YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Scarred Rugal is Offline
Contact Scarred Rugal:

Scarred Rugal

User

Messages by Scarred Rugal

    

Re: Final Destination (Brawl)

 March 16, 2008, 08:54:01 pm View in topic context
 Posted by Scarred Rugal  in Final Destination (Brawl) (Started by Ryon March 16, 2008, 06:42:29 am
 Board: Projects

The ocean looks like a single layer image currently, correct?
The obvious solution is animation, or rip a new one. :P

Yeppers the ocean part is Single Layer image, but its hard to get a full sized moving ocean background. oh that note, in the video you can see i added some rotate to about 10 versions of the same image to give the impression its moving. and some slight zoom in and out.

Still, this looks promising. :)
    

Re: Final Destination (Brawl)

 March 16, 2008, 01:21:35 pm View in topic context
 Posted by Scarred Rugal  in Final Destination (Brawl) (Started by Ryon March 16, 2008, 06:42:29 am
 Board: Projects

The ocean looks like a single layer image currently, correct?
The obvious solution is animation, or rip a new one. :P
    

Re: The North Pole

 December 21, 2007, 02:15:12 pm View in topic context
 Posted by Scarred Rugal  in The North Pole (Started by blunted December 21, 2007, 01:26:10 am
 Board: Your Releases, older Mugen

Is that Dr Light from the Megaman series as Santa?  :XD:
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 20, 2007, 10:34:06 pm View in topic context
 Posted by Scarred Rugal  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does a Superman exist that isn't a sprite rip of Magneto?
    

Re: Problem with Abyss

 November 20, 2007, 07:39:54 pm View in topic context
 Posted by Scarred Rugal  in Problem with Abyss (Started by Scarred Rugal November 18, 2007, 07:55:15 pm
 Board: M.U.G.E.N Configuration Help

That's what I want to know, if I can get it to display.

EDIT: Actually, scratch this. I think I'm just gonna use Sludge's instead.
    

Problem with Abyss

 November 18, 2007, 07:55:15 pm View in topic context
 Posted by Scarred Rugal  in Problem with Abyss (Started by Scarred Rugal November 18, 2007, 07:55:15 pm
 Board: M.U.G.E.N Configuration Help

Hi,

I've been having a problem with Kung Fu Man's Abyss Form 1 lately. When I defeat him in a fight (Round 1, 2 or 3) he want display his dieing animation (melting and such). His sprites are there, I've checked in Fighter Factory.

Just wanted to know if there's any way to fix it, thanks.  :)
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 15, 2007, 07:26:22 pm View in topic context
 Posted by Scarred Rugal  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Metaknight?

 November 15, 2007, 05:25:33 pm View in topic context
 Posted by Scarred Rugal  in Metaknight? (Started by Gojira September 05, 2007, 03:47:06 am
 Board: M.U.G.E.N Configuration Help

The error message is:

"Error message: Can't load metaknight.air
Error loading chars/Metaknight/Metaknight.def
Error loading p1

Library error message: Error in clsn2 in [Begin Action 600] elem 1
Anim error reading chars/Metaknight/metaknight.air"

And here's the AIR code.
[mcode][Begin Action 600]
Clsn2: 1
 Clsn2[0] = -10, -20, 9,0
Clsn1: 1
 Clsn1[2] =  5, -27, 20, -15
620,6, 0,0, 1
Clsn2 1
 Clsn2[0] = -10, -20, 9,0
Clsn1: 1
 Clsn1[2] =  -12, -32, 13, -25
620,7, 0,0, 1

Clsn2: 1
 Clsn2[1] = -8, -20, 11, -2
Clsn1: 3
 Clsn1[1] =  -20, 1, -6, 8
 Clsn1[2] =  32, -28, 40, 5
 Clsn1[3] =  17, 8, 31, -31
200,2, 0,0, 6

Clsn2: 1
 Clsn2[1] = -8, -20, 11, -2
Clsn1: 3
 Clsn1[1] =  17, -3, 25, 6
 Clsn1[2] =  9, 5, 17, 13
 Clsn1[3] =  16, 10, 23, 5
200,3, 0,0, 2

Clsn2: 1
 Clsn2[1] = -8, -20, 11, -2
200,4, 0,0, 2[/mcode]
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 15, 2007, 04:42:54 pm View in topic context
 Posted by Scarred Rugal  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does a Young Link exist?  ???
    

Re: Select Screen over 2P

 November 05, 2007, 06:31:26 pm View in topic context
 Posted by Scarred Rugal  in Select Screen over 2P (Started by Scarred Rugal November 04, 2007, 09:06:49 pm
 Board: M.U.G.E.N Configuration Help

Thanks Demitri, fixed it. Found the pattern and I just needed to add two blanks in.
:XD:
    

Re: Select Screen over 2P

 November 05, 2007, 08:48:48 am View in topic context
 Posted by Scarred Rugal  in Select Screen over 2P (Started by Scarred Rugal November 04, 2007, 09:06:49 pm
 Board: M.U.G.E.N Configuration Help

Yeah but it's where to replace them.
    

Select Screen over 2P

 November 04, 2007, 09:06:49 pm View in topic context
 Posted by Scarred Rugal  in Select Screen over 2P (Started by Scarred Rugal November 04, 2007, 09:06:49 pm
 Board: M.U.G.E.N Configuration Help

Yeah so, newb here xD

[img resized=1 width= height=]http://img440.imageshack.us/my.php?image=mugenprobbv8.png[/img]

Image info:
Using EVE screenpack, the image is that of the 2P select screen portrait, which has now been covered over by character slots.

And I figured it would be solved via the select.def or system.def, but I just need to know what to replace the data with or if there's anyway to fix without downloading a fresh Mugen.

Thanks in advance.

EDIT: Image didn't work. =l
    

Re: char error

 October 25, 2007, 02:42:42 pm View in topic context
 Posted by Scarred Rugal  in char error (Started by nastyboxers October 07, 2007, 04:50:44 am
 Board: M.U.G.E.N Configuration Help

Try going into the character's select.def file and look for name and display name, (should be near the top) like this:

name = "Character Name Here"        ;Name of character
displayname = "Character Name Here" ;Name of character to display

the 'name' line will show your charcter's name in the select screen.
the 'displayname' line is what your char's name will show as during a fight.

Make sure the names are included with " at start and end.

Hope this helps you.  :)