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Messages by DARKSTAЯ | Is A BIGASS NOOB

    

ROFLCOPTERS!!!!!

 June 05, 2008, 07:37:31 am View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in ROFLCOPTERS!!!!! (Started by DARKSTAЯ | Is A BIGASS NOOB June 05, 2008, 07:37:31 am
 Board: Feedback

Ok, ok...i'm back ;D
Well for now until Pussy of the Server deletes me....again...
Well seriously I love flaming and this is the best place to bring it to....you are all my hated friends.... ;P
Seriously the only people who helped me here was BigBoss and Casey Jones...
So I recomend those people....Oh yeah Pussy of the Server....sorry I couldn't flame your sorry ass...but I realized you weren't worth it since your still a proabably an 30 year old, no life, who lives in his mom's basement....you make me sick...
Oh and Ryon if you use this forum....FUCK YOU!!
Dinner wouldn't do KingAnus shit, and you accuse his him for stealing characters....

Oh and for all you other faggots who are wondering why i'm cussing out the guild....

Well the answer is....


BECAUSE I HAVE THE FUCKING BALLS TO BIOCTHS!!!! :sugoi:
    

Re: KoЯn

 April 03, 2008, 06:25:10 am View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in KoЯn (Started by DARKSTAЯ | Is A BIGASS NOOB March 13, 2008, 06:53:46 pm
 Board: Your Releases, older Mugen

This thread has me rolling on the floor laughing my ass off.

Anyways....this "stage" is simply awful.  Just because it's your first release, it does not mean you get a free pass to release crap.  It also does not mean you can give other people crap about feedback/criticism.

1) There's no floor.  Vast majority of stages have a floor.  It's the (pooh, really made) exception to the rule when a floor is missing.  It's not a real stage without a floor.  You can't just stick a jpeg image into mugen and call it a stage...it does not work that way.  Jpeg images look like crap in mugen due to compression artifact alone.

2) Even without a real floor, the zoffset line is too high (value too low).  210 to 220 would be more reasonable.

3) You defined the background image twice.  Do you know that [Bg 0] and [Bg 1] are basically the same except for start coordinates?  Get rid of [Bg 0].

4) Color loss, color loss, color loss.

This has been posted many times before regarding correction of color loss:
a) Jigsaw method: most common method used.  Basically, a large image is split down into smaller parts, each part is separately color reduced to 256 colors, and then all the pieces are reassembled in the def file (like a jigsaw puzzle).  Each part doesn't have to be symmetrical (large pieces for less colorful parts, smaller pieces for more colorful parts), but most people prefer symmetrical parts (I've used 64x64 size tiles).

To absolutely avoid color loss, you would need 16x16 tiles (256 pixels max), but almost no one does that.  There are programs available which automatically split up images into small parts, but of course, none provide mugen start coordinates.

b) Dither method.  Sometimes, regardless of what's done, mugen will still auto reduce colors on its own giving less than satisfactory results (display output is locked to 16-bit color).  This is most notable when trying gradients.  For those, I take a screenshot, see what colors mugen allows for the gradient, and then make a dither using only those colors.  I try to avoid dither whenever possible, otherwise.

c) Modified transparency method.  You start off with 1 image and end up with 3.  Basically, an image is split into its individual color channels: red, green, blue.  Many programs can do this, but can't seem to set the other two channels to 0, however.  In order for this to work, the other two channels have to be set to 0 and not any other value.

After the images are split into channels, you should have 3 images: each one having shades of one primary color.  If not, then the other channels are not set to 0.  Color reduce each part to 256 colors, if not done already (there should be no color loss when doing this, since each channel only allows 256 values).  Use one channel layer as a base without transparency.  Then set the other two layers on top using the same start coordinates and with trans = add.  This will perform a simple layer addition and reproduce the original image.  I don't recommend this for most cases since it causes a rather significant performance hit for large images.  As a side note, this cannot be used to fix gradients; mugen will still auto reduce the final image on its own.


5) Read mugen's documents and go find some good stage tutorials.

6) Single layer, single image stages almost always turn out terrible.  Multiple layer stages is a good start.

Basically, needs a complete overhaul and better choice of images.

Ha you wasted like about 5 minutes typing this so I can ignore it..LOL ;P
    

Re: KoЯn

 March 30, 2008, 06:32:39 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in KoЯn (Started by DARKSTAЯ | Is A BIGASS NOOB March 13, 2008, 06:53:46 pm
 Board: Your Releases, older Mugen

Oh and awesome stage Mugen Toon..
    

Re: KoЯn

 March 30, 2008, 06:31:58 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in KoЯn (Started by DARKSTAЯ | Is A BIGASS NOOB March 13, 2008, 06:53:46 pm
 Board: Your Releases, older Mugen

Ok i'm back people...I see I got advice, help, some back-up, and a hell lot of flaming...LOL
Well I didn't do anything the whole time I was grounded so....you can start flaming again...Thanks
    

Re: KoЯn

 March 13, 2008, 08:30:07 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in KoЯn (Started by DARKSTAЯ | Is A BIGASS NOOB March 13, 2008, 06:53:46 pm
 Board: Your Releases, older Mugen

    

Re: KoRn

 March 13, 2008, 08:00:06 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in KoЯn (Started by DARKSTAЯ | Is A BIGASS NOOB March 13, 2008, 06:53:46 pm
 Board: Your Releases, older Mugen

and half the stages iv'e seen don't have floors dumbass,
I'm guessing you only saw one stage before doing this.

No, but you can go with that theory if you want... --;
do you have to come back with a retort every time someone gives you advice or critiques?
just deal with it and fix up your stuff

Umm yes, and no thanks...seriously I couldn't care less for respect of me and other people...
    

