Posted by Bannana
in Issues with scaling and positioning (Started by Bannana January 24, 2013, 06:18:11 amBoard: M.U.G.E.N Development Help
type = modifyexplodThis trigger fixes the scaling issue (it's just just like trigger = 1 I assume)(and I was about to make a video showing the issue too, so that saves me time).
triggerall = teamside = 1
TriggerAll = Roundstate >= 0
Trigger1 = Var(47) >= 0
trigger1 = time%1 = 0 <<<<<<<<<, try adding this to it. It should make mugen check it every tic of the game if it doesnt automatically.
I tried something similar earlier with gametime, but I probably messed up the ticks for it to check.
As for Pos, adding the PosType didn't change positioning based on the formula, but I don't want to assume that pos can't calculate formulas at all just yet.









