Posted by Doggiedoo
in Valdoll (1st form) 1.01 released (Started by Doggiedoo April 25, 2008, 08:25:54 amBoard: Your Releases, older Mugen

If you want a quick fix before the next version, you can find [State -2, Dragon 1 Element Selection] and [State -2, Dragon 2 Element Selection] and add a "triggerall = var(15)" to them.
About the alternate Soul Soliton and Forbidden Viper moves... would it be better for them to be included in the Extra Attacks setting, or have another setting on their own? Config.txt might be getting a bit convoluted.








Default AI is now much more difficult (at least in watch mode, where he seems to defeat most other accurately made Capcom/SNK bosses), but aggressiveness can be lowered via Config.txt like with Blade.
Still choppy when it flaps downward.
If someone with more experience can confirm they're not actually chainable (or might as well not be), they can be made stand-alone only.
Noted, it'll be made to work only after Valdoll's finished giving the order. Just to mention that there are other times when he can gesture w/o the dragons doing anything, e.g. just after turning around. These are intentional... it's part of his Warzard gameplay. It could be adjusted so you can hold down the button until they respond, though.

