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Messages by Akimoto

    

Re: Zeke BETA RELEASE

 May 26, 2008, 09:56:04 pm View in topic context
 Posted by Akimoto  in Zeke (Updated June - 04 - 08) (Started by Ryon May 26, 2008, 08:46:55 pm
 Board: Your Releases, older Mugen

aww you made him a 3 button char kinda he's ok but he doesn't feel very fluid he feels like an alpha and in the original game there were at least combos and I can't seem to pull off any combos
nice added voice tho considering there was no voices in the original game
still think you should go with the D,DF,F command but i can allways just change that for myself
keep up the good work
Aki   
    

Re: Sesshomaru has been updated *new 5/20*

 May 21, 2008, 06:08:09 am View in topic context
 Posted by Akimoto  in Sesshomaru has been updated *new 5/20* (Started by Akimoto May 17, 2008, 12:08:20 am
 Board: Your Releases, older Mugen

    

Re: Sesshomaru has been updated *new*

 May 21, 2008, 04:49:14 am View in topic context
 Posted by Akimoto  in Sesshomaru has been updated *new 5/20* (Started by Akimoto May 17, 2008, 12:08:20 am
 Board: Your Releases, older Mugen

One issue that shows up now for whatever reason is the sword move that does the arc effect. The Damage it makes is too much. All other issues seem to escape me for now.

Soon there will be a some more sprites.
the slash only does 40 or do you mean its entire combo?



I don't have an answer.

o the clsn box umm i think its the right size i could use mutiple boxes but wouldn't swinging a sword down have range like that? i mean the effect is where the sword went >.> its a quick fix tho if you have a sugestion
    

Re: Forest Shrine BETA

 May 20, 2008, 09:15:51 pm View in topic context
 Posted by Akimoto  in Forest Shrine BETA (Started by Ryon May 20, 2008, 03:40:51 am
 Board: Your Releases, older Mugen

    

Re: Sesshomaru has been updated *new*

 May 20, 2008, 09:14:01 pm View in topic context
 Posted by Akimoto  in Sesshomaru has been updated *new 5/20* (Started by Akimoto May 17, 2008, 12:08:20 am
 Board: Your Releases, older Mugen

One issue that shows up now for whatever reason is the sword move that does the arc effect. The Damage it makes is too much. All other issues seem to escape me for now.

Soon there will be a some more sprites.
the slash only does 40 or do you mean its entire combo?
    

Re: Forest Shrine BETA

 May 20, 2008, 04:30:49 am View in topic context
 Posted by Akimoto  in Forest Shrine BETA (Started by Ryon May 20, 2008, 03:40:51 am
 Board: Your Releases, older Mugen

looks really cool but when i play in it the ground seems to be where Byakki gets summons not the ground  o_O so i can't see the bottom of the stage, i dunno if its just my mugen or an error but really nice looking stage  ;D
    

Re: Sesshomaru has been updated *new*

 May 20, 2008, 04:21:07 am View in topic context
 Posted by Akimoto  in Sesshomaru has been updated *new 5/20* (Started by Akimoto May 17, 2008, 12:08:20 am
 Board: Your Releases, older Mugen

i'll download and test him out later, now i must rest for work.

also did you update him because i decided to test him?
hmmm has my interest in Sesshomaru come from you testing him  ::) dunno but i'm sure nones complaining about me updating him like i used to  ;D
    

Re: Sesshomaru has been updated *new*

 May 20, 2008, 04:10:36 am View in topic context
 Posted by Akimoto  in Sesshomaru has been updated *new 5/20* (Started by Akimoto May 17, 2008, 12:08:20 am
 Board: Your Releases, older Mugen

update bump details in first post
    

Re: Sesshomaru has been updated

 May 19, 2008, 12:37:00 am View in topic context
 Posted by Akimoto  in Sesshomaru has been updated *new 5/20* (Started by Akimoto May 17, 2008, 12:08:20 am
 Board: Your Releases, older Mugen

    

Re: Sesshomaru has been updated

 May 18, 2008, 07:50:26 pm View in topic context
 Posted by Akimoto  in Sesshomaru has been updated *new 5/20* (Started by Akimoto May 17, 2008, 12:08:20 am
 Board: Your Releases, older Mugen

nice update. will you be adding a english soundpack at all?
umm if someone wants to rip me an english soundpack i would add it but i hadnt planned to add one bsides that has any one found any errors or anything? 
    

Sesshomaru has been updated *new 5/20*

 May 17, 2008, 12:08:20 am View in topic context
 Posted by Akimoto  in Sesshomaru has been updated *new 5/20* (Started by Akimoto May 17, 2008, 12:08:20 am
 Board: Your Releases, older Mugen

Another new update
What's new?
added new combo on a,a,a
fixed some other times
sounga proj hitspark
switched x and y attacks


Enjoy the update and feedback is welcome any new errors found lemme know 
Links on my site Freewebs.com/akitaku
    

Re: Kurama

 May 14, 2008, 04:13:57 am View in topic context
 Posted by Akimoto  in Kurama (Started by Akimoto May 13, 2008, 11:27:59 pm
 Board: Your Releases, older Mugen

Yeah I usually put in my specials before my supers >_>
And specials wern't on the sprite sheet only a super >.>
I'll see what i can come up with by edits etc. its a working process

List of expected supers/specials in the next update
    

Re: Kurama

 May 14, 2008, 04:09:23 am View in topic context
 Posted by Akimoto  in Kurama (Started by Akimoto May 13, 2008, 11:27:59 pm
 Board: Your Releases, older Mugen

    

Re: Kurama

 May 13, 2008, 11:49:59 pm View in topic context
 Posted by Akimoto  in Kurama (Started by Akimoto May 13, 2008, 11:27:59 pm
 Board: Your Releases, older Mugen

    

Re: Kurama

 May 13, 2008, 11:46:38 pm View in topic context
 Posted by Akimoto  in Kurama (Started by Akimoto May 13, 2008, 11:27:59 pm
 Board: Your Releases, older Mugen

On an unrelated note: 80% done? Kurama doesn't have any specials?