Re: KoRn

 March 13, 2008, 07:20:26 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in KoЯn (Started by DARKSTAЯ | Is A BIGASS NOOB March 13, 2008, 06:53:46 pm
 Board: Your Releases, older Mugen

    

Re: KoRn

 March 13, 2008, 07:11:53 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in KoЯn (Started by DARKSTAЯ | Is A BIGASS NOOB March 13, 2008, 06:53:46 pm
 Board: Your Releases, older Mugen



This is what the stage is based off of...
    

Re: KoRn

 March 13, 2008, 07:03:28 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in KoЯn (Started by DARKSTAЯ | Is A BIGASS NOOB March 13, 2008, 06:53:46 pm
 Board: Your Releases, older Mugen

Abysmal color loss.
No real floor.
Horrible, horrible color loss.
Really freaking blurry.
Color loss that makes my eyes bleed.

Well if you noticed it said "FIRST STAGE"
and half the stages iv'e seen don't have floors dumbass,
it's also the KoЯn Cover witch has no floor anyways, cause there are just a bunch of kids.... --;
    

KoЯn

 March 13, 2008, 06:53:46 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in KoЯn (Started by DARKSTAЯ | Is A BIGASS NOOB March 13, 2008, 06:53:46 pm
 Board: Your Releases, older Mugen

    

Re: [Palettes] Urza's Palette Release Thread.

 March 12, 2008, 02:23:59 am View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in Urza's Palette Release Thread. (Started by ( ゚ o゚) It's Urza! November 15, 2007, 08:09:18 pm
 Board: Edits & Add-ons

The vampire jam link is down...
    

Re: Unmasked Strider Hiryu by me

 March 11, 2008, 05:31:42 am View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in Unmasked Strider Hiryu by me (Started by DARKSTAЯ | Is A BIGASS NOOB March 08, 2008, 07:44:42 pm
 Board: Edits & Add-ons

Cause really I don't think you should waste your time telling a 12 year old what's write and wrong hmm? --; ;P :suttrox:

Isn't one the points of childhood learning right from wrong so they can, hopefully, make the right choices as adults, but not necessarily during teenage years because most teens are idiots?

Neh...that is a lie...you learn everything on your own...people can tell you things...but it depends if you pay attention...
    

Re: Unmasked Strider Hiryu by me

 March 11, 2008, 04:59:50 am View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in Unmasked Strider Hiryu by me (Started by DARKSTAЯ | Is A BIGASS NOOB March 08, 2008, 07:44:42 pm
 Board: Edits & Add-ons

    

Re: Unmasked Strider Hiryu by me

 March 11, 2008, 12:02:15 am View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in Unmasked Strider Hiryu by me (Started by DARKSTAЯ | Is A BIGASS NOOB March 08, 2008, 07:44:42 pm
 Board: Edits & Add-ons

W/E you are mod.... >:(
    

Re: MVC2 Strider Hiryu by Kong Released

 March 10, 2008, 11:59:30 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in MVC2 Strider Hiryu by Kong Released (Started by i_oVo_i March 08, 2008, 09:06:07 pm
 Board: Found Releases

his Oroboros super causes 100% damage effortlessly, etc.

Expected more from Kong, has tried enough stuff to know better than this. Like a jam/mini of chars but better.

Well isn't that the point of a hyper hmm?
    

Re: "Weakling. Is there no one worth fighting?"---Gouki.

 March 10, 2008, 11:57:54 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in "Weakling. Is there no one worth fighting?"---Gouki.  (Started by Jessy March 10, 2008, 12:00:39 am
 Board: Your Releases, older Mugen

Wow nice :sugoi:
    

Re: Unmasked Strider Hiryu by me

 March 10, 2008, 11:45:51 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in Unmasked Strider Hiryu by me (Started by DARKSTAЯ | Is A BIGASS NOOB March 08, 2008, 07:44:42 pm
 Board: Edits & Add-ons

Why don't you release this as a SFF patch for Splode's Hiryu? People might actually respect it that way.

Neh don't have the time.... :sugoi:

you don't have the time to host this as a sff patch but you have time to host this modified char without asking permission to the author first? (SFF < the entire char in tems of MB size), also use the modify post button instead of double posting...


Nice release.
P.O.T.S., the fact is most people like the full download because it's more convenient.
Thx for actually saying something nice.

I don't see what's irrespectful on the previous posts, the hosting of this modded char is in fact more offensive by itself

Yes I have the time to post the whole thing without permission.Got a problem?
Cause really I don't think you should waste your time telling a 12 year old what's write and wrong hmm? --; ;P :suttrox:
    

Re: Unmasked Strider Hiryu by me

 March 10, 2008, 11:18:49 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in Unmasked Strider Hiryu by me (Started by DARKSTAЯ | Is A BIGASS NOOB March 08, 2008, 07:44:42 pm
 Board: Edits & Add-ons

    

Re: DARKSTAR Akuma by me

 March 09, 2008, 12:11:08 am View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in DARKSTAR Akuma by me (Started by DARKSTAЯ | Is A BIGASS NOOB March 08, 2008, 07:48:45 pm
 Board: Edits & Add-ons

    

Re: DARKSTAR Akuma by me

 March 08, 2008, 11:11:16 pm View in topic context
 Posted by DARKSTAЯ | Is A BIGASS NOOB  in DARKSTAR Akuma by me (Started by DARKSTAЯ | Is A BIGASS NOOB March 08, 2008, 07:48:45 pm
 Board: Edits & Add-ons