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ShinZankuro

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Messages by ShinZankuro

    

Re: ShinZankuro's Artworks:

 May 03, 2019, 02:04:03 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Thanks for the feedback! Updated her with some fixes on her hands ^^

    

Re: ShinZankuro's Artworks:

 May 03, 2019, 12:55:55 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

MCU's "Mantis" in the classic MvsC2 artstyle:

    

Re: ShinZankuro's Artworks:

 April 30, 2019, 09:52:20 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics



Unmasked Iron Man in MvC2 style.
    

Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project

 April 27, 2019, 11:02:26 pm View in topic context
 Posted by ShinZankuro  in Marvel vs Capcom Extreme (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

WOW, that's actually very well made effect for the hyper combo background!

I"m now curious to see how the Hyper Combo Finish FX will looks like XD

EDIT: My little suggestion would be to speed up a bit the hyper combo bg animation and add few things like rocks flying.

Also, a small nitpicking would be adding afterimages on the hypercombos. Would be a nice throwback to the classic cps2 games :D
    

Re: VS. STYLE DEBUTS PROUDLY PRESENTS: THE INCREDIBLE HULK!

 April 26, 2019, 05:47:37 am View in topic context
 Posted by ShinZankuro  in VS. STYLE DEBUTS PROUDLY PRESENTS: THE INCREDIBLE HULK! (Started by ShinZankuro April 21, 2019, 07:41:21 am
 Board: Your Releases, 1.0+

Thanks for the video Gui! :D

I updated Hulk. Now when the enemy is hit by initial startup of Gamma Crush, the enemy will stay knocked down until the meteor hits them.

(Did a quick check if the classic mvc games have that thing too, just for guarantee XD)

Also a quick small visual addition on Gamma Crush final moment, which I never understand why Capcom didn't added it before lol

Download in first post!
    

Re: VS. STYLE DEBUTS PROUDLY PRESENTS: THE INCREDIBLE HULK!

 April 22, 2019, 12:35:25 am View in topic context
 Posted by ShinZankuro  in VS. STYLE DEBUTS PROUDLY PRESENTS: THE INCREDIBLE HULK! (Started by ShinZankuro April 21, 2019, 07:41:21 am
 Board: Your Releases, 1.0+

Oh, that's true... I will make sure to make the enemy to stay knocked until the meteor hit them! Thanks for the feedback i'll look deeply on that :D
    

Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)

 April 21, 2019, 07:44:54 am View in topic context
 Posted by ShinZankuro  in "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

Hulk smashes into VS Style Debuts party!

Check the first post ;)
    

VS. STYLE DEBUTS PROUDLY PRESENTS: THE INCREDIBLE HULK!

 April 21, 2019, 07:41:21 am View in topic context
 Posted by ShinZankuro  in VS. STYLE DEBUTS PROUDLY PRESENTS: THE INCREDIBLE HULK! (Started by ShinZankuro April 21, 2019, 07:41:21 am
 Board: Your Releases, 1.0+

Avengers Endgame is coming. And for celebrating that, I wanted to bring to you guys the very first hero from the Marvel Comics(The real first character from Marvel which I've coded and morphed by myself) to be made into the already well known Custom-VS-Styled coding template which has the goal of bringing the best from the past in mugen into the new age of VS Styled characters :)



THE INCREDIBLE HULK!!!

DOWNLOAD? LET'S ROCK!!!! DOWNLOAD!!!



I really, REALLY, hope you guys like that character. And please don't hesitate to bring your suggestions and feedbacks if you guys finds any type of bug or gamebreaking. Should give a small warning, and this for the first time being do:


VS. Style Debuts coded characters are not exactly searching for ACCURACY, but more like a experimental original rearrangement system for old VS. Crossover characters and non-VS Style characters, into a kinda "universal" style. Not only because I want to share my experiments with you guys, but also because there's a small chance of turning my project, which started as a simple universal template, into a full game inspired by Beximus' Capcom Universe, but in a X-Men COTA fashion(1 VS. 1, with VS based system). So, after a long time studing in mugen content, i'm considering the fullgame idea ^^


Spoiler: Readme, Credits and Movelist! (click to see content)
    

Re: Specific normal attacks which only works in Super Jumps

 April 20, 2019, 01:07:11 am View in topic context
 Posted by ShinZankuro  in Specific normal attacks which only works in Super Jumps (Started by ShinZankuro April 19, 2019, 10:23:29 pm
 Board: M.U.G.E.N Development Help

Hmm, gonna try that method. I'm not much familiar with using variables.. But I'm gonna see that
    

Re: Specific normal attacks which only works in Super Jumps

 April 19, 2019, 11:04:56 pm View in topic context
 Posted by ShinZankuro  in Specific normal attacks which only works in Super Jumps (Started by ShinZankuro April 19, 2019, 10:23:29 pm
 Board: M.U.G.E.N Development Help

Hmm, gonna try that... Thanks man ^^
    

Specific normal attacks which only works in Super Jumps

 April 19, 2019, 10:23:29 pm View in topic context
 Posted by ShinZankuro  in Specific normal attacks which only works in Super Jumps (Started by ShinZankuro April 19, 2019, 10:23:29 pm
 Board: M.U.G.E.N Development Help

Guys I need some help... A certain character have two types of attacks, one when he does a normal jump and other type during super jumps.

