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Messages by Ryon

    

Leonardo (TMNT)

 September 12, 2014, 02:02:18 am View in topic context
 Posted by Ryon  in Leonardo (TMNT) (Started by Ryon September 12, 2014, 02:02:18 am
 Board: Your Releases, Mugen 1.0 +

[Preview]


[Download]
https://onedrive.live.com/?cid=95617500DFB4E9E5&id=95617500DFB4E9E5!427
http://www.mediafire.com/download/uf9muiuj1fi85hd/Leonardo.zip

[Comment]
copied from notepad.

         [ Basic Moves ]
A B - Kicks
X Y - Punchs
C Z - Not Used

        [ Special Moves ]
Blade Cutter - D, F, Punch
Blade Slash - F, D, F, Punch
Turtle Tornado - D, F, Kick
Turtle Punch - Punch, Punch

        [ Super Moves ]
1 Guage
Super Blade Cutter - D, F, D, F, Punch
Super Turtle Tornado - D, F, D, F, Kick
Super Turtle Punch - D, B, D, B, Punch

Leonardo has A.I. with 2 combo sets. However It behaves funny in mugen 1.1.
When I can code A.I. better I'll fix it up for 1.1.

Leo also has damage dampeners due to his ninja like ways of being able to hit you fast. After 20 hits he will do 0.20% of normal damage, It looks like alot but it makes sense when you see it in game.

        [ Special Thanks]
My Wife.
Mugen Free For All
Tremaine Bradford / Anthony Keegan / Tolga.... last name I don't know sorry bro.
Tolga for sprite rips? sound rips? and gameplay idea.
    

Re: [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only

 September 11, 2014, 03:11:32 am View in topic context
 Posted by Ryon  in [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only (Started by presidentdevon August 08, 2014, 12:07:15 pm
 Board: Your Releases, Mugen 1.0 +

This screenpack looked GREAT!
and offical!

until i saw the lifebars.

then im like Shiiiiiiiiiit.
    

Re: I.K.E.M.E.N A Video Tutorial on Setup

 September 10, 2014, 04:03:17 am View in topic context
 Posted by Ryon  in I.K.E.M.E.N A Video Tutorial on Setup (Started by Ryon September 07, 2014, 02:20:55 pm
 Board: IKEMEN

it supposedly allows you to, but i havent dwelled that far into it.

i mostly skype chat while playing. still lag free.

I dont think its 1.1 compatible, HOWEVER you can add stage zoom when you mess with the IKEMEN setting files.

and do a 4 on 4 simul match.
    

Re: I.K.E.M.E.N A Video Tutorial on Setup

 September 08, 2014, 05:31:48 am View in topic context
 Posted by Ryon  in I.K.E.M.E.N A Video Tutorial on Setup (Started by Ryon September 07, 2014, 02:20:55 pm
 Board: IKEMEN

the main "selling" point with this is, You don't have to Port Forward anything.
Which to me is nuclear science.

So by far this is the best and easiest one for me.
    

I.K.E.M.E.N A Video Tutorial on Setup

 September 07, 2014, 02:20:55 pm View in topic context
 Posted by Ryon  in I.K.E.M.E.N A Video Tutorial on Setup (Started by Ryon September 07, 2014, 02:20:55 pm
 Board: IKEMEN

I know there is already a topic about IKEMEN in this board, Feel free to merge my post to it if need be.

For a long time, I've seen Ikemen matchs on youtube but I've NEVER seen the proper set up to ikemen what and how to do it.
SO After Alexei gave me the right clue on how to do it, I set up a match with a friend and we decided to make a tutorial out of it.



Description
Thanks to Alexei for figuring out how to use Tunngle with Ikemen.

To play Mugen Online You need Tunngle installed, A copy of Ikemen (both users need the same characters otherwise you get blanks in your roster), I recommend Notepad ++ for editing LUA file to modify Ikemen.

First Step is to log into Tunngle and search for the network "Game Emulators" Once you are logged in you will be issued a Virtual IP. that is the number you give to OTHERS in the same network/room to play you.

Second Step is to load up Ikemen, Go to network and IF you are HOSTING just click OK when the Input Server window pops up do not enter a IP.

If you are challening someone you will enter THEIR Virtual IP into the Input Server window, and It will almost instantly go to the select screen.

Third Step, Have fun, And Don't spam moves that you can't escape..*cough Ultra Fatality cough*

If your interested in Ultra Fatality's teaser that we missed in the video, Check out his Full Game topic on Mugen Free For All to find out more info on it, And Hey you never know He may post another teaser.
***************************************************
Download Tungle
http://www.tunngle.net

Download Ikemen
http://sourceforge.jp/users/supersuehiro/pf/ikemen/wiki/FrontPage

Download Ikemen (Ryon's Version)
http://www.mediafire.com/download/iicbna3twm5xqah/ikemen+%28Ryon+Version%29.zip

Download Notepad ++
http://notepad-plus-plus.org/download/v6.6.8.html

Ultra Fatality's Full Game
http://mugenfreeforall.com/index.php?/topic/19527-full-game-killer-kombat/
    

Re: Nicole Neil (Guardian Heroes)

 September 07, 2014, 04:56:08 am View in topic context
 Posted by Ryon  in Nicole Neil (Guardian Heroes) (Started by Ryon August 31, 2014, 04:11:28 am
 Board: Your Releases, Mugen 1.0 +

I miss getting feedback by you Cy.

