YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
Ryon is Offline
Contact Ryon:

Ryon

Contributor

Messages by Ryon

    

storing a pal in a variable (1.0 help)

 June 01, 2014, 09:58:01 pm View in topic context
 Posted by Ryon  in storing a pal in a variable (1.0 help) (Started by Ryon June 01, 2014, 09:58:01 pm
 Board: M.U.G.E.N Development Help

Im trying to code kaioken in a fancy way.
by having the character change palette to a red pal, and then back to normal.

so how do i go about storing a pal and restoring it when kaioken is over.
    

Re: Project Catch 'Em All

 May 30, 2014, 03:15:34 am View in topic context
 Posted by Ryon  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Yeah Alexei i'm pretty all over the place at the moment to.

with LIFE, and I use that BOLDly.
    

Re: Shinobi 3 : Forest

 May 20, 2014, 11:45:06 am View in topic context
 Posted by Ryon  in Shinobi 3 : Forest (Started by ELECTR0 May 16, 2014, 11:17:43 pm
 Board: Your Releases, Mugen 1.0 +

question, there was a Shinobi 3 game on Mame?

I thought it was a genesis exclusive?
    

Re: M.U.G.E.N Screenshots V2

 May 13, 2014, 02:15:55 am View in topic context
 Posted by Ryon  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

I can't lie, I really wanted to rip that airplane stage as well.

the damn scaling kills it man. SO HARD TO RIP.
    

Skeleton (Guardian Heroes)

 May 12, 2014, 05:11:25 am View in topic context
 Posted by Ryon  in Skeleton (Guardian Heroes) (Started by Ryon May 12, 2014, 05:11:25 am
 Board: Your Releases, Mugen 1.0 +

Quote
============================
                Skeleton 1.00
                   Read Me
============================
Name : Skeleton
Occupation : Being Dead
Origin : Guardian Heroes
Created By : Ryon
Website : http://www.mugenfreeforall.com/
============================
                      Movelist
============================
             [Standing]
X - Butt
Y - Stab
Z - Launcher
============================
             [Crouching]
X - Slash
Y - Dive Butt
Z - Dive Jab
============================
                  [Air]
X - Butt
Y - Slash
Z - Knockdown Slash
============================
                 [Supers]
Boney Dance - D, F, x
Spinal Tap - D, F, y
Drop It! / Bodies  - D,F, z

Drop It / Bodies, has 2 versions, synced to 2 different music tunes.
By default Drop It will play, But if you want the other.
- open Skeleton.cns (with notepad)
- using ctrl+f to locate "ALTERNATE Z"
- change stateno = 1506 to stateno = 1505
- save.

============================
                [Coming Soon]
Voices and A.I.
Any fixes to errors i get from feedback.
============================
                Special Thanks
============================
Elecbyte
Treasure
Mugen Free For All
You for downloading my character.
    

Re: WWF RAW Royal Rumble Entrance [FONT]

 May 12, 2014, 12:01:56 am View in topic context
 Posted by Ryon  in WWF RAW Royal Rumble Entrance [FONT] (Started by Ryon May 05, 2014, 04:27:58 am
 Board: Your Releases, Mugen 1.0 +

I changed the link.

but i think if you follow the skydrive link in my signature you can get it there?
    

Re: Project Catch 'Em All

 May 09, 2014, 11:28:45 am View in topic context
 Posted by Ryon  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

One question...but why Charizard is not in the release project?
Because Charizard lost the Death Battle to Blastoise.

Looks like Venusaur will be getting the boot too :P

What? But Venusaur was made already? So Charizard will be made at some point in the future.
At the very least, we will have all 3 1st Gen starters, Majority of the sprites Joshr did (that are good and capable of being used) are Generation 1 and 2.

Which to me is heaven because I spent YEARS playing crystal.
    

Re: Street Fighter Zero 4 Lifebar (640x480)

 May 09, 2014, 11:25:41 am View in topic context
 Posted by Ryon  in Street Fighter Zero 4 Lifebar (640x480) (Started by Toxic May 07, 2014, 02:11:09 am
 Board: Edits & Addons 1.0+

It looked like this in 640x480 before I did anything Ryon.

Spoiler, click to toggle visibilty

i miss wrote that.

my point and question is why not just redraw the lifebars into 640,480?
    

