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Akimoto

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Messages by Akimoto

    

Izuna Released updated 8/13

 August 12, 2008, 07:41:12 pm View in topic context
 Posted by Akimoto  in Izuna Released updated 8/13 (Started by Akimoto August 12, 2008, 07:41:12 pm
 Board: Your Releases, older Mugen

My Newest Char Izuna i'm tired so i'm keeping this short
She's a 2 button character
she has a decent AI
she does not play like the original game

What she still needs
Sound Pack
Bugfix if anyfound


Preview Video
http://www.youtube.com/watch?v=Yi_ltHLFeFk

feedback and comments are welcomed and encouraged
links on my site freewebs.com/akitaku
Enjoy,
Aki
    

Re: Sesshomaru Final Released

 August 09, 2008, 04:39:42 pm View in topic context
 Posted by Akimoto  in Sesshomaru Final Released (Started by Akimoto August 09, 2008, 04:01:51 pm
 Board: Your Releases, older Mugen

    

Sesshomaru Final Released

 August 09, 2008, 04:01:51 pm View in topic context
 Posted by Akimoto  in Sesshomaru Final Released (Started by Akimoto August 09, 2008, 04:01:51 pm
 Board: Your Releases, older Mugen

Well I've been up all night but its done Sesshomaru's biggest update he is now version Final 99%
He looks beter plays beter and is just cooler

What's new?
New Hitspaks
Anime supers replaced with Effects
Sounga updated to a Dragon
Ai is more difficult
Removed effects such as the ring on his strong slash and replaced with slash effects that look beter
Demon transformation now homes to enemy as with sounga
Grabs command changed to forward x
Grab error fixed
alligments fixed
new intro
when hit by summon sword it has a new animation
weak claw attack and strong claw attack changed animations
strong(now weak) no longer knocks downs an opponent in one hit

What's left?
Strikers by Devilmanozzy
Hyper Portrait
English voice pack

Preview video (Ai's playing i was to tired to play)
http://www.youtube.com/watch?v=BCdtb7v1O8I



Links on my site Freewebs.com/akitaku

if you find any errors tell me
Feedback and comments are welcome
I worked hard Enjoy,
Aki


    

Re: Solo/Rouge Beta Released

 August 05, 2008, 01:01:47 pm View in topic context
 Posted by Akimoto  in Solo/Rouge Beta Released  (Started by Akimoto July 22, 2008, 10:51:19 am
 Board: Your Releases, older Mugen

    

Luke Fon Fabre Wip

 August 04, 2008, 01:25:22 pm View in topic context
 Posted by Akimoto  in Luke Fon Fabre Wip (Started by Akimoto August 04, 2008, 01:25:22 pm
 Board: Projects

ok i was spriting his stand sprites and i wanted to get some opinions if he looked like luke does
Luke

My Luke

The gifs kinda slow sorry
Awaiting Responces
Aki
    

Re: Assembling Chars with mutipart sprites

 August 04, 2008, 10:17:19 am View in topic context
 Posted by Akimoto  in Assembling Chars with mutipart sprites (Started by Akimoto August 04, 2008, 09:50:23 am
 Board: Development

Open MSpaint. Right click the bg with the paint dropper. Use the select tool and click the bottom option box. Voila, now when you select something it doesn't bring the bg with it. Easy really.
cool ty now to start on adding his sprites together *sighs* its still a long process lol
    

Assembling Chars with mutipart sprites

 August 04, 2008, 09:50:23 am View in topic context
 Posted by Akimoto  in Assembling Chars with mutipart sprites (Started by Akimoto August 04, 2008, 09:50:23 am
 Board: Development

I was wondering if there was a faster way of assembling sprites such as
http://sdb.drshnaps.com/sheets/Misc/Misc/NamcoXCapcom/Reiji.png
into one solid sprite faster than removing the background for the transparency than aligning each part of the sprites

I'm wondering because i'm working on a Gaar/Woodrow big from the Tales of Destiny Remake
Thanks for any advice / help on this matter
Aki
    

Re: Klarth Master Summoner Released updated 8/03

 August 04, 2008, 09:22:31 am View in topic context
 Posted by Akimoto  in Klarth Master Summoner Released updated 8/03 (Started by Akimoto August 02, 2008, 08:35:28 am
 Board: Your Releases, older Mugen

    

Re: Klarth Master Summoner Released updated 8/03

 August 04, 2008, 03:17:37 am View in topic context
 Posted by Akimoto  in Klarth Master Summoner Released updated 8/03 (Started by Akimoto August 02, 2008, 08:35:28 am
 Board: Your Releases, older Mugen

