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Bannana

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Messages by Bannana

    

Return value of p2's var?

 January 17, 2013, 08:23:15 am View in topic context
 Posted by Bannana  in Return value of p2's var? (Started by Bannana January 17, 2013, 08:23:15 am
 Board: M.U.G.E.N Development Help

So the basic idea is that p1 goes out to grab p2 and enters a intermediate state where depending on the difference between their variables there's a greater chance the move will succeed and ignore the opponent's attempts to break it.

I'm not too confident it'll actually work (maybe "enemy,var," but I'm not too sure and this kind of thing not explicitly referenced at all in the docs), but it would be much easier for me to code my system if it was at all possible.

Thanks in advance.
    

Re: 23 stages hosted by Cosumo

 January 17, 2013, 07:53:52 am View in topic context
 Posted by Bannana  in 23 stages hosted by Cosumo (Started by G.Ryu January 16, 2013, 08:24:00 pm
 Board: Your Releases, older Mugen

    

Re: Problem with making palette's in fighter factory

 January 15, 2013, 07:43:46 pm View in topic context
 Posted by Bannana  in Problem with making palette's in fighter factory  (Started by emaster January 15, 2013, 05:10:56 pm
 Board: M.U.G.E.N Development Help

Redownload your FF classic client, because if that's happening it's most likely corrupted.
    

Re: Strategy Guide for Captain Falcon by Kamekaze

 January 15, 2013, 02:51:24 am View in topic context
 Posted by Bannana  in Strategy Guide for Captain Falcon by Kamekaze (Started by Xan December 02, 2012, 07:35:10 am
 Board: M.U.G.E.N Discussion

Falcon Overdrive is just clockwise

Spoiler: CMD code (click to see content)

And even though my Captain Falcon is outdated, I'm pretty sure it didn't change at all
    

Re: MS paint Action Fullgame idea now W.I.P

 January 14, 2013, 11:48:58 pm View in topic context
 Posted by Bannana  in MS paint Action Fullgame idea now W.I.P (Started by DuckSS Farm January 12, 2013, 07:48:48 pm
 Board: Idea Engineering

Nope, still looks like Franko to me

except with a hat
    

Re: Drskovic Narcobos From IX-1 Club Parody for MS-Paint Mugen

 January 14, 2013, 07:35:15 pm View in topic context
 Posted by Bannana  in Drskovic Narcobos From IX-1 Club Parody for MS-Paint Mugen (Started by DuckSS Farm January 13, 2013, 08:36:07 pm
 Board: Your Releases, older Mugen

yeah I know about CLSN editing,but anyway the next version is gonna be good than all,and also I had a problem with fighter factory,sometimes intrface goes crazy,anyway thanks
which version of FF are you using? I've never seen the interface go crazy except for rare moments on the first build.
    

Re: MS paint Action Fullgame idea now W.I.P

 January 13, 2013, 10:07:07 pm View in topic context
 Posted by Bannana  in MS paint Action Fullgame idea now W.I.P (Started by DuckSS Farm January 12, 2013, 07:48:48 pm
 Board: Idea Engineering

    

Re: Buriki One system

 January 13, 2013, 01:42:46 am View in topic context
 Posted by Bannana  in Buriki One system (Started by Bannana January 02, 2013, 07:08:43 am
 Board: Projects

Not sure how many people actually read this thread, but bumping with updates anyway.

The bars are about 90% done, with everything except the filler animation and maybe a few little details. I have both the red and blue bars, but for now I'm just posting the red bars as examples.

The Balance Bar (the arrow in the center is technically separate from the bar, but for now it's all together)


The Grapple Gauge


All that really needs to be done is the filler animation, which I'll try to do, but I'm terrible at this stuff so don't hold your breath on it being done soon.
The grapple gauge has two flashing words, "Offense" and "Defense" at where the large black rectangle is. I'm hoping to be able to carry it over, so I'll be adding those as well.

I'm hoping to have these done and begin coding the bars by Late January to Early February if all goes well, and then the coding on Gai begins.
    

Re: CvS Moku Pac-Man demo Beta

 January 12, 2013, 10:44:45 pm View in topic context
 Posted by Bannana  in CvS Moku Pac-Man demo Beta (Started by chuchoryu January 12, 2013, 04:20:34 am
 Board: Your Releases, older Mugen

It's not like they are going to remain betas, eventually they will get finished. In case they don't, at least there is the collection of betas instead of nothing at all or only 1 character that only a few would enjoy.
As someone who once started making 4 characters at a time, I would like to tell you that isn't necessarily a smart thing.
The problem isn't that he isn't getting characters out, it's that each character isn't getting the dedication it takes to make a well polished character at a decent pace. If you're working on 4 characters, your time is split between 4 characters. Will they be terrible characters? No, if the creator is competent they can make all of them excellent characters, but it will take much longer for a complete version to be released.

If you want a bunch of betas with missing sprites and half-written code in your roster, well that's your choice and I'm not going to think any less of you, but you're going to be waiting a long time for the final versions so you can actually enjoy the characters.
    

