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Zambaku

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Messages by Zambaku

    

NES Pro Wrestling sprite sheets?

 July 16, 2014, 10:13:55 pm View in topic context
avatar  Posted by Zambaku  in NES Pro Wrestling sprite sheets? (Started by Zambaku July 16, 2014, 10:13:55 pm
 Board: Development Resources

Does anybody happen too have the sprite sheets for the wrestlers from the NES game Pro Wrestling or know where I can get them, I haven't been able too find them anywhere. Thanks in advance.
    

Re: Projectile not hitting

 July 13, 2014, 11:01:51 pm View in topic context
avatar  Posted by Zambaku  in Projectile not hitting (Started by Zambaku July 13, 2014, 10:17:13 pm
 Board: M.U.G.E.N Development Help

Ahh, thanks guys. It works perfectly now =)
    

Re: Projectile not hitting

 July 13, 2014, 10:37:49 pm View in topic context
avatar  Posted by Zambaku  in Projectile not hitting (Started by Zambaku July 13, 2014, 10:17:13 pm
 Board: M.U.G.E.N Development Help

Yeah, it has a hitbox.
    

Re: Donkey Kong

 July 13, 2014, 10:20:10 pm View in topic context
avatar  Posted by Zambaku  in Donkey Kong (Started by Zambaku July 13, 2014, 06:31:44 pm
 Board: Your Releases, Mugen 1.0 +

Hm, odd. It works for me, do I need too include something else besides the files in the character map? Sorry for the inconvenience...
    

Projectile not hitting

 July 13, 2014, 10:17:13 pm View in topic context
avatar  Posted by Zambaku  in Projectile not hitting (Started by Zambaku July 13, 2014, 10:17:13 pm
 Board: M.U.G.E.N Development Help

I'm having a little trouble with my projectile. It shoots just fine, but it dosn't hit the other player, it just passes by. What have I missed?
Also, can I limit it so the player can't fire another projectile while the old one is still on the screen?

Many thanks in advance.


Projectile code:
Spoiler, click to toggle visibilty
    

Donkey Kong

 July 13, 2014, 06:31:44 pm View in topic context
avatar  Posted by Zambaku  in Donkey Kong (Started by Zambaku July 13, 2014, 06:31:44 pm
 Board: Your Releases, Mugen 1.0 +

I'd like to give you my first character: Donkey Kong. Personaly I find him quite fun too play. And I think I've gotten rid of all the bugs. He uses Kung Fu Man as a template and has the same combos. I hope you will enjoy him and if you find any bugs I'll do what I can to fix them.



https://www.sendspace.com/file/geu2ug
    

Re: Play sound during intro?

 July 13, 2014, 06:18:45 pm View in topic context
avatar  Posted by Zambaku  in Play sound during intro? (Started by Zambaku July 13, 2014, 05:25:31 pm
 Board: M.U.G.E.N Development Help

Ahh, thank you, it's working now =)
    

Play sound during intro?

 July 13, 2014, 05:25:31 pm View in topic context
avatar  Posted by Zambaku  in Play sound during intro? (Started by Zambaku July 13, 2014, 05:25:31 pm
 Board: M.U.G.E.N Development Help

I'm almost done with my first character, the only missing part is having a sound playing during the intro. What would be the appropriate code? I'm guessing hitsound or guardsound won't work?



Intro code:
Spoiler, click to toggle visibilty



Many thanks in advance.
    

Lifebar request

 August 25, 2011, 07:22:27 pm View in topic context
avatar  Posted by Zambaku  in Lifebar request (Started by Zambaku August 25, 2011, 07:22:27 pm
 Board: Requests

I'd like someone to make a lifebar based on the old windows progress bar. I made a mock-up with the correct sprites and they are up for grabs. I'd just really like too see something like this  ;D

    

Guides on making lifebars?

 August 23, 2011, 07:12:50 pm View in topic context
avatar  Posted by Zambaku  in Guides on making lifebars? (Started by Zambaku August 23, 2011, 07:12:50 pm
 Board: M.U.G.E.N Development Help

I did a search and could not find any guides on making lifebars, if anybody knows a nice guide/tutorial a link for that would be great.
    

Re: Questions on adding character slots.

 August 23, 2011, 07:10:04 pm View in topic context
avatar  Posted by Zambaku  in Questions on adding character slots. (Started by Zambaku August 22, 2011, 08:46:57 pm
 Board: M.U.G.E.N Configuration Help

Cheers, mate. It worked! ;D
    

Questions on adding character slots.

 August 22, 2011, 08:46:57 pm View in topic context
avatar  Posted by Zambaku  in Questions on adding character slots. (Started by Zambaku August 22, 2011, 08:46:57 pm
 Board: M.U.G.E.N Configuration Help

I'm experimenting with adding more character slots. And everything is going well, except for 2 things:
1: The portraits doesn't shrink with the cells.
2: The cursor also dosn't shrink to fit the cells.

What in the system.def do I need to edit in order to fix these issues?
    

