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Akimoto

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Messages by Akimoto

    

Re: Tohsaka Ren Released

 July 30, 2008, 04:22:59 am View in topic context
 Posted by Akimoto  in Rin Tōsaka Released (Started by Akimoto July 30, 2008, 03:00:41 am
 Board: Your Releases, older Mugen

    

Rin Tōsaka Released

 July 30, 2008, 03:00:41 am View in topic context
 Posted by Akimoto  in Rin Tōsaka Released (Started by Akimoto July 30, 2008, 03:00:41 am
 Board: Your Releases, older Mugen

Rin Tōsaka from Fate Stay Night
3-button char not chibi
feedback and comments welcome
links on my site freewebs.com/akitaku
Enjoy
Aki

Movelist
D,DF,F,x close beam
D,DF,F,y far beam
D,DF,F,D,DF,F,x muti shot close beam
D,DF,F,D,DF,F,y muti shot far beam
D,DF,F,D,DF,F,z Baseball Bird
    

Re: Solo/Rouge Beta Released

 July 23, 2008, 03:17:32 am View in topic context
 Posted by Akimoto  in Solo/Rouge Beta Released  (Started by Akimoto July 22, 2008, 10:51:19 am
 Board: Your Releases, older Mugen

  ;D YES!!! i knew somday a starforce Char would be released!
Are you planning on making more?
if i can get the sprites probally i was thinkn about just making the bosses strikes for them maybe ill make um dunno i make random chars
    

Solo/Rouge Beta Released

 July 22, 2008, 10:51:19 am View in topic context
 Posted by Akimoto  in Solo/Rouge Beta Released  (Started by Akimoto July 22, 2008, 10:51:19 am
 Board: Your Releases, older Mugen

I'm kinda on my break from mugen but i was bored so i made a beta Solo/Rouge from megaman starforce 2 he's a 2/3 button char the 3 button is for special only

links on my site freewebs.com/akitaku
feedback is welcome and enjoy
Akimoto
    

Re: Enemy Solider Aka "Roboman"

 June 13, 2008, 11:41:19 pm View in topic context
 Posted by Akimoto  in Enemy Solider Aka "Roboman" (Started by Akimoto June 13, 2008, 01:29:52 am
 Board: Your Releases, older Mugen

If you can, you should to try and add more attacks. Also he's not aligned correctly. His feet don't connect with the shadow. And it was stated earlier. Hitsparks are unaligned. (And I read that its what you do last)
i'll lower him down and add hitsparks but i dunno about more attacks he doesn't have any more attack sprites maybe i'll come up with something
    

Re: Enemy Solider Aka "Roboman"

 June 13, 2008, 01:36:49 am View in topic context
 Posted by Akimoto  in Enemy Solider Aka "Roboman" (Started by Akimoto June 13, 2008, 01:29:52 am
 Board: Your Releases, older Mugen

    

Enemy Solider Aka "Roboman"

 June 13, 2008, 01:29:52 am View in topic context
 Posted by Akimoto  in Enemy Solider Aka "Roboman" (Started by Akimoto June 13, 2008, 01:29:52 am
 Board: Your Releases, older Mugen

    

Re: Albel Nox From Star Ocean 3 Wip

 June 11, 2008, 10:17:59 pm View in topic context
 Posted by Akimoto  in Albel Nox From Star Ocean 3 Wip (Started by Akimoto June 11, 2008, 05:01:45 am
 Board: Projects

........Align the hitsparks! --;

The vels are in the game. Attacking far will make your character walk into the enemy and attack, but this is M.U.G.E.N not an RPG. :P It looks kinda cheap, he has way too many vels..
i'll assign the hit sparks later
and by vels you mean where he moves closer to p2? it is how it originally worked tho all attacks no matter the range moved you closer to the enemy and hit so i added those
    

Albel Nox From Star Ocean 3 Wip

 June 11, 2008, 05:01:45 am View in topic context
 Posted by Akimoto  in Albel Nox From Star Ocean 3 Wip (Started by Akimoto June 11, 2008, 05:01:45 am
 Board: Projects

Well i've been playing Star Ocean 3 so I decided to try and make Albel Nox for mugen

Preview Video
http://www.youtube.com/watch?v=WtHt6AJdmNA

I'm attempting to recreate the Battle system like the original so the power bar is used as the Fury bar which refills as idle
All techs take Hp to preform
He uses 4 buttons because a keyboard isn't pressure sensitive
He has 2 Attack types Close and Far/ Weak and Strong
Close attacks are used when you are a certain distance close to the Enemy and far can only be used a certain distance away
I might include the Anti Attack Aura but i'm unsure because of its cheapness

He is currently an Early Beta/Alpha with just walk, run, and basic far and Close/Weak and Strong Attacks
Feedback is welcome and so are sugestions
He will be uploaded once i finish making more sprites for him and then coding them in
If you want him and can't wait you can message me and i'll consider an early release but he's not that done

Tech List
Air Slash
Palm of Destruction
Dragon Roar
Shockwave Swirl
more once i get them in the game
    