Sadly my sprite sheet was vey limited because its from a super nes game so for other specials there might be some but unless i sprite edit sprites and i'm not very good at that there might not be anything big
Getting back to the feedback so about making him a four button you sugest that?, i'll fix that crouching attack combo,i'll fix medium kick,i'll speed up his roll,for the clsn i's really used to chibi people so i will fix them in the next update

I'll fix the damage in the next update

Thanks for the feedback  ;D
    

Kurama

 May 13, 2008, 11:27:59 pm View in topic context
 Posted by Akimoto  in Kurama (Started by Akimoto May 13, 2008, 11:27:59 pm
 Board: Your Releases, older Mugen

Aki here Kurama is ready for public testing so I figure I'll realease him
He's not Chibi, my first non-chibi in a while

movelist
D,DF,F,D,DF,F,z True Form Demon Seed Sprout

You can find him on my site Freewebs.com/akitaku


Leave Feedback and enjoy

In the next update:
Supers:
Yusuke! Spirit gun
Hei! Katana Attack
Kuwabara! Sword Slash
True Form Demon Flower Tower
Rose Whip muti hit

Specials:
Yusuke! Shotgun
Hei! Dark Dragon Wave
Kuwabara! Powered Sword Slash
 
    

Re: Vyers "Midboss" the Dark Adonic

 May 13, 2008, 10:11:49 pm View in topic context
 Posted by Akimoto  in Vyers "Midboss" the Dark Adonic (Started by Akimoto May 13, 2008, 12:13:27 am
 Board: Your Releases, older Mugen

"-By smoothness what do you mean the speed they play or what they look like?"
-by smoothness i mean they need moar frames

"-i dunno what you mean"
-pay attention to midboss while he jumps back and youll see it

"-how is the bat misaligned?"
-the bat sprites are mislagned the bat shakes way too much on the anim itself (dunno how to word it better)

"-you don't like the skull?"
-the skull isnt hitspark material (maybe god rugals skull effects looks better)

"-still a lack of sprites limits his abilities"
-but you made some sprites right? you jusyt have to make some more



I've only made sprites for one of the chars I've ever programed and that was Garr all of the other sprites i got off of his sprite sheet
I'll look closer at the bat and the jump but I'm not a very good spriter but I'll try later right now I'm working on a Kurama and he will probally be out today or tomorrow
Thanks for the Feedback  ;D
    

Re: Vyres "Midboss" the Dark Adonic

 May 13, 2008, 09:54:41 pm View in topic context
 Posted by Akimoto  in Vyers "Midboss" the Dark Adonic (Started by Akimoto May 13, 2008, 12:13:27 am
 Board: Your Releases, older Mugen

-spritewise needz moar smoothness
-misalgned hitsparks on all attacks
-no sound whatsoever
-afterimages remain way too much time after QCFA has been finished
-only 1 combo O_o
-during jump up back sprites are facing forward when jumping down theyre facing back O_o
-no crouch
-bat sprites misaligned
-horrible bat hitspark
-qcf2z special throws enemy way too far
-all of the air attacks are pimpslaps
-gameplaywise its not that good either the special and super scheme is wierd(why only qcfz for a special? why not qcfxyz etc...)
-By smoothness what do you mean the speed they play or what they look like?
-i forgot to fix hitsparks thats my bad
-still need to rip the sounds >.>
-forgot to shorten it >.>
-he has 2 combos one for punch and 1 for kick but he really doesn't have alot of sprites in the game
-i dunno what you mean
-no crouch because he doesn't crouch in the game so no sprites for it so removed
-how is the bat misaligned?
-you don't like the skull?
-that was a typo
-still a lack of sprites limits his abilities
-i figured since ddffz summons bat ddff x2 should be bat special
    

Re: Vyres the Dark Adonic

 May 13, 2008, 09:11:23 pm View in topic context
 Posted by Akimoto  in Vyers "Midboss" the Dark Adonic (Started by Akimoto May 13, 2008, 12:13:27 am
 Board: Your Releases, older Mugen

    

Vyers "Midboss" the Dark Adonic

 May 13, 2008, 12:13:27 am View in topic context
 Posted by Akimoto  in Vyers "Midboss" the Dark Adonic (Started by Akimoto May 13, 2008, 12:13:27 am
 Board: Your Releases, older Mugen

Well i'm basecally done with Midboss still needs voices tho
move list
D,DF,F,z Summon bat
D,DF,F,D,DF,F,z Bat Hell storm
D,DF,F,D,DF,F,a Adonic Combo
D,DF,F,D,DF,F,c Life Drain

find him on my site Freewebs.com/akitaku


Feedback is welcome and Enjoy