1. You are right, I thought of that to.
2. Got it! Will Fix.
3. Thats how it actually works. its literally just a trip, and since regular running trips to, it feels like having a move for a chance attack, 2x over.
4. Its suppose to heal EVERYBODY.

Self, Partner, Enemy, but I don't know HOW to do that, Could you tell me?
    

Re: Nicole Neil (Guardian Heroes)

 August 31, 2014, 04:38:49 am View in topic context
 Posted by Ryon  in Nicole Neil (Guardian Heroes) (Started by Ryon August 31, 2014, 04:11:28 am
 Board: Your Releases, Mugen 1.0 +

Thanks bro!

by default the Cape is disabled.

until I can figure out the issue im having with it.

AND I still have to add the cape to all of the 5000's. but otherwise shes done.

Im awaiting feedback so I can update.
    

Nicole Neil (Guardian Heroes)

 August 31, 2014, 04:11:28 am View in topic context
 Posted by Ryon  in Nicole Neil (Guardian Heroes) (Started by Ryon August 31, 2014, 04:11:28 am
 Board: Your Releases, Mugen 1.0 +

[Preview]


[Download]
http://www.mediafire.com/download/bgtb5bb4qsy5rfq/GH_Nicole_Neil.zip
https://onedrive.live.com/?cid=95617500DFB4E9E5&id=95617500DFB4E9E5!253

[Comment]
Copied from read me.

Name : Nicole Neil
Origin : Guardian Heroes
Prowess : Magic
Minor : Physical
Version : Release 1

=Preface=
Nicole is by far the hardest Guardian Hero character I've made so far.
Not because of her attacks but because of the damn Cape.

Nicole made by WZ_4, has the cape on the character as a single sprite but in game it was a transparent cape, So I wanted to implement it properly.

If I followed the accurate method (WZ_4) she would be a slow and not very fighting game like character, So I made her alot more fun to play with compared to his slower version in the actual game.
Very easy to string together combos and such.
Nicely exaggerated supers.
    

Re: Requesting help on a unique win pose I'm working on

 June 27, 2014, 03:17:23 am View in topic context
 Posted by Ryon  in Requesting help on a unique win pose I'm working on (Started by altoiddealer June 24, 2014, 06:52:32 am
 Board: M.U.G.E.N Development Help

i THINK if you put p2 in a custom state for a second upon the deathblow you could create the helper in that quick instance, the helper will be in the custom state of the player and using the helper or a explod you could make it display p2's animations.

but i've ALWAYS had issues with p2 being in a custom state and dying, it round doesnt end. but thats just me.
ALSO some characters have a round lose animation.
such as Geese by POTS, if you beat him in the first round, he gets back up during your winpose and shakes his fist.

as for the first part.

its a simple winpose, and maybe a explod if you want.
also a screenbound to allow him to fly off screen.
    

Re: Lifebar zoomout zoomin

 June 27, 2014, 02:54:08 am View in topic context
 Posted by Ryon  in Lifebar zoomout zoomin (Started by XDAstralXD June 26, 2014, 01:35:50 pm
 Board: M.U.G.E.N Development Help

Syn's code was never optimized for 1.1 correct?

if thats the case maybe screenpos is not what you need, but rather gamewidth ?

im only guessing.
    

Re: Can't make character jump higher

 June 27, 2014, 02:51:41 am View in topic context
 Posted by Ryon  in Can't make character jump higher (Started by ApolloGrimoire June 26, 2014, 10:59:36 pm
 Board: M.U.G.E.N Development Help

change values in BOLD/RED.

Quote
[Data]
life = 1000
attack = 100
defence = 100
power = 3000
fall.defence_up = 50
liedown.time = 60
airjuggle = 15
sparkno = 2
guard.sparkno = 40
KO.echo = 0
IntPersistIndex = 60
FloatPersistIndex = 40

[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 60
attack.dist = 160
proj.attack.dist = 90
proj.doscale = 0
head.pos = -5, -52
mid.pos = -5, -31
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd  = 2.4
walk.back = -2.2
run.fwd  = 6, 0
run.back = -6,0
jump.neu = 0,-8.4
jump.back = -2.55
jump.fwd = 2.5
runjump.back = -7,-8.1
runjump.fwd = 7,-8.1
airjump.neu = 0,-8.1
airjump.back = -2.55
airjump.fwd = 2.5
air.gethit.groundrecover = -.15,-3.5
air.gethit.airrecover.mul = .5,.2
air.gethit.airrecover.add = 0,-4.5
air.gethit.airrecover.back = -1
air.gethit.airrecover.fwd = 0
air.gethit.airrecover.up = -2
air.gethit.airrecover.down = 1.5

[Movement]
airjump.num = 1
airjump.height = 35
yaccel = .44
stand.friction = .85
crouch.friction = .82
stand.friction.threshold = 2
crouch.friction.threshold = .05
air.gethit.groundlevel = 0
air.gethit.groundrecover.ground.threshold = 0
air.gethit.groundrecover.groundlevel = 0
air.gethit.airrecover.threshold = -1
air.gethit.airrecover.yaccel = .35
air.gethit.trip.groundlevel = 0
down.bounce.offset = 0, 0
down.bounce.yaccel = .4
down.bounce.groundlevel = 0
down.friction.threshold = .05

Ideally mess with those values and see what you get.
    