How can I make the character detect the super jump coding and then using the specific normals? (It's the Beximus based super jump)

EDIT: Forgot to say, i've tried to make the cmd command "Anim = [X,Y]" and "Pos y". But it doens't seems to work. Thanks in advance!
    

Re: MARVEL VS CAPCOM 1 - Another heroes project

 April 16, 2019, 09:19:07 am View in topic context
 Posted by ShinZankuro  in MARVEL VS CAPCOM 1 - Another heroes project (Started by Mazemerald. April 09, 2019, 02:05:16 am
 Board: Projects

I honestly suggest of drawing the half faces in traditional art and morphing the art into sprites instead of editing existing faces. Some of these looks really off.

Especially some of the Marvel characters like Psylocke [Just by the look of the ear you can notice some problems, if you compare with the existent characters]
    

Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project

 April 16, 2019, 01:19:31 am View in topic context
 Posted by ShinZankuro  in Marvel vs Capcom Extreme (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

I suggest making a revival of the old MvC1/XvsSF stages, but following the pattern from MvCI. A fusion of worlds.

Examples?

Apocalypse of Shadow: Apocalypse stage from MSHvsSF + Thailand Vega/Dictator stage from SSF2.
Wily Castle on Lavteria: Wily HQ stage + the Submarine from Dr Doom stage
Savage Demon Land: Wolverine stage from COTA + Gokuentou island[Gouki stage] from Zero 2/3
Eurasian Daily Bugle: Rockman X6 "Eurasia" Station + Daily Bugle from MvC1
Onslaught at Raccoon City: The Onslaught's stage from MvC1 + elements from BioHazard games.
    

Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)

 April 15, 2019, 08:04:08 pm View in topic context
 Posted by ShinZankuro  in "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

Dude, why do not you use the new hulk sprites? Those based on umvc3
It's just a suggestion. These sprites of the old hulk teacher, kind of passed the expiration date.
Please do not be angry. It's just a suggestion.

I'm a fan of the old cps2 counterparts from MvC1. It fits better with the other Capcom Alpha/Darkstalkers/X-Men sprites :)
    

Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)

 April 15, 2019, 09:10:00 am View in topic context
 Posted by ShinZankuro  in "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

Just a small info about Hulk.

He's going to be a mix of MvC1(Especifically) and some few elements from MvCI.

That means, he have the Avalanche Leap, the Wall Jump move.

Actually it's fun as hell to imagine a MvC1 based Hulk with a Wall Jump move XD

----------

Mech-Gouki will be powerful, but not like a boss character. I want to give him some special treatment, at point of looking like a hidden character from old MvC games instead of being a unselectable boss.

    

Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)

 April 15, 2019, 09:04:33 am View in topic context
 Posted by ShinZankuro  in "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

This is going to be a LOT of work.. But since Endgame is coming, time to bring some Marvel heroes no?



.... And a certain Mech-Demon-Dude

Spoiler, click to toggle visibilty
    

Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project

 April 15, 2019, 05:56:32 am View in topic context
 Posted by ShinZankuro  in Marvel vs Capcom Extreme (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

Looks awesome!

But I don't think characters needs new special effects for their well known special moves, especially projectiles.

I mean, MvC2 has a lot of newer 3d-ish effects but characters remained with the original projectiles and visual effects from their old cps2 counterparts[Which also change the palettes based on what color the character is using, if is color 1 or 2]. Just a nitpicking suggestion xD
    

Re: ShinZankuro's Artworks:

 April 14, 2019, 09:44:44 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Thanks man! Although I'm not satisfied yet with that... I need to practique more to reach the MvC1 style of portraits. This will be a real help for my future works ^^
    

Re: M.U.G.E.N Screenshots V3

 April 14, 2019, 08:56:07 am View in topic context
 Posted by ShinZankuro  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

LET'S ROCK



    

Re: ShinZankuro's Artworks:

 April 14, 2019, 06:20:58 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Kia, from the Esperanto horror movie "Incubus" + Darkstalkers touch lol