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Sol Knight X

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Messages by Sol Knight X

    

Re: SolKnightX Requests! [Currently seeking sprites!!!]

 September 17, 2014, 03:53:35 am View in topic context
 Posted by Sol Knight X  in SolKnightX Requests! [Currently seeking sprites!!!] (Started by Sol Knight X September 17, 2014, 03:47:42 am
 Board: Development Resources

Ahh, sorry about that man. >,< Should've read a bit more thoroughly.
    

SolKnightX Requests! [Currently seeking sprites!!!]

 September 17, 2014, 03:47:42 am View in topic context
 Posted by Sol Knight X  in SolKnightX Requests! [Currently seeking sprites!!!] (Started by Sol Knight X September 17, 2014, 03:47:42 am
 Board: Development Resources

Alright, so now that I've finished moping about most if not all of my character wips being lost due to a faulty hard drive, I'm ready to start working on characters once again. The one character that has most recently caught my eye was Kagura Mutsuki from Blazblue: Chrono Phantasma. I'm unsure of how progress fares as far as sprite ripping has come from the game. From what I've gathered from searching online, Arc Systems seems to be rather prudish about their sprites and junk being ripped. I'd give the entire process a try myself if I knew how to. Anywhoozle! My requests are as stated below.

Sprite Sheets/collections for the following characters:

Kagura Mutsuki
Valkenhayn R. Hellsing
Izayoi

That is all for now. If anything comes up, this page will obviously be updated. Thanks in advance everyone!
    

Re: No music (For supers)

 September 16, 2014, 06:23:46 am View in topic context
 Posted by Sol Knight X  in No music (For supers) (Started by Sol Knight X September 15, 2014, 11:29:29 pm
 Board: M.U.G.E.N Development Help

You need to place an assertspecial sctrl in the state.

[State 200, AssertSpecial]
type = AssertSpecial
trigger1 = 1 ;Will cancel music for the whole state.
flag = nomusic

Use trigger time = [0,100] to have the music cancel for a specific amount of time. Just change the numbers to whatever you need.

You sir, are a gentleman and a scholar. -b
    

No music (For supers)

 September 15, 2014, 11:29:29 pm View in topic context
 Posted by Sol Knight X  in No music (For supers) (Started by Sol Knight X September 15, 2014, 11:29:29 pm
 Board: M.U.G.E.N Development Help

I'm trying to code a super so that as it starts, no music plays.(Much like Neo Maxes in KoFXIII) I've seen the code in various xiii styled characters, I just dont know how it works or how to apply it.
    

Re: NoZ's Legacy Custom Portrait Thread

 September 10, 2014, 10:19:04 pm View in topic context
 Posted by Sol Knight X  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

What do when this happens? D:

    

Re: LEGACY HD BY NoZ(Finally lol)

 September 07, 2014, 07:24:49 am View in topic context
 Posted by Sol Knight X  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

After cracking it open, I noticed that for whatever reason the mode selection sound on the menu cuts off for whatever reason. I've noticed this happen on my screenpack.  Other than that... Beauty..... ;w;
    

Re: LEGACY HD BY NoZ(Finally lol)

 September 07, 2014, 06:51:09 am View in topic context
 Posted by Sol Knight X  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

I dunno what's worse, the fact that I waited all these months for the release or the 7-15 minutes of waiting for the download. xD

In all seriousness, I'm glad to see the release my friend. You can bet this will be rocked at my campus during gaming events. :D
    

Re: cRapcom R us

 September 06, 2014, 11:28:51 pm View in topic context
 Posted by Sol Knight X  in cRapcom R us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

    

Re: NoZ W.I.P LEGACY (Stage select video up)

 September 06, 2014, 06:09:09 am View in topic context
 Posted by Sol Knight X  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

    

Re: NoZ W.I.P LEGACY (Stage select video up)

 September 06, 2014, 05:32:18 am View in topic context
 Posted by Sol Knight X  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

*literally explodes from the hype*

Now you did say you weren't moleboxing this, correct?
    

