YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Draque is Offline
Contact Draque:

Draque

User

Messages by Draque

    

Re: CvS2 Guy (beta) by Rolento updated 2007/11/09

 November 10, 2007, 06:37:38 am View in topic context
avatar  Posted by Draque  in CvS2 Guy (beta) by Rolento updated 2007/11/09 (Started by Jesuszilla November 10, 2007, 02:36:27 am
 Board: Found Releases

Couple of things:

1. Try x = 0.85 and y = 1.07, it makes him look less anorexic. your sizing isnt bad but I tried matching him against waru's cvsrock and he looks a bit....well.....weak.

2. His moves seem a bit too delayed, specially his heavy sweep. Since guys the ultimate speedster maybe you should just check that out? I could be wrong of course.

excellent work dude, on a much requested character! You rock! :sugoi:
    

Re: CVS2 Nash

 November 06, 2007, 10:11:12 am View in topic context
avatar  Posted by Draque  in CVS2 Nash (Started by Fantôboy October 07, 2007, 06:06:45 pm
 Board: Projects

nash isnt on hold is it :S?
    

Re: CVS2 Nash

 November 05, 2007, 12:03:33 pm View in topic context
avatar  Posted by Draque  in CVS2 Nash (Started by Fantôboy October 07, 2007, 06:06:45 pm
 Board: Projects

Anywhere near completion fantoboy? This is one long-awaited character!
    

Re: CVS2 Nool released by Gal129

 October 15, 2007, 02:50:21 pm View in topic context
avatar  Posted by Draque  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases

    

Re: CVS2 Nool released by Gal129

 October 15, 2007, 02:34:36 pm View in topic context
avatar  Posted by Draque  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases

Such controversy indeed. I wonder of I'm the only one who thinks warusaki's lilith could still use some sprite work? Her gaurd animations way to clunky looking and the shading on the character could be better. In any case CVC2 characters from warusaki are still unmatched!
    

Re: Ultimate Terry (Capcom,SNK and EX (Melty Blood+Guilty Gear) Grooves)

 October 12, 2007, 07:06:42 pm View in topic context
avatar  Posted by Draque  in Ultimate Terry (Capcom,SNK and EX (Melty Blood+Guilty Gear) Grooves) (Started by K.O.D September 23, 2007, 05:57:16 pm
 Board: Projects

no other grooves? Not that it matters but was wondering if the warusaki system will be implemented eventually.
    

Re: CVS2 Nool released by Gal129

 October 12, 2007, 06:54:18 pm View in topic context
avatar  Posted by Draque  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases


Quote
I do agree with kung_fu_man though, and even though I can code much, my contributions will be released as soon as I get my geocities space going.


Sorry I meant, "cant". My coding isn't up to standard at all but I will be contributing soon!
    

Re: CVS2 Nool released by Gal129

 October 12, 2007, 06:51:12 pm View in topic context
avatar  Posted by Draque  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases

Quote
unfortunately some of their characters are the only CVS versions available on the web. BTW I cant wait for your WIP's to be released.

Thats not a good way to be looking at things. Most of the time theres a reason something isn't the way it is and it's because it doesn't WORK well like that.

I was actually referring to characters such as vega, blanka, rolento etc. The characters which are included in the CVS Roster. I was expecting Warusaki to make a clean sweep of the whole roster but......*sigh*

I do agree with kung_fu_man though, and even though I can code much, my contributions will be released as soon as I get my geocities space going.
    

Re: CVS2 Nool released by Gal129

 October 12, 2007, 08:23:39 am View in topic context
avatar  Posted by Draque  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases


In addition, it's good to see that there are others who aren't fooled by Ral and Gay's crap.


unfortunately some of their characters are the only CVS versions available on the web. BTW I cant wait for your WIP's to be released.
    

Re: CVS2 Nool released by Gal129

 October 12, 2007, 12:52:26 am View in topic context
avatar  Posted by Draque  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases

Animation too jerky to be CVS-esque and the groove select screen still sucks! Warusaki's would be so much cleaner. Just a suggestion.
    

Re: CvS2 Guy (alpha) by Rolento released.

 October 12, 2007, 12:46:14 am View in topic context
avatar  Posted by Draque  in CvS2 Guy (alpha) by Rolento released. (Started by Jesuszilla October 11, 2007, 12:52:04 am
 Board: Found Releases

Because CVS2 scales characters to normal resolution. So Capcom resolution characters are scaled 0.83 x-wise, making them look skinnier. If the sprites were ripped from CPS2, then I guess it should be scaled to 0.83,1.07. But mostly people just do the 0.83 part.

After comparing sizes I like

y = 1.05
x = 0.95

looks quite good. check it out.
    

Re: Nool(Capcom VS. SNK 2) released by Gal129

 October 12, 2007, 12:41:43 am View in topic context
avatar  Posted by Draque  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases

Using warusaki's groove system would be a major step up. Just a suggestion.
    

Re: Nool(Capcom VS. SNK 2) released by Gal129

 October 12, 2007, 12:39:20 am View in topic context
avatar  Posted by Draque  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases

    

Re: Nool(Capcom VS. SNK 2) released by Gal129

 October 12, 2007, 12:34:48 am View in topic context
avatar  Posted by Draque  in CVS2 Nool released by Gal129 (Started by ^^ October 10, 2007, 05:42:01 pm
 Board: Found Releases

But he's a CVS2 car,CVS2 cars don't suck ::)



Try as you might, some characters were just not meant to be converted. The level of animations just too outdated and jerky. Either lots lots more custom animation or just toss it aside and choose from the roster of yet-to-be-converted sf series.

Leo sucked bad enough after two updates and this ones bound to be the same. Nice work, just bad choice!
    

Re: CvS2 Guy (alpha) by Rolento released.

 October 11, 2007, 07:26:20 am View in topic context
avatar  Posted by Draque  in CvS2 Guy (alpha) by Rolento released. (Started by Jesuszilla October 11, 2007, 12:52:04 am
 Board: Found Releases

Excellent, been waiting a long time for this. Are you planning to add to this later on? If so, how about adding shadow effects to his run animation during the dash? Even though p.o.t.s creation was incomplete the dash animation rocked. And this might seem a dumb question but.....why is he so small? He kinda looks better with normal scaling...... ???
    

Re: CVS2 Nash

 October 10, 2007, 01:21:33 pm View in topic context
avatar  Posted by Draque  in CVS2 Nash (Started by Fantôboy October 07, 2007, 06:06:45 pm
 Board: Projects

Cool! A few intros against Chun-li, Guile, Bison, Ken would make this truly unique. might take some time though. Shadow mode will be cool but I'm guessing a few effects such as glowing purple eyes and purple glows on his usual moves to make them bison-esque will probably be your aim huh?
    

Re: CVS2 Nash

 October 10, 2007, 07:49:20 am View in topic context
avatar  Posted by Draque  in CVS2 Nash (Started by Fantôboy October 07, 2007, 06:06:45 pm
 Board: Projects

Excellent! Can we expect an official release anytime soon? Amazing work!