Aki if you would like i could get you the meteor sprites you need.  :sugoi:
sure that would be awesome
and if any1 knows where i could get a soundpack it would be nice the closest thing i have is shihna which i was gunna make next probally
    

Re: Klarth Master Summoner Released

 August 03, 2008, 11:16:53 pm View in topic context
 Posted by Akimoto  in Klarth Master Summoner Released updated 8/03 (Started by Akimoto August 02, 2008, 08:35:28 am
 Board: Your Releases, older Mugen

Klarth should at least have his basic attacks.
Also... although most of the summons would make since, even if the attack was changed, Maxwell's the only one who had a change that made no sense. Even a few projectiles would fit more with Maxwell than his current attack.

I don't have meteor sprites so i went with Gravity Well instead of meteor storm

-The Fire FX are really slow.
-Cancling Charge with "start" is kinda weird.
-All of his attacks take power making him kinda lame.

-I'll fix the speed on the fire FX **fixed**
-it was the only  button not used for a summon
-he recovers power fast by reading his book should i speed up the recover and raise his power to 5000 to fix it?
    

Klarth Master Summoner Released updated 8/03

 August 02, 2008, 08:35:28 am View in topic context
 Posted by Akimoto  in Klarth Master Summoner Released updated 8/03 (Started by Akimoto August 02, 2008, 08:35:28 am
 Board: Your Releases, older Mugen

Klarth has mastered his summons and is ready to fight in the Mugen World **added new pallete**
He has a unique way of fighting
when you press y Klarth meeles with his book **new**
when you press x Klarth begins to read his book which will fill his power bar **now faster at a max of 5000**
to cancel this state press start
Klarth can summon only while reading his book he has 3 classes of summon Basic(100), Advanced(500), Master(1000+)

Basic (100 power) summons
y summons Gnome (runs across screen causing pillars of rock to appear)
z summons Efreet (shoots a pilar of fire that hurls enemies into the air)
y summons Slyph (spins and summons a tornado)


Advanced (500 power) summons
x summons Shadow (appears in front of his foe and slashes them)
z summons Luna (fires a beam from the heaven)
D,DB,B,x Volt (summons a protective shield around Klarth)

Master (1000+ power) summons
D,DF,F,x Undine (fires a jet of water forward)
D,DF,F,D,DF,F Maxwell (Summons a Well of Extreme Gravity to damage foes)
D,DB,B,D,DB,B Origin (Summons the Master of All to smite his foes)

I really tried to make him fight well as a summoner in a fighting game


Preview Video
http://www.youtube.com/watch?v=fh3y2m3l2lo

Links on my site freewebs.com/akitaku

Feedback and Comments are welcome

Whats added in next update
New Small port
Voice
unkown

Enjoy
Aki



    

Re: Sho Shinjo Beta Released

 August 01, 2008, 09:42:12 pm View in topic context
 Posted by Akimoto  in Sho Shinjo Beta Released (Started by Akimoto July 31, 2008, 10:20:16 am
 Board: Your Releases, older Mugen

I'm surprised to see someone porting the GB version
I make random people
As for ripping someone from a 3d game there are no spirties
And I know i have to clean the sprites on the forward spin attack
I someone could get me the sounds from one of the 3-d games though it would be nicer than just the GB sounds
    

Re: Jhun Hoon non kof Released

 August 01, 2008, 09:37:46 pm View in topic context
 Posted by Akimoto  in Jhun Hoon non kof Released (Started by Akimoto July 30, 2008, 09:06:29 am
 Board: Your Releases, older Mugen

    

Re: Sho Shinjo Beta Released

 July 31, 2008, 11:06:35 pm View in topic context
 Posted by Akimoto  in Sho Shinjo Beta Released (Started by Akimoto July 31, 2008, 10:20:16 am
 Board: Your Releases, older Mugen

hi there first off let me say thank you so very much for makeing sho i happen to love the game and i found out that someone made shos brother iam bad with names but if you play battle arena toshinden then your know who iam talking abount

however i look on your website and have to say why don't you ever finish some of your charters iam not bitching since i my self cant make one so please dont take offensive to that remark just wondering and do you know if anyone else made any charters from the game as well 
His names Eiji
I usually don't update my characters because i don't get feedback for them or i don't feel like updating them but i usually go back and update them eventually as i learn how to do new things
i dunno if anyones made any other Toshinden Chars but i might make Gaia and GaiaII but i dunno yet
    

