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Messages by Ehat

    

Re: CONTEST: Design the new MFG logo!

 August 02, 2012, 05:32:06 pm View in topic context
 Posted by Ehat  in CONTEST: Design the new MFG logo! (Started by Jmorphman August 02, 2012, 03:01:23 am
 Board: Graphics

@Seru: very nice banner but greenish Iron Man clash a lot!

That's not Iron Man, its Cyrax bro. In hind sight I should have used Sub-Zero but that Cyrax render is just too bad ass.

The whole of what I wanted to do with these is simple. MFG does more than just capcom, we delve in pretty much every fighting game. If the randomizer would support more than 5 images I guess, even though I do hate them, I could make a touhou one as well.
    

Re: CONTEST: Design the new MFG logo!

 August 02, 2012, 03:47:52 pm View in topic context
 Posted by Ehat  in CONTEST: Design the new MFG logo! (Started by Jmorphman August 02, 2012, 03:01:23 am
 Board: Graphics



Refresh for different banner, I made 5 of them.

Its a randomizer so sometimes the same image will pop up
    

Re: CONTEST: Design the new MFG logo!

 August 02, 2012, 03:10:23 pm View in topic context
 Posted by Ehat  in CONTEST: Design the new MFG logo! (Started by Jmorphman August 02, 2012, 03:01:23 am
 Board: Graphics

    

Re: CONTEST: Design the new MFG logo!

 August 02, 2012, 08:43:25 am View in topic context
 Posted by Ehat  in CONTEST: Design the new MFG logo! (Started by Jmorphman August 02, 2012, 03:01:23 am
 Board: Graphics

    

Re: CONTEST: Design the new MFG logo!

 August 02, 2012, 08:23:35 am View in topic context
 Posted by Ehat  in CONTEST: Design the new MFG logo! (Started by Jmorphman August 02, 2012, 03:01:23 am
 Board: Graphics



There you go fellas. I went with Balrog and Elizabeth because their colors match the old logo
    

Re: Rate-a-roster

 July 29, 2012, 09:19:24 pm View in topic context
 Posted by Ehat  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: LifeGuard Fired for Saving a Drowning Man.

 July 28, 2012, 12:06:07 am View in topic context
 Posted by Ehat  in LifeGuard Fired for Saving a Drowning Man. (Started by TRUEMicah July 05, 2012, 05:06:43 am
 Board: All That's Left

This makes me ashamed to be a Florida native.
    

Re: K'Error's lifebar patches for 480p in 1.0

 July 15, 2012, 10:44:57 am View in topic context
 Posted by Ehat  in K'Error's lifebar patches for 480p in 1.0 (requests are closed for a while) (Started by Errdor July 15, 2012, 01:15:19 am
 Board: Edits & Addons 1.0+

I had already edited the Rumble Fish bars with compatible custom ports but its all good.
    

Re: HD Poison by ↑飒↑ released

 July 15, 2012, 10:04:11 am View in topic context
 Posted by Ehat  in HD Poison by ↑飒↑ released (Started by MS_Todd July 15, 2012, 08:40:11 am
 Board: Found Releases 1.0+

Yeah figured as much, besides SFxT was broken anyway
    

Re: Redux (6 Unreleased Screenpacks)

 July 02, 2012, 03:57:08 am View in topic context
 Posted by Ehat  in Redux (6 Unreleased Screenpacks) [UPDATED/TTT2 SP Separate] (Started by QuickSilver June 30, 2012, 06:18:04 pm
 Board: Your Releases, Mugen 1.0 +

Downloading right now, definitely going to make some ports for these.
    

Windows 95 stage by Nijikaku

 June 29, 2012, 02:38:10 am View in topic context
 Posted by Ehat  in Windows 95 stage by Nijikaku (Started by Ehat June 29, 2012, 02:38:10 am
 Board: Requests

    

Re: Rate-a-roster

 June 19, 2012, 03:45:02 pm View in topic context
 Posted by Ehat  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

Hell I like my rosters in the 40-60 character range.

Or less in my case... anything more than 40-ish looks like a hot mess to me. But alas, different folks... but they're wrong :P

40 slots are usually filled up by the usual characters from the usual authors for me, you know the staples in any roster, JMM, POTS, Rajaa, Seanalty, and the rest that you pretty much have to get. So I tend to try and find a SP with a little more so I can have a few different characters and my staples still.
    

