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Ryon

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Messages by Ryon

    

Re: Young Goku

 April 30, 2014, 11:21:21 am View in topic context
 Posted by Ryon  in Young Goku (Started by Ryon April 30, 2014, 04:29:13 am
 Board: Your Releases, Mugen 1.0 +

he's only 3 buttons.

but if you can keep the enemy high in the air. you can press x, y , x ,y ,x ,y over and over to do a "Air combo" of sorts

thanks guys.
    

Re: Draconis Cabin by Vegaz

 April 30, 2014, 11:17:26 am View in topic context
 Posted by Ryon  in Draconis Cabin by Vegaz (Started by Vegaz_Parrelli April 18, 2014, 02:52:39 am
 Board: Your Releases, older Mugen

i think he means.

if you use the 1.1 def in winmugen, (like always) winmugen will ignore the code that looks legit but does nothing (i.e zoomin, zoomout).
and because of the way zooming works in 1.1, he had to make the bounds lower than the default none zooming stage.
    

Re: Kid Goku (Public Release)

 April 30, 2014, 04:30:19 am View in topic context
 Posted by Ryon  in Kid Goku (Public Release) (Started by Ryon May 26, 2008, 04:32:39 pm
 Board: Your Releases, older Mugen

    

Young Goku

 April 30, 2014, 04:29:13 am View in topic context
 Posted by Ryon  in Young Goku (Started by Ryon April 30, 2014, 04:29:13 am
 Board: Your Releases, Mugen 1.0 +

[Preview]


[Download]
https://onedrive.live.com/#cid=95617500DFB4E9E5&id=95617500DFB4E9E5!392

[Comments]
Young Goku 2.0
Made by Ryon
For Mugen 1.0

Thank you for downloading my character.
Young Goku is a remade version of my kid Goku from 6 years ago.

I felt he was in need for a update.

Please tell me what you think.

Kamehameha (A) is chargeable, Hold for longer effect.
Power Pole Extend (B) is great for crowd control.
Oozaru (C) can only be done with lv.3 guage.
Penetrate (C in air)  is so much better now.

There is a error when he loses as oozaru, I can't figure out how to fix it. But its not game breaking. does give a good "lol"
    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 April 27, 2014, 07:09:20 am View in topic context
 Posted by Ryon  in MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode (Started by [ƒıЯ£-ŁØřĐ] March 07, 2014, 09:11:18 am
 Board: Your Releases, Mugen 1.0 +

So I played this and.

Im very disappointed with the screen resolution, its such a strange one.

the characters look huge.
all the fantastic looking super moves i can almost not see because the characters are ususally off the stage when it happens.

my only problem is, Please fix the screen resolution and camera.
    

Re: M.U.G.E.N Screenshots V2

 April 22, 2014, 11:35:59 am View in topic context
 Posted by Ryon  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

    

Re: Crash Bandicoot From Crash of the Titans

 April 22, 2014, 01:38:49 am View in topic context
 Posted by Ryon  in Crash Bandicoot From Crash of the Titans (Started by Lows90 April 18, 2014, 07:22:56 pm
 Board: Your Releases, older Mugen

    

A mugen Sensei is required! (Super armor coding help)

 April 12, 2014, 03:03:32 am View in topic context
 Posted by Ryon  in A mugen Sensei is required! (Super armor coding help) (Started by Ryon April 12, 2014, 03:03:32 am
 Board: M.U.G.E.N Development Help

I've taught many people, but there are still alot of things I do not know.

I want someone I can go to for help.
even if not for alot of things.

I need someone to help me and go thru a super armor code with me, for my Kid Goku's Oozaru Mode, I've tried all the copy paste codes and they all either don't work (the helper appears but player and helper is nothitby) or constant and works.

I really need to learn this, PLEASE any one who can help me in a 1 on 1 tutor session I'll greatly appreciate it.

my skype is ryon_persaud
    

Re: Super Armor

 March 24, 2014, 02:20:47 am View in topic context
 Posted by Ryon  in Super Armor (Started by Ryon March 15, 2014, 11:22:10 pm
 Board: M.U.G.E.N Development Help

So I listened to G.o.D and copied the codes from SuperMystery's Kid Goku.
The problem im having it, my super armor doesnt work.
It appears but it doesnt take the hit and reset.

This is the code I have.
Spoiler, click to toggle visibilty

In mugen it DOES appear, because it displays over the character and I can press ctrl+d, i can read the info on it in debug.
but it wont take the hit.

instead oozaru goku gets hit and turns into kid goku then back into oozaru (because of variables keeping him in it)
    

Re: Super Armor

 March 20, 2014, 03:24:38 am View in topic context
 Posted by Ryon  in Super Armor (Started by Ryon March 15, 2014, 11:22:10 pm
 Board: M.U.G.E.N Development Help

ok but what should 7890 look like? (and i know you mean 7890 as a example number)
    

Re: MvC Debuts - SAGAT (Tech Demo)

 March 17, 2014, 10:15:18 pm View in topic context
 Posted by Ryon  in MvC Debuts - SAGAT (Tech Demo) (Started by ShinZankuro March 17, 2014, 08:17:38 pm
 Board: Your Releases, Mugen 1.0 +

my only complaint from just the screenshots is that, you arent using MVC super backgrounds.

those are from one of the other Versus series. not Marvel Vs. Capcom.
    