Sho Shinjo Beta Released

 July 31, 2008, 10:20:16 am View in topic context
 Posted by Akimoto  in Sho Shinjo Beta Released (Started by Akimoto July 31, 2008, 10:20:16 am
 Board: Your Releases, older Mugen

Busy Week *sighs*
Sho Shinjo from Battle Arena Toshinden GB
The sprites were riped and colored by me
He has 3 palletes 2 colored and his original black and white one
he uses 2 buttons like the GB version x and y

What to add on next update
His voice is Jades not his i have to rip the GB sounds and add them
I still have to rip his Hypers so he has just supers
and on his D,DF,F,y i need to finish cleaning up the line by him



Preview Video - i was laggy cuz i was doing other things so i couldn't do some moves on que
http://www.youtube.com/watch?v=8fYPt59VfeQ

Links on my site Freewebs.com/akitaku
Feedback and comments are welcome

Enjoy
Aki

    

Re: Jhun Hoon non kof Released

 July 31, 2008, 05:10:57 am View in topic context
 Posted by Akimoto  in Jhun Hoon non kof Released (Started by Akimoto July 30, 2008, 09:06:29 am
 Board: Your Releases, older Mugen

-the rest I understand, except the part you don't updated your chars (I think you HAVE to update your chars to improve them)

if you've seem my site theres alot of people there and most of um are still betaish cuz i dont know what to do with um anymore cuz i rarely get feedback on my creations so i stop on um and start on a new one was what i ment lol
    

Re: Jhun Hoon Released

 July 31, 2008, 04:57:25 am View in topic context
 Posted by Akimoto  in Jhun Hoon non kof Released (Started by Akimoto July 30, 2008, 09:06:29 am
 Board: Your Releases, older Mugen

I don't prove him yet, but just to see the pic, you REALLY have to change his small portrait... and I saw your preview video and got some feedback with that:
-some misaligned hitsparks
-has he autorecover in the air?
-you changed Jhun moves, isn't it? if you do, I recommend you to add some to your char name (Another Jhun or EX Jhun, for example), since the pure name means you make an accurate version of that char, IMHO
-also, looks more like a beta than a finished character
Ah, and Jhun comes from KOF'99 ;)
in order
whats wrong with his small port?
those are the defualt hitsparks i fix um when i add hitsparks
no thats him falling i have to change the animation in the next update
I dont like tacking things on like EX and such but thats just me
he's betaish but i never get feedback so many of my chars never get updated cuz i dunno what to change
cool thanks for the info
    

Re: Jhun Hoon Released

 July 31, 2008, 04:24:25 am View in topic context
 Posted by Akimoto  in Jhun Hoon non kof Released (Started by Akimoto July 30, 2008, 09:06:29 am
 Board: Your Releases, older Mugen

guess no one likes my Jhun
oh well Judas is next
    

Jhun Hoon non kof Released

 July 30, 2008, 09:06:29 am View in topic context
 Posted by Akimoto  in Jhun Hoon non kof Released (Started by Akimoto July 30, 2008, 09:06:29 am
 Board: Your Releases, older Mugen

Jhun Hoon non kof
originally from King of Fighters 99 he's not ment to play like in kof
 

Video Preview
http://www.youtube.com/watch?v=9C8fkEzUsKo

he uses 4 buttons x,y,z,a
feedback and comments are welcome
he lacks hitsparks and his origional voice which i hope to fix both in the next update
he doesnt hit you into right state hard hit makes u hit hard will fix in next upd8
links on my site freewebs.com/akitaku
Enjoy
Aki



movelist
d,df,f,attack button backflip kick
D,DF,F,D,DF,F, x y or z Hou'ou Ressou Kyaku
x+y roll forward
a+b roll backward
    

Re: Rin Tōsaka Released

 July 30, 2008, 05:43:25 am View in topic context
 Posted by Akimoto  in Rin Tōsaka Released (Started by Akimoto July 30, 2008, 03:00:41 am
 Board: Your Releases, older Mugen

1. BATTLE MOON WARS.
2. two basic attacks, poorly animated.
3. Her weak hit is slower than her STRONG HIT.  WHY.
4. Try to make this smoother and more... playable.  You have a long way to go.
1. I found the sprite sheet and decided to make her
2. its all she had
3. there not really weak or strong ones close so its stronger than the far one
4. i really just made her to test to see if i could do some stuff for my other chars and released her as is if she updated i'll try and add more attacks and such