Re: Rate-a-roster

 June 19, 2012, 07:33:42 am View in topic context
 Posted by Ehat  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

Hell I like my rosters in the 40-60 character range.
    

DarkValentine1984's Stages

 June 17, 2012, 12:00:51 pm View in topic context
 Posted by Ehat  in DarkValentine1984's Stages (Started by Ehat June 17, 2012, 12:00:51 pm
 Board: Requests

Does anyone still have them? They went offline a while ago and I've been searching for them a few places and forums.

seru17@gmail.com If anyone still has them.
    

Re: Pals in Fighter Factory 3

 June 17, 2012, 10:05:37 am View in topic context
 Posted by Ehat  in Pals in Fighter Factory 3 (Started by Ehat June 16, 2012, 12:11:08 pm
 Board: M.U.G.E.N Development Help

Open King in FF3 and go to the SFF window. You need to scroll to the palette that you want to replace (use the scroll bar above the palette colors; all of King's palettes are in the palette group 1) and hit the little folder icon. It should open up a window to King's character folder. All you have to do is save your palette as an .act file and select it.

Zero explained what I had to do, very simple and it makes me feel quite stupid but I guess that comes with just updating and dealing with FF3 and SFFv2. Now that the problem is fixed, the topic can be closed for real.
    

Re: Pals in Fighter Factory 3

 June 17, 2012, 01:24:12 am View in topic context
 Posted by Ehat  in Pals in Fighter Factory 3 (Started by Ehat June 16, 2012, 12:11:08 pm
 Board: M.U.G.E.N Development Help

All this for a pal? I'll just switch to waru's. Topic Closed.
    

Re: Pals in Fighter Factory 3

 June 16, 2012, 02:25:03 pm View in topic context
 Posted by Ehat  in Pals in Fighter Factory 3 (Started by Ehat June 16, 2012, 12:11:08 pm
 Board: M.U.G.E.N Development Help

    

Re: Pals in Fighter Factory 3

 June 16, 2012, 12:46:01 pm View in topic context
 Posted by Ehat  in Pals in Fighter Factory 3 (Started by Ehat June 16, 2012, 12:11:08 pm
 Board: M.U.G.E.N Development Help

He's using sffv2. Use fighter factory 3 to replace the palette. Click the folder icon of the right panel after you select which palette you want to exchange on the right panel.

sffv2 doesn't give two licks about the palettes defined in the def file.

I don't know what you mean FF3 is "bitch" to try to save things with. You're obviously doing something wrong.

I mean I made a pal in FF3 for Kamekaze's Sabertooth and that worked just fine, but for King it just wouldn't work but I will try your way and see if it gets fixed.

Edit: Still didn't work, just succeeded and screwing up her portrait. The .sff for King is not in sffv2 format.
    

Pals in Fighter Factory 3

 June 16, 2012, 12:11:08 pm View in topic context
 Posted by Ehat  in Pals in Fighter Factory 3 (Started by Ehat June 16, 2012, 12:11:08 pm
 Board: M.U.G.E.N Development Help

Alright I'm having this problem with Zero-Sennin's King. I made a custom pal for her and it shows up in Fighter Factory like so:
Spoiler, click to toggle visibilty


I named it King_NS.act I have my x button set to A so I press it for pal1 and this is what comes up:
Spoiler, click to toggle visibilty

I've tried old Fighter Factory and it gives me a stream line error. Fighter Factory ultimate will not allow the .sff to show up, and FF3 shows everything fine but its just a bitch to even try to save things with it. Anyone know how to fix this problem???
    

Re: [1.0] DJ Troppers Beatmania IIDX15 640x480 [Updated] Bv2

 June 14, 2012, 05:23:52 am View in topic context
 Posted by Ehat  in [1.0] DJ Troopers Beatmania IIDX15 640x480 [Updated] Bv2 (Started by ExShadow April 03, 2012, 12:31:14 am
 Board: Your Releases, Mugen 1.0 +

Sorry to necrobump but for some reason this SP crashes my Vselect tool to add all my characters. Anybody know the problem?