Re: Kyle realised from Dragalade *update with bullets*

 June 07, 2008, 12:06:33 am View in topic context
 Posted by Akimoto  in Kyle realised from Draglade *update with bullets* (Started by Akimoto June 06, 2008, 07:30:33 am
 Board: Your Releases, older Mugen

updated with bullets
    

Kyle realised from Draglade *update with bullets*

 June 06, 2008, 07:30:33 am View in topic context
 Posted by Akimoto  in Kyle realised from Draglade *update with bullets* (Started by Akimoto June 06, 2008, 07:30:33 am
 Board: Your Releases, older Mugen

ok since Ryon made Zeke i decided to make kyle
he's in close to final now with the added bullets thanks to Ryon's Zeke enjoy
Links on my site freewebs.com/akitaku
Feedback is welcome and Enjoy

Preview Video
http://www.youtube.com/watch?v=DGCH57sv1Mw
note the video plays fast
and has no audio

please note Kyle has Audio

What to do
fix/edit vacuum effect on Phat Beat Combo



 
    

Re: Zeke (Updated June - 04 - 08)

 June 06, 2008, 12:12:06 am View in topic context
 Posted by Akimoto  in Zeke (Updated June - 04 - 08) (Started by Ryon May 26, 2008, 08:46:55 pm
 Board: Your Releases, older Mugen

maybe its just the stage i dunno good work tho
    

Re: Ansem and Milanor updated

 June 05, 2008, 08:59:39 pm View in topic context
 Posted by Akimoto  in Ansem and Milanor updated *links fixed* (Started by Akimoto June 05, 2008, 08:19:01 pm
 Board: Your Releases, older Mugen

    

Ansem and Milanor updated *links fixed*

 June 05, 2008, 08:19:01 pm View in topic context
 Posted by Akimoto  in Ansem and Milanor updated *links fixed* (Started by Akimoto June 05, 2008, 08:19:01 pm
 Board: Your Releases, older Mugen

I've updated Ansme and Milanor
they can both be found on my site freewebs.com/akitaku
feedback is welcome and enjoy

Ansem

What's new?
Voices
He is now a 3 button character

left to do?
Get Hollow voices for Heartless form

Milanor

What's new?
Voices

Left to do?
dunno

    

Re: Zeke (Updated June - 04 - 08)

 June 05, 2008, 05:07:23 pm View in topic context
 Posted by Akimoto  in Zeke (Updated June - 04 - 08) (Started by Ryon May 26, 2008, 08:46:55 pm
 Board: Your Releases, older Mugen

adding uber strong bullets weren't what i ment by adding combos lol if i build up enough power i can just instant kill them with the any bullet because there in a hit state forever i need just over 2 bars and i can sit and hit d,z and i win because there just stunned  :'( and phat beats bullets at the end of combo still dont connect if used point bank on a wall  :o
ps bullets probally shouldn't give back power if there gunna be that strong and his portrait scares me  :o
edit: air bullet are really hard to use and usually just drain power and don't do the bullet
    

Re: Marth SSBB style

 June 04, 2008, 09:40:52 pm View in topic context
 Posted by Akimoto  in Marth SSBB style (Started by Akimoto June 04, 2008, 09:49:28 am
 Board: M.U.G.E.N Development Help

Sound pack, maybe at galbadia hotel.

Since I have not played ssb I have no idea how the moves you said work, so I can't help anymore.


well all his attacks basically work the same in both games it was just newer so i used it but it still works the same way get hit take no damage than hit back and the charges hold the button for X amount of time than it does more than just pressing it
    

Marth SSBB style

 June 04, 2008, 09:49:28 am View in topic context
 Posted by Akimoto  in Marth SSBB style (Started by Akimoto June 04, 2008, 09:49:28 am
 Board: M.U.G.E.N Development Help

ok so im working on marth

and i was wondering how i would code in his counter like in the original game
and how i could add a charge for smash attacks/shield breaker
thanks in advance
Aki

ps - any one know where i could get a sound pack for him?
    

Sieg Hart

 June 03, 2008, 06:33:12 am View in topic context
 Posted by Akimoto  in Sieg Hart (Started by Akimoto June 03, 2008, 06:33:12 am
 Board: Your Releases, older Mugen

Sieg is basically done so he's out him next up is either Haru or Zero
he is a 3 button char
feedback is welcome and enjoy

link is on my site freewebs.com/akitaku
    

Re: Zeke BETA RELEASE

 May 27, 2008, 05:11:18 am View in topic context
 Posted by Akimoto  in Zeke (Updated June - 04 - 08) (Started by Ryon May 26, 2008, 08:46:55 pm
 Board: Your Releases, older Mugen

    

Re: Zeke BETA RELEASE

 May 26, 2008, 10:59:44 pm View in topic context
 Posted by Akimoto  in Zeke (Updated June - 04 - 08) (Started by Ryon May 26, 2008, 08:46:55 pm
 Board: Your Releases, older Mugen

the combos awesome but the ending bullets wont connect if its used point blank while the opponents against the wall you might wanna adjust some speeds so it connects but it looks really painful lol  ;D