Super Armor

 March 15, 2014, 11:22:10 pm View in topic context
 Posted by Ryon  in Super Armor (Started by Ryon March 15, 2014, 11:22:10 pm
 Board: M.U.G.E.N Development Help

I redoing my Kid Goku.

and this time Im making his Oozaru playable not just a super.

So my issue now is. I want him to have super armor only while in oozaru.

the current code that i have which I got from the internets, it works, but then the 2nd time I did the transformation.
1 hit and he turns back into normal goku.

so i wanna scrap that and literally code super armor from scratch.
I'd love for someone to (hold my hand along the way) guide me into coding super armor, properly.
for a single/set of move, not perpetual.
    

Re: Helper as a "partner" coding.

 February 28, 2014, 04:31:29 am View in topic context
 Posted by Ryon  in Helper as a "partner" coding. (Started by Ryon February 19, 2014, 04:16:26 am
 Board: M.U.G.E.N Development Help

so everything from movement, to attacks, to get hurts.

its all me then, right?

and as Electro said, I should have a his "AI" in his stance state?
    

Re: Helper as a "partner" coding.

 February 19, 2014, 11:55:14 pm View in topic context
 Posted by Ryon  in Helper as a "partner" coding. (Started by Ryon February 19, 2014, 04:16:26 am
 Board: M.U.G.E.N Development Help

my only question is where do all of the change states go? in his stand??

also.

ladder? he has 2 moves LOL
    

Helper as a "partner" coding.

 February 19, 2014, 04:16:26 am View in topic context
 Posted by Ryon  in Helper as a "partner" coding. (Started by Ryon February 19, 2014, 04:16:26 am
 Board: M.U.G.E.N Development Help

Hi all, I'm pretty experienced as a coder but i've never done anything like this before.

basically im making a character that has a copy of himself  on screen with him at the same time. so its my character and a helper (thats also him) on  screen at the same time.

the issue im having is, how do i go about coding the helper to attack and change state?

or rather.... yeah ... how do i code AI for a helper, since the helper is a copy of p1.
    

Re: Shedinja for Project Catch 'Em All

 February 15, 2014, 02:55:59 am View in topic context
 Posted by Ryon  in Shedinja for Project Catch 'Em All (Started by GarchompMatt February 14, 2014, 03:55:29 pm
 Board: Your Releases, Mugen 1.0 +

awesome addition! thanks!
    

Re: Fatal fury 3 Terry stage by Caddie released

 February 04, 2014, 11:59:11 am View in topic context
 Posted by Ryon  in Fatal fury 3 Terry stage by Caddie released (Started by Caddie February 02, 2014, 03:41:53 am
 Board: Your Releases, Mugen 1.0 +

*Flips over computer*

EVERYTHING IS LIES!!!!

*runs off crying*
    

Re: Link sprite project of sorts

 February 04, 2014, 11:49:00 am View in topic context
 Posted by Ryon  in Link sprite project of sorts (Started by SuperGohanSunderland December 26, 2013, 05:40:11 am
 Board: Sprite Projects

I havent read all of these posts but I don't know if someone has mentioned this yet.

Link is left handed.

Yet he is holding his sword in the right?
I know about when you jump over the enemy your sprites flip.

but since p1 is standard to code.

you should make it in his left hand.
    

Re: Byakki (Updated 1/26/2014)

 January 29, 2014, 11:13:22 pm View in topic context
 Posted by Ryon  in Byakki (Updated 1/26/2014) (Started by Ryon January 12, 2008, 05:59:41 am
 Board: Your Releases, Mugen 1.0 +

Running wild I havent seen you in YEARS!

but dude you got the wrong game. He is from Sengoku 3.

which is a Neo Geo arcade/home game.

Not Guilty Gear.
    

Re: Byakki (Updated 1/26/2014)

 January 27, 2014, 05:00:26 am View in topic context
 Posted by Ryon  in Byakki (Updated 1/26/2014) (Started by Ryon January 12, 2008, 05:59:41 am
 Board: Your Releases, Mugen 1.0 +

UPDATED! Check first post!

+ Added better voice for him. (Could not rip the sound from the game, due to hitsounds and enemy grunts interrupting it)
+ Added missing animation / attacks / hitsparks.
+ Fixed combos, look more smooth now.
+ Added A.I (Yes I actually coded A.I. Thanks Seravy.)
--> He has 4 combos, 1 of them is his "boss" combo from the game.
+ Added Missing Ninjutsu (Summon)
+ 6 New Pals by Zombie Brock, thank you brother.
+ 1 Original Super which is made to be mugen friendly since the original way was unconventional for fighting game standards.