Re: Holy Kula (2014)

 June 06, 2014, 06:52:12 pm View in topic context
 Posted by Ryon  in Holy Kula (2014) (Started by smhungary89 June 05, 2014, 04:27:43 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Holy Kula (2014)

 June 06, 2014, 04:31:22 pm View in topic context
 Posted by Ryon  in Holy Kula (2014) (Started by smhungary89 June 05, 2014, 04:27:43 pm
 Board: Your Releases, Mugen 1.0 +

i can't imagine ANY "Holy" figure having so many effects floating around them.

you should of added like a "sunshine" behind her head.
    

Re: SB1 Goku (Early)

 June 06, 2014, 04:45:25 am View in topic context
 Posted by Ryon  in SB1 Goku (Early) (Started by Ryon June 04, 2014, 03:08:24 am
 Board: Your Releases, Mugen 1.0 +

UPDATED!
please re-download.

; UPDATE 1
; - Fixed Get Back power issues.
; - Fixed Kaioken Pal Issues.
; - Fixed Ki Shot spamming issue.
; - Fixed missing "triggerall" in power up.

same links should work.

also I fixed everything mentioned as thus far, He should be more balanced now. I may have missed something maybe not.

either way im flying out tomorrow so another update wouldnt be possible for at least 2 weeks.
    

Re: SB1 Goku (Early)

 June 06, 2014, 03:27:39 am View in topic context
 Posted by Ryon  in SB1 Goku (Early) (Started by Ryon June 04, 2014, 03:08:24 am
 Board: Your Releases, Mugen 1.0 +

you could change his localcoord to make him bigger.

but i do not recommend it.
    

Re: storing a pal in a variable (1.0 help)

 June 06, 2014, 02:22:51 am View in topic context
 Posted by Ryon  in storing a pal in a variable (1.0 help) (Started by Ryon June 01, 2014, 09:58:01 pm
 Board: M.U.G.E.N Development Help

it is.

so it turns out I got the error while testing within FF3.

but when testing in regular mugen (thru normal boot up) it works fine.

so it was a FF3 related issue.
    

Re: SB1 Goku (Early)

 June 04, 2014, 11:22:58 am View in topic context
 Posted by Ryon  in SB1 Goku (Early) (Started by Ryon June 04, 2014, 03:08:24 am
 Board: Your Releases, Mugen 1.0 +

Thanks for the feedback Alex.
I'll wait till i get more than update.
    

Re: SB1 Goku (Early)

 June 04, 2014, 03:16:54 am View in topic context
 Posted by Ryon  in SB1 Goku (Early) (Started by Ryon June 04, 2014, 03:08:24 am
 Board: Your Releases, Mugen 1.0 +

have you seen how it is in the games?

it could be a tiny thing that explodes into something HUGE like that.

I actually ripped the event from Goku (Early) in game doing it , and its about the same size as i have it compared to goku's size. also in T.I.3 i hate to say this but almost EVERYTHING, has a bigger than the world effect.

thanks for testing Ice.
    

SB1 Goku (Early)

 June 04, 2014, 03:08:24 am View in topic context
 Posted by Ryon  in SB1 Goku (Early) (Started by Ryon June 04, 2014, 03:08:24 am
 Board: Your Releases, Mugen 1.0 +

[Preview]


[Download]
https://onedrive.live.com/?cid=95617500DFB4E9E5&id=95617500DFB4E9E5!393
http://www.mediafire.com/download/jbyapk629h0bxqo/SB1_Goku.rar

[Comment]
Super Butoden 1 Goku

Sprites remastered by Omega
Coding by Ryon

I hope you guys enjoy this character, This is for all those SB fans out there who want to see a good SB character with nice graphics and gameplay.
A lot of you will dislike the commands for some moves and the super commands, but that's how they are.

This is a full release, but also a beta at the same time, any feedback is appreciated as always.
and I apologize for the filesize.
I ripped the earth explosion from Tenka Ichi 3 at 640,480 resolution. and i converted them to minimal color loss.
so... its because of that , the filesize is over 100mb. Normally it would be 5mb.
    

Re: storing a pal in a variable (1.0 help)

 June 03, 2014, 03:23:34 am View in topic context
 Posted by Ryon  in storing a pal in a variable (1.0 help) (Started by Ryon June 01, 2014, 09:58:01 pm
 Board: M.U.G.E.N Development Help

I tired that just now.

it doesnt work.