Re: Street Fighter Zero 4 Lifebar (640x480)

 May 08, 2014, 03:19:44 am View in topic context
 Posted by Ryon  in Street Fighter Zero 4 Lifebar (640x480) (Started by Toxic May 07, 2014, 02:11:09 am
 Board: Edits & Addons 1.0+

I don't understand why you could code them as 640,480.

when they look like 320,240 sized lifebars?
    

Re: Standard Portraits

 May 06, 2014, 11:25:13 am View in topic context
 Posted by Ryon  in Standard Portraits (Started by mAdLaX April 16, 2014, 09:04:42 am
 Board: Edits & Add-ons

im happy to see someone releases STANDARD portraits.
I do like all the cool fancy templated ones for the screenpacks.

But for a guy like me who loves to use standard mugen stuff, This is like heaven.
    

Re: WWF RAW Royal Rumble Entrance [FONT]

 May 06, 2014, 03:32:46 am View in topic context
 Posted by Ryon  in WWF RAW Royal Rumble Entrance [FONT] (Started by Ryon May 05, 2014, 04:27:58 am
 Board: Your Releases, Mugen 1.0 +

what does that mean???
    

WWF RAW Royal Rumble Entrance [FONT]

 May 05, 2014, 04:27:58 am View in topic context
 Posted by Ryon  in WWF RAW Royal Rumble Entrance [FONT] (Started by Ryon May 05, 2014, 04:27:58 am
 Board: Your Releases, Mugen 1.0 +

    

Re: SF Blanka Stage - Brazil (Remix) [MUGEN 1.0]

 May 05, 2014, 04:24:53 am View in topic context
 Posted by Ryon  in Street Fighter Remix Stages by JeDDyD [1.0] - GUILE STAGE ADDED MAY 7TH 2014 (Started by JeDDyD May 05, 2014, 04:01:29 am
 Board: Your Releases, Mugen 1.0 +

its alot of mix and match going on there.

the overall design looks great though, I think you should alter the colors a bit to make the color schemes blend in more.

Great stage though!
    

Re: Castlevania Lifebars concept

 May 04, 2014, 08:31:11 pm View in topic context
 Posted by Ryon  in Castlevania Lifebars concept (Started by City_Hunter April 30, 2014, 12:46:32 am
 Board: Idea Engineering

Really like how this is turning out. Very cool idea and great design. I hope it gets brought to life. I'll definitely grab them up.

are you refering to his final design or my high res version???
    

Re: Project Catch 'Em All

 May 04, 2014, 08:30:07 pm View in topic context
 Posted by Ryon  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

i think you should make a helper spawn inplace of the pkmn, and have it jump back.

make sure the helper's type is player, as much as its deprecated i think its nessesary to work for this.
    

Re: Project Catch 'Em All

 May 04, 2014, 04:09:38 pm View in topic context
 Posted by Ryon  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

yyeeeeaaaahhhhh, i'll just leave it as Project Catch 'Em All.

lol not to confuse consumers.
    

Re: Castlevania Lifebars concept

 May 04, 2014, 06:20:34 am View in topic context
 Posted by Ryon  in Castlevania Lifebars concept (Started by City_Hunter April 30, 2014, 12:46:32 am
 Board: Idea Engineering

Sorry I have this horrible problem where I redraw low res lifebars into High Res.

I don't know If I can code them, Im sorta on break at this moment, inbetween works really.

You should ask someone else.
    

Re: Project Catch 'Em All

 May 03, 2014, 03:28:59 pm View in topic context
 Posted by Ryon  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

why not use the old fashion

Code:
trigger1 = pos y > 0 && vel y > 0

also you should contact me on skype. ryon_persaud
    

Re: Young Goku

 April 30, 2014, 11:38:10 pm View in topic context
 Posted by Ryon  in Young Goku (Started by Ryon April 30, 2014, 04:29:13 am
 Board: Your Releases, Mugen 1.0 +

1. The infinite is possible... maybe cause when i made him years ago, that it was also intentional, but i left it.
2. interesting, will look into.
3. ok will fix.
4. It is a high priority, but i will disable lifebars to get around layering issues.
5. I have that fill because without it you couldnt get enough guage to do any of oozaru's specials. but i can lessen it. or.. limit the transformation 1 per match or round.
6. Woops. lol.

Off Topic answer - Yeah I tried to change it and it didnt work, so technically i do not have a avatar at this moment.
    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 April 30, 2014, 11:34:59 pm View in topic context
 Posted by Ryon  in MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode (Started by [ƒıЯ£-ŁØřĐ] March 07, 2014, 09:11:18 am
 Board: Your Releases, Mugen 1.0 +