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Mikelel

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Messages by Mikelel

    

Re: Does this thing exist?/who is the author?/etc. thread.

 June 17, 2012, 03:23:26 am View in topic context
avatar  Posted by Mikelel  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Who is the author of this Byakuya? Or how is it called?

Spoiler, click to toggle visibilty
    

Lifebar down a helper, how to quit it

 June 16, 2012, 04:40:02 am View in topic context
avatar  Posted by Mikelel  in Lifebar down a helper, how to quit it (Started by Mikelel June 16, 2012, 04:40:02 am
 Board: M.U.G.E.N Development Help

Spoiler, click to toggle visibilty

Down the helper -Jigen- there is a yellow and red bar. It appears only when this helper gets a hit. So, how can I quit it?

I tried searching it in animations, and in cns as a helper, but nothing results???? :/

EDIT: I solved my own problem  ;P  the answer was here:

Code:
;[State 1001, 10]
;type = Projectile
;trigger1 = Life > parent,Var(0)-190
;trigger1 = Time >= 0
;projanim = 1061+facing
;projID = 1020
;projremovetime = 1
;projsprpriority = 1
;projscale = 1,1
;offset = -40*facing, 0
;velocity = 0,0
;attr = S, NP
;damage = 0,0

;[State 1001, 10]
;type = Projectile
;trigger1 = Life > parent,Var(0)-190
;trigger1 = Time >= 0
;projanim = 1064+facing
;projID = 1020
;projremovetime = 1
;projsprpriority = 2
;projscale = 1+(Life-(parent,Var(0)-190)),1
;offset = -40*facing, 0
;velocity = 0,0
;attr = S, NP
;damage = 0,0

;[State 1001, 10]
;type = Projectile
;trigger1 = Life > parent,Var(0)-190
;trigger1 = Time >= 0
;projanim = 1067+facing
;projID = 1020
;projremovetime = 1
;projsprpriority = 1
;projscale = 1+(parent,Var(0)-(parent,Var(0)-190)),1
;offset = -40*facing, 0
;velocity = 0,0
;attr = S, NP
;damage = 0,0
    

Mikelel's requests

 June 04, 2012, 02:03:54 am View in topic context
avatar  Posted by Mikelel  in Mikelel's requests (Started by Mikelel June 04, 2012, 02:03:54 am
 Board: Requests

    

Re: Change state according to life level

 June 04, 2012, 12:24:45 am View in topic context
avatar  Posted by Mikelel  in Change state according to life level (Started by Mikelel June 03, 2012, 10:48:56 pm
 Board: M.U.G.E.N Development Help

Tried all of these, and nothing works :(

I guess there is another code which is working instead of these -in terms of priority and such-.

*sigh*
    

Change state according to life level

 June 03, 2012, 10:48:56 pm View in topic context
avatar  Posted by Mikelel  in Change state according to life level (Started by Mikelel June 03, 2012, 10:48:56 pm
 Board: M.U.G.E.N Development Help

Normally I don't open many topics, even I've solved various problems myself -always those were not so difficult-.  :sugoi:

But this time I don't know how: to write an AI command to force CPU to change state according to life level.  :???:

Any tip?   Thanks in advance.
    

Re: Floor and platforms

 June 02, 2012, 07:41:52 pm View in topic context
avatar  Posted by Mikelel  in Floor and platforms (Started by Mikelel June 01, 2012, 06:32:30 pm
 Board: M.U.G.E.N Development Help

You can, but only the player with the coding can see the floor. And it's really complicated. If you're a beginning programmer I wouldn't recommend attempting it until you got some experience under you.

Not even a programmer, but I'd try. All I did were small jobs hehe.

P1 can do as he wishes but to touch P2 it has to be hitdefs.

What about something like a "p3" inside the game itself? The same platforms in the same places in all stages, for all the chars.



    

Floor and platforms

 June 01, 2012, 06:32:30 pm View in topic context
avatar  Posted by Mikelel  in Floor and platforms (Started by Mikelel June 01, 2012, 06:32:30 pm
 Board: M.U.G.E.N Development Help

My question is

is it possible to make platforms in addition to the floor without using that trick based on make the platform "like the rival's area"?

Sorry if this question is repeated, I searched and found nothing related.  :-\ Thanks
    

Re: (SOLVED) The character surpass stage's toplimit

 July 21, 2011, 07:40:27 am View in topic context
avatar  Posted by Mikelel  in (SOLVED) The character surpass stage's toplimit (Started by Mikelel July 17, 2011, 01:56:17 pm
 Board: M.U.G.E.N Development Help

In that case, Cyanide, I just could define how much jumps are enabled in case of the character,
or making character smaller or adding more weight to make jumps smaller,
or redefining stage's limits and make the code according to those ones...


... do you know another better solution?
    

(SOLVED :D) Re: The character surpass stage's toplimit

 July 19, 2011, 07:11:01 am View in topic context
avatar  Posted by Mikelel  in (SOLVED) The character surpass stage's toplimit (Started by Mikelel July 17, 2011, 01:56:17 pm
 Board: M.U.G.E.N Development Help

Coding Chronicles:

I tried with the advice you Cyanide gave me too, and with this I suggested:

Code:
type = VelSet
Trigger1 = P2BodyDist Y > 100;250
Trigger1 = Vel Y > 0
y = 0

Even tried defining bounds of the stage, but useless too  :S  :'( :???:  ???

-----

Finally, I tried searching the code in another char who could do what I want: I found this:

Code:
[State 900, Stop1]
type = VelSet
Trigger1 = Pos Y < -175
x = 0
y = 0

[State 900, UpBorder1]
type = PosSet
Trigger1 = Pos Y < -170
y = -170

And WORKED!  :sugoi:

So, thanks for your Advices. And specially thanks to Cyanide,
with his sentence I found here -> http://mugenguild.com/forumx/index.php?topic=63562.0

As of 03/03/2008 [E] "and I will not be responding to the phrase "it doesn't work" You will have to muddle along on your own, or hope other users are willing to help you with your undescriptive problem.

Cya!  :D
    

Re: The character surpass stage's toplimit

 July 17, 2011, 03:14:26 pm View in topic context
avatar  Posted by Mikelel  in (SOLVED) The character surpass stage's toplimit (Started by Mikelel July 17, 2011, 01:56:17 pm
 Board: M.U.G.E.N Development Help

Thanks for the Advice kenshinx0, but I was searching for something like blocking...

I mean, reach certain altitude, and stop going up.
    

(SOLVED) The character surpass stage's toplimit

 July 17, 2011, 01:56:17 pm View in topic context
avatar  Posted by Mikelel  in (SOLVED) The character surpass stage's toplimit (Started by Mikelel July 17, 2011, 01:56:17 pm
 Board: M.U.G.E.N Development Help

Hello mugen fighters  :-\  I have the problem I exposed in topic

Basically, there are some chars whom can fly, but due to this, they can reach upper limit of the stages, and disappear while flying!

How can I solve it? :(  Thanks.

Added Image to explain better -> http://imageshack.us/photo/my-images/199/problembe.jpg