Posted by Doggiedoo
in Hydron/Nool from Warzard/Red Earth + Warzard char patch (+ 22 April Hauzer Fix) (Started by Doggiedoo April 14, 2010, 03:31:44 pmBoard: Your Releases, older Mugen
. Updating links accordingly.
Posted by Doggiedoo
in Hydron/Nool from Warzard/Red Earth + Warzard char patch (+ 22 April Hauzer Fix) (Started by Doggiedoo April 14, 2010, 03:31:44 pm
. Updating links accordingly.
Posted by Doggiedoo
in Hydron/Nool from Warzard/Red Earth + Warzard char patch (+ 22 April Hauzer Fix) (Started by Doggiedoo April 14, 2010, 03:31:44 pm
Posted by Doggiedoo
in Hydron/Nool from Warzard/Red Earth + Warzard char patch (+ 22 April Hauzer Fix) (Started by Doggiedoo April 14, 2010, 03:31:44 pm
Posted by Doggiedoo
in Hydron/Nool from Warzard/Red Earth + Warzard char patch (+ 22 April Hauzer Fix) (Started by Doggiedoo April 14, 2010, 03:31:44 pmThe 22Apr update is only for Hauzer right ?
Mediafire would be a better choice
Posted by Doggiedoo
in Hydron/Nool from Warzard/Red Earth + Warzard char patch (+ 22 April Hauzer Fix) (Started by Doggiedoo April 14, 2010, 03:31:44 pm[State 1460, 2]
trigger1 = animelemno(0) > 1
trigger2 = !gethitvar(isbound)
trigger1 = animelemno(0) > 1
trigger1 = !gethitvar(isbound)
Posted by Doggiedoo
in Hydron/Nool from Warzard/Red Earth + Warzard char patch (+ 22 April Hauzer Fix) (Started by Doggiedoo April 14, 2010, 03:31:44 pm
Posted by Doggiedoo
in Hydron/Nool from Warzard/Red Earth + Warzard char patch (+ 22 April Hauzer Fix) (Started by Doggiedoo April 14, 2010, 03:31:44 pm
Posted by Doggiedoo
in Hydron/Nool from Warzard/Red Earth + Warzard char patch (+ 22 April Hauzer Fix) (Started by Doggiedoo April 14, 2010, 03:31:44 pm
He is strong at long range, but has very few options against
close-range pressure. Get past his projectiles and most
characters should be able to keep him off balance.
============================================================
TO-DO LIST:
-Stage specific intro (looking for a good Icelarn stage to
base it on)
-Possibly some AI and custom mode refinements
-Bug fixes/tweaks
============================================================
CREDITS:
-Capcom for Warzard
-Kong for most of the sprites
-[E] for mame builds for ripping sprites
-Winane for XOR AI activation method
-Cybaster for beta testing
-Mugen Infantry for hosting
Update Details:
Hauzer:
-(22 April) Fixed Tear Maker glitch. Whoops.
-Added a taunt.
-Extended winpose (walks over before stepping on
enemy), alt winpose when original is not
appropriate.
-Fixed minor miscalculation in followup grab range.
-Fire sound fx now plays properly.
Hauzer, Kongou:
-Super armour works properly during air recovery.
Shin Valdoll, Valdoll:
-Fixed some Emnity Malice glitches in simul mode.
-Jump movement made closer to Warzard standards.
Blade, Hauzer, Kongou, Leo, Ravange, Shin Valdoll:
-Landing noise plays when landing from air-guard
(and dust fx where applicable). Landing sounds
not applied to Valdoll and Lavia due to the
'floatiness' of their landing anims.
Posted by Doggiedoo
in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
Posted by Doggiedoo
in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
Posted by Doggiedoo
in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
Any bugs/suspicious behaviour so far?
Posted by Doggiedoo
in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
Posted by Doggiedoo
in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
Posted by Doggiedoo
in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
Posted by Doggiedoo
in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
Try editing his 'hauzer2.def' file, and replace the line 'stcommon=common1.cns' with 'st3=common1.cns'. Does that change anything in-game?
Posted by Doggiedoo
in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
Posted by Doggiedoo
in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
Leo 1.02d:
-Tweaked alignment when using Bite or Chokeslam
on large characters.
-Corrected some hitspark facing errors.
-Fixed some Ultimate Guard glitches.
Kongou 1.00d:
-Gekido properly requires power when used by a human
player.
-Corrected ground.slidetime on Daibustuden.
-Fixed sliding on landing while air guarding.
Blade 1.03g, Ravange 1.00e, Lavia 1.00b:
-Fixed sliding on landing while air guarding.

Posted by Doggiedoo
in Lavia/Luan from Red Earth/Warzard 1.00a (Started by Doggiedoo July 05, 2009, 09:58:54 am
Posted by Doggiedoo
in Red Dragon (D&D: SoM) 1.02 (Started by Doggiedoo January 15, 2009, 12:05:04 pm
Posted by Doggiedoo
in Lavia/Luan from Red Earth/Warzard 1.00a (Started by Doggiedoo July 05, 2009, 09:58:54 am