Re: ninja val vultures 2009 November 22 updated

 November 23, 2009, 05:36:01 pm View in topic context
avatar  Posted by Zambaku  in ninja val vultures 2009 Dec 03 updated new portrait added (Started by kakkoii superhero May 07, 2009, 06:13:58 am
 Board: Your Releases, older Mugen

Very nice!
    

New look for the main menu

 September 24, 2009, 12:33:50 pm View in topic context
avatar  Posted by Zambaku  in New look for the main menu (Started by Zambaku September 24, 2009, 12:33:50 pm
 Board: M.U.G.E.N Development Help

I hope I'm asking in the right place. I'm very happy with my character selection screen, though I wish I could have a different main menu, and I was wondering, is it possible to download a screenpack and just use to main menu from it so I get to keep my own character selection screen?
    

Re: Controller problems - RESOLVED

 September 23, 2009, 10:18:46 pm View in topic context
avatar  Posted by Zambaku  in Controller problems (Started by Zambaku September 23, 2009, 06:49:16 pm
 Board: M.U.G.E.N Configuration Help

Hm, I've fixed the options, no problem there =)
However, player 2's controller stops responding when it's time to pick a character =/

Edit:
Humm, for no reason at all P2's controller started working, I tested pulling it out and putting it back in, still worked. Rebooted and it still works...How odd....Ah well, I don't care how it works as long as it does =D
    

Controller problems

 September 23, 2009, 06:49:16 pm View in topic context
avatar  Posted by Zambaku  in Controller problems (Started by Zambaku September 23, 2009, 06:49:16 pm
 Board: M.U.G.E.N Configuration Help

I've been playing Mugen and alot of other games with a 360 controller which works like a dream. Before I got the 360 controller I used a PS2 controller, and ocassionaly a ps3 controller. Now I have a friend that's coming for a visit and I was planning on that we could play together, so I dusted off my old ps2 controller, hooked it up to the usb wire and plugged it in, the "ding" sound came as it always does when I stuff the usb port =) The red light came on and I figured it was good to go. How wrong I was, the controller ain't responding at all! I tried both ports and no improvement...Same with the PS3 controller. So I figured I'd test it out on an emulator to see if it was Mugen that hated the playstation brand, and I got the same problem there, no responce! Have anyone else had any problems with playstation controllers that aren't responding? Is there a way to get them active? I tried downloading and testing a few drivers for the ps3 to no avail =/

I'm using Vista 32


Edit: I managed to fix the issue, now both controllers work perfectly, both the 360 and the ps2^^
Now, the only question is, how do I use both of them at the same time in Mugen? One for P1 and the other for P2?
    

Re: My Ryu character - He's special =D

 September 23, 2009, 10:16:38 am View in topic context
avatar  Posted by Zambaku  in My Ryu character - He's special =D (Started by Zambaku August 18, 2009, 09:09:55 pm
 Board: Resource Releases

So what's happening, anyone taken him under his wing?=)
    

Ripping sprites from flash games?

 August 22, 2009, 11:46:48 am View in topic context
avatar  Posted by Zambaku  in Ripping sprites from flash games? (Started by Zambaku August 22, 2009, 11:46:48 am
 Board: M.U.G.E.N Discussion

If I want to rip some characters from a flash game, how do I do that? Is there some program to make it easier or do I have to take screenshots manually?
    

Re: My Ryu character - He's special =D

 August 19, 2009, 06:05:08 pm View in topic context
avatar  Posted by Zambaku  in My Ryu character - He's special =D (Started by Zambaku August 18, 2009, 09:09:55 pm
 Board: Resource Releases

    

My Ryu character - He's special =D

 August 18, 2009, 09:09:55 pm View in topic context
avatar  Posted by Zambaku  in My Ryu character - He's special =D (Started by Zambaku August 18, 2009, 09:09:55 pm
 Board: Resource Releases

Hey, I just finished editing some sprites of Ryu from Street Fighter II, and I'm very very pleased with him. ;D
I came up with some custom moves that I think is pure genius, but most people will most likely think they'r childish, or just half-decent, but that's okay. Everyone's entitled to an opinion =)

What edits have I done?
Well, I did some frankenspriting, and inserted Dhalsim's arms so now Ryu's got rubber arms  ;P
I also made use of Dhalsim's fireball and Firebreath and gave Ryu the ability to fart fire, and do a standing slide kick with his kicking foot being on fire ^^

And I changed his Hadouken so now he does a puke-hadouken - He starts off normally, then gets a stomach cramp, opens his mouth and ejects his hadouken ball.

 The rest are just some custom moves with the standard sprites.

Here are two screenshots:
Rubber Arm punch 1
http://i308.photobucket.com/albums/kk355/Zambaku/rubberarm.png


Fire....breath?
http://i308.photobucket.com/albums/kk355/Zambaku/yogafire.png


Now, I suck at coding and would be very happy if this character came to life with a decent, none-overpowered A.I =)

So, give him a good home and be nice to him =3
And don't forget to share him  ;)

SHEET LOCATION:
http://i308.photobucket.com/albums/kk355/Zambaku/RubberRyusSpecialAttacks.png