Re: Mugen

 January 12, 2013, 09:53:13 am View in topic context
 Posted by Bannana  in Mugen (Started by GrayIce January 12, 2013, 09:38:06 am
 Board: M.U.G.E.N Discussion

The classic version is for winmugen.

To be honest I haven't used it since 2006 so I don't know where to get it anymore.
    

Re: Mugen

 January 12, 2013, 09:41:32 am View in topic context
 Posted by Bannana  in Mugen (Started by GrayIce January 12, 2013, 09:38:06 am
 Board: M.U.G.E.N Discussion

EVE had a select screen where you could group characters into categories that were the games they were from.
    

Re: planing for full game serbs kick ass

 January 09, 2013, 12:34:27 am View in topic context
 Posted by Bannana  in SERBS KICK ASS full game (Started by DuckSS Farm January 08, 2013, 08:07:43 pm
 Board: Idea Engineering

Horror movie?

I thought they were trying to make a fake snuff film.
    

Re: planing for full game serbs kick ass

 January 09, 2013, 12:15:41 am View in topic context
 Posted by Bannana  in SERBS KICK ASS full game (Started by DuckSS Farm January 08, 2013, 08:07:43 pm
 Board: Idea Engineering

You going to count Yugo too?
    

Re: Damage Balancing Tool

 January 09, 2013, 12:04:26 am View in topic context
 Posted by Bannana  in Damage Balancing Tool Beta (good for rosters or full games) (Started by RobotMonkeyHead January 08, 2013, 11:06:56 pm
 Board: Your Releases, Mugen 1.0 +

Interesting.
Is this meant to be standard (i.e. all of one archetype is the same no matter what) or is it meant to be tweaked by the creator?
    

Re: Question about Mugen HD

 January 08, 2013, 07:17:14 pm View in topic context
 Posted by Bannana  in Question about Mugen HD (Started by NGeo January 08, 2013, 11:23:23 am
 Board: M.U.G.E.N Discussion

When I upgraded my monitor I went HD because it actually fit without covering my entire screen.
My brother hates it because you can't really see where people go when they move up, but it's a sacrifice.

Depending on what screenpacks come out, I might change back to 640x480 because there is literally nothing for HD (no demand I assume, seeing how everyone wants to play 640x480) and as much as I love the lifebars I have there's no point in being HD when there's no content.
    

Re: Buriki One system

 January 08, 2013, 04:12:53 am View in topic context
 Posted by Bannana  in Buriki One system (Started by Bannana January 02, 2013, 07:08:43 am
 Board: Projects

Finished gathering my resources and I've begun work on Gai.

If I could describe how he'll work in a few words, I'd say:
- Quick
- Easily chainable combos
- a few grapples

Essentially he'll play like what you would think a MMA character would. Gets in fast, takes advantage of any opening the opponent leaves, and finishes the fight quickly. He won't do a ton of damage per attack, but in total it'll add up.

There's also a list of sort of planned characters that can change depending on certain circumstances.
    

Re: Buriki One Silber (now 1.0 compatible)

 January 05, 2013, 07:20:57 pm View in topic context
 Posted by Bannana  in Buriki One Silber (now 1.0 compatible) (System complete) (Started by Bannana December 29, 2012, 07:23:07 am
 Board: Your Releases, Mugen 1.0 +

Ahh, I didn't check for the debug flood earlier.

I believe that's because I overrode state 20 and essentially replaced it so I could get the walking like it is. When you press forward and back on the stick it wants to enter that state (I'm assuming because it's hardcoded into the engine). I'll see what I can do without screwing too much up.
I just activated the non-walking sections of state 20 to give it something to do.

And yes, that's intended in the strong attack.


Thanks for picking up that debug flood for me, I was too busy working with the variables at the bottom and I didn't look up. : /
_________________

I also picked up a bug where after a match it would stay in the winstate because I left a "roundnotover" trigger at time = [1,1800].
    

Re: Character of the Month: December 2012 - Voting

 January 05, 2013, 07:50:39 am View in topic context
 Posted by Bannana  in Character of the Month: December 2012 - Voting (Started by Rajaa January 05, 2013, 06:57:12 am
 Board: Contributions of the Month

Ken and Shuma-Gorath
    

Re: does anyone know how to do these kind of portraits?

 January 05, 2013, 07:25:45 am View in topic context
 Posted by Bannana  in does anyone know how to do these kind of portraits? (Started by Astral-kun January 05, 2013, 06:16:29 am
 Board: M.U.G.E.N Development Help

OH

You need to make a palette for those and save the images to that palette. Then the transparencies will be there. One sec I can pull up a tutorial I think is on this site.

http://mugenguild.com/forum/msg.960427
    

Re: does anyone know how to do these kind of portraits?

 January 05, 2013, 06:42:17 am View in topic context
 Posted by Bannana  in does anyone know how to do these kind of portraits? (Started by Astral-kun January 05, 2013, 06:16:29 am
 Board: M.U.G.E.N Development Help

As in custom portraits?

All you need to do is find out the dimensions, figure out what number it has to be in the sff, and make the picture.
The hardest part might just be finding that information though.