 15, 2009, 08:59:32 am
 Board: Resource Releases

thank you,nice work.
    

sound loop = 1

 October 08, 2009, 12:26:37 pm View in topic context
avatar  Posted by bonizuka  in sound loop = 1 (Started by bonizuka October 08, 2009, 12:26:37 pm
 Board: M.U.G.E.N Development Help

when my character starts the move the sounds looping under super armor even if p2 atacking p1 but if  p2 successfully throw p1 the sound still playing.how do i fix this problem?what code should i need to stop the loop=1?and what character should i look for refference?
please help!!
code:
Spoiler, click to toggle visibilty
    

Re: Yuka by Ali

 October 03, 2009, 02:53:30 pm View in topic context
avatar  Posted by bonizuka  in Yuka by Ali (Started by ☠Guardian Angel★☃ October 03, 2009, 12:20:33 am
 Board: Found Releases

thanks Guardian Angel,i like this one.
    

Re: Portable Fighter Factory Ultimate

 August 11, 2009, 04:39:06 am View in topic context
avatar  Posted by bonizuka  in Portable Fighter Factory Ultimate (Started by FerchogtX August 06, 2009, 05:30:26 pm
 Board: Your Releases, older Mugen

after closing the ffu portable and if you try again to open  the recent history is already clear.someone should fix this.
To keep your settings, extract the contents of the exe in your pen drive (the ff32.exe and the %app data% folder together), every time you execute the stand alone exe, you loose your settings, if you do this procedure, you will keep the settings in your pendrive.

See ya!!! :D

P.D. The stand alone exe is extractable via WinRAR
thanks :D i understand what you mean.right now it's working.
    

Re: Portable Fighter Factory Ultimate

 August 07, 2009, 06:18:43 am View in topic context
avatar  Posted by bonizuka  in Portable Fighter Factory Ultimate (Started by FerchogtX August 06, 2009, 05:30:26 pm
 Board: Your Releases, older Mugen

after closing the ffu portable and if you try again to open  the recent history is already clear.someone should fix this.
    

Re: Fighter Factory Ultimate Released

 August 06, 2009, 01:13:25 pm View in topic context
avatar  Posted by bonizuka  in Fighter Factory Ultimate Released (Started by O Ilusionista June 23, 2009, 05:25:23 pm
 Board: Your Releases, older Mugen

    

Re: Select Manager 0.3 beta - first screenshot!

 August 03, 2009, 02:50:47 pm View in topic context
avatar  Posted by bonizuka  in Select Manager 0.3 beta - first screenshot! (Started by jobro June 17, 2008, 09:49:24 pm
 Board: Your Releases, older Mugen

it's an old  version not a 0.3b version.
    

Re: Fighter Factory Ultimate Released

 July 22, 2009, 12:50:38 am View in topic context
avatar  Posted by bonizuka  in Fighter Factory Ultimate Released (Started by O Ilusionista June 23, 2009, 05:25:23 pm
 Board: Your Releases, older Mugen

the pallette section aren't also good.
    

Re: adding movehit

 July 22, 2009, 12:47:16 am View in topic context
avatar  Posted by bonizuka  in adding movehit (Started by bonizuka July 20, 2009, 08:49:28 am
 Board: M.U.G.E.N Development Help

@Cyanide and @Rajaa,thanks a lot for helping me.
    

Re: adding movehit

 July 20, 2009, 12:21:20 pm View in topic context
avatar  Posted by bonizuka  in adding movehit (Started by bonizuka July 20, 2009, 08:49:28 am
 Board: M.U.G.E.N Development Help

What are you trying to achieve? I mean, that first changestate grants control. Do you even HAVE a state 200027?

You're using a changestate, if 200027 is just an anim, but there's no state there, nothing will happen, you'll just get a debug message.[mcode]changeanim[/mcode] Go read the rules again.
to continue and use the next statedef but it fails when i added ''changestate,movehit''.
actually,but from other statedef i used this and  nothing is wrong,only this one.
i have a statedef 200027 and his anim = 200028.
is this debug message is in the upperleft of mugen?i didn't saw,the mugen debug is ON.
    

adding movehit

 July 20, 2009, 08:49:28 am View in topic context
avatar  Posted by bonizuka  in adding movehit (Started by bonizuka July 20, 2009, 08:49:28 am
 Board: M.U.G.E.N Development Help

someone help,after i added this code it stops my next attack

Spoiler, click to toggle visibilty

actually,i want an attack that can continue or not,but i never thought a problem like this one.