Re: [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only

 August 20, 2014, 03:54:23 am View in topic context

I dunno if its the stages I'm using, but they dont seem to look quite right with the resolution of the screenpack itself. xD I like the screenpack though. :P
    

Re: The Griffon\Tizoc by R@CE AKIR@

 August 02, 2014, 06:55:12 am View in topic context
 Posted by Sol Knight X  in The Griffon\Tizoc by R@CE AKIR@ (Started by ~Hale "R@CE" Caesar~ August 02, 2014, 06:29:09 am
 Board: Your Releases, Mugen 1.0 +

... I cant even find a proper reaction image to show how happy this character made me.

You didn't disappoint my friend. Thank you for this.
    

Re: NoZ W.I.P LEGACY (Stage select video up)

 July 26, 2014, 09:09:59 pm View in topic context
 Posted by Sol Knight X  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

I don't know what all the Hype is about this SP isn't all that and a bag of chips...
I'm waiting for REBIRTH to be released   :P. LOL

 You better be Hyped! Noz is going to rip you a new one!

Implying I'm not gonna use both regardless. xD
    

Re: NoZ W.I.P LEGACY (Stage select video up)

 July 23, 2014, 06:11:00 am View in topic context
 Posted by Sol Knight X  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

^^This though.

This will probably be one of  if not the most downloaded screenpacks/ pieces of mugen-related content to date. years of hype all come down to this.
    

Re: R@CE AKIR@ WIP's - Mickey Rogers

 July 20, 2014, 12:59:02 am View in topic context
 Posted by Sol Knight X  in Closed (Started by ~Hale "R@CE" Caesar~ July 20, 2013, 06:33:00 am
 Board: Projects

Another boxer to add to the roster. :D Thanks for making this a thing broseph, video got a buddy of mine and myself hype for release. :P
    

Re: NoZ W.I.P LEGACY (Stage select video up)

 July 18, 2014, 05:58:50 am View in topic context
 Posted by Sol Knight X  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

My body is ready.....
    

Re: Laurence Blood by R@CE AKIR@ Updated 7/7/14

 July 08, 2014, 08:07:16 am View in topic context
 Posted by Sol Knight X  in Laurence Blood by R@CE AKIR@ Updated 7/15/14 (Started by ~Hale "R@CE" Caesar~ June 11, 2014, 06:55:38 pm
 Board: Your Releases, Mugen 1.0 +

I have a question regarding something I wanted to do regarding this character. This is of course, simply for funsies, and will not in anyway involve changing the code of the character or anything of that sort. I simply wanted to see if you'd be okay with me making a snd patch that game him the voice of Malik from Tales of Graces (Laurence looks like he could have been voiced by Jamieson Price, and a friend and I joked about Malik's voice being used, which lead to me finding a collection of all his lines used in-game)
    

The League of Extra Ordinary Punchies!

 July 01, 2014, 01:43:54 am View in topic context
 Posted by Sol Knight X  in The League of Extra Ordinary Punchies! (Started by Sol Knight X July 01, 2014, 01:43:54 am
 Board: Projects

Aaaaand Pose!



This is my current character that I'm working one right now. :D The character was inspired by a mixture of Jojo's related videos and the concept of Captain Commando. I wanted to make a character who's sole concept directly involves punching dudes in a variety of ways. I'm currently preparing a sprite sheet to house every character involved, which as of right now consists of Jotaro as well as his stand Star Platinum as the character base, while the other members of the League of Extraordinary Punchies consist of Shen, Rouga and Vanessa.

It'll have my 6 button layout, with Jotaro being set to x,y,and z while the others are mapped to a single button as a, b, and c respectively. Move sets are being developed as I make this, but I wanted to at least have this post made so that the project would be known. :D
    

Re: R@CE AKIR@ WIP's - Laurence Blood/Now Also Taking Commissions!!!

 June 24, 2014, 01:07:17 am View in topic context
 Posted by Sol Knight X  in Closed (Started by ~Hale "R@CE" Caesar~ July 20, 2013, 06:33:00 am
 Board: Projects

So... What's next on the list Race?
    

Re: New Project KOF EDIT by DñO

 June 23, 2014, 12:34:39 am View in topic context
 Posted by Sol Knight X  in New Project KOF EDIT by DñO (Started by dinhoragerx June 22, 2014, 11:10:09 pm
 Board: Projects

concept seems nice, though I'm not really diggin the colors you're using for his fire effects. It's a bit of an eyesore.