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Messages by demongorne

    

Re: cvs1dan (edit of warusaki3)

 May 31, 2014, 10:27:41 pm View in topic context
avatar  Posted by demongorne  in cvs1dan (edit of warusaki3) (Started by demongorne May 31, 2014, 09:03:16 pm
 Board: Edits & Add-ons

Yes It's all true. The main problem is the groove states: I have deleted all grooves animations and cns and keeped only the two grooves I needed but mugen still searching for the missing states.
    

cvs1dan (edit of warusaki3)

 May 31, 2014, 09:03:16 pm View in topic context
avatar  Posted by demongorne  in cvs1dan (edit of warusaki3) (Started by demongorne May 31, 2014, 09:03:16 pm
 Board: Edits & Add-ons

    

CVS pro lifebars

 May 31, 2014, 04:26:43 pm View in topic context
avatar  Posted by demongorne  in CVS pro lifebars (Started by demongorne May 31, 2014, 04:26:43 pm
 Board: Your Releases, older Mugen

    

Re: CvSpro Lifebar for winmugen

 May 31, 2014, 12:34:54 pm View in topic context
avatar  Posted by demongorne  in CvSpro Lifebar for winmugen (Started by demongorne May 18, 2014, 10:30:59 pm
 Board: Projects

I've seen  your Orochi and he look pretty nice
    

Re: CvSpro Lifebar for winmugen

 May 30, 2014, 05:55:42 pm View in topic context
avatar  Posted by demongorne  in CvSpro Lifebar for winmugen (Started by demongorne May 18, 2014, 10:30:59 pm
 Board: Projects

I almost done cs1 dan and lifebars but I would fixed the bug in the grooves switch  and another little imprtfection in the snk power gauge. Does anyone have some tips?

Oh you mean a cvs sprites conversion of kof97 boss?
    

Re: CvSpro Lifebar for winmugen

 May 29, 2014, 09:27:35 am View in topic context
avatar  Posted by demongorne  in CvSpro Lifebar for winmugen (Started by demongorne May 18, 2014, 10:30:59 pm
 Board: Projects

The wrirting press start there is in the original game so I want add this little detail as the original same thing for the capcom and snk below the lifebar, actually I'm having some problem with the grooves switch in the pre-intro due to the waru's code I need to switch only two grooves but mugen still searching the missing grooves in the original code

[State 6000, VarSet]
type = ParentVarSet
trigger1 = prevstateno != 6000
trigger1 = Time = 0
var(20) = random%4

[State 6000, VarSet]
type = ParentVarAdd
trigger1 = Time = 0
var(20) = root,command = "down"-root,command = "up"

[State 6000, VarSet]
type = ParentVarSet
trigger1 = Time = 0
trigger1 = root,var(20) = -1
var(20) = 6

[State 6000, VarSet]
type = ParentVarSet
trigger1 = Time = 0
trigger1 = root,var(20) = 7
var(20) = 0

[State 6000, PlaySnd]
type = VarSet
trigger1 = !(!var(0) && root,stateno = 0)
trigger1 = root,command = "down" || root,command = "up"
var(0) = 60

    

Re: CvSpro Lifebar for winmugen

 May 28, 2014, 05:58:03 pm View in topic context
avatar  Posted by demongorne  in CvSpro Lifebar for winmugen (Started by demongorne May 18, 2014, 10:30:59 pm
 Board: Projects

The lifebars are almost complete besides I'm editing some waru's chars in cvs1 style here some pics to show my progress

 
    

CvSpro Lifebar for winmugen

 May 18, 2014, 10:30:59 pm View in topic context
avatar  Posted by demongorne  in CvSpro Lifebar for winmugen (Started by demongorne May 18, 2014, 10:30:59 pm
 Board: Projects

Hey there I'm working on cvs pro lifebar for winmugen (arcade mode only for now) . This is my first attempt on the lifebar and I'm still learning how to code them

   
    

cvs pro soundpack

 May 06, 2014, 01:28:59 pm View in topic context
avatar  Posted by demongorne  in cvs pro soundpack (Started by demongorne May 06, 2014, 01:28:59 pm
 Board: Development Resources

Does anyone have the full soundpack from cvs pro?
    

cvs pro life bar

 April 29, 2014, 05:04:12 pm View in topic context
avatar  Posted by demongorne  in cvs pro life bar (Started by demongorne April 29, 2014, 05:04:12 pm
 Board: Requests

Hi everybody I'm looking for the cvs1 or cvs pro lifebars with the bar of Power , I already saw any cvs power bar from dreamcast version but they are missing of the  power bar that is present in the original game thanks
    

Re: Trying something out for our CVS3 lifebars

 April 28, 2014, 03:46:47 pm View in topic context
avatar  Posted by demongorne  in Trying something out for our CVS3 lifebars and new look select screen (Started by Ianb3000 April 21, 2014, 09:07:54 pm
 Board: Projects

Really impressive the water splash effect ( I can't remember if they are in the original game stage)and the cvs bar concept as well, well done man.
I'm thinking should be cool to have the red flahing bar effect when the lifepoints goes under 50 points
    

Re: Victorys Wips (Mr.Karate Beta Up, New Takuma Palette Template Up)

 April 26, 2014, 05:02:29 pm View in topic context
avatar  Posted by demongorne  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

 Yes I will :)
    

Re: Victorys Wips (Mr.Karate Beta Up, New Takuma Palette Template Up)

 April 26, 2014, 04:22:48 pm View in topic context
avatar  Posted by demongorne  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

Oh with great pleasure my friend I'm still working on them but it's a very long and hard work to me... also i'm converting in cvs style the aof mr.karate spritesheet if can interest you
    

Re: Victorys Wips (Mr.Karate Beta Up, New Takuma Palette Template Up)

 April 26, 2014, 03:47:58 pm View in topic context
avatar  Posted by demongorne  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

Dude, this is to put more colors sprites, having at least 5 colors of skin and gi. To look more CVS
Greetings from Argentina

Amigo, se trata de ponerle mas colores a los sprites, almenos que tengan 5 colores de piel y del gi. Para parecerse mas CVS
Saludos desde argentina



this is my solution for Takuma (low res)     
    

Re: [Theme Thread] CVS Sprite thread

 February 22, 2014, 06:38:34 pm View in topic context
avatar  Posted by demongorne  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Low res mr.saikyo by P.O.T.S.   
    

Re: Benhazard"s random or not Stuff

 February 11, 2014, 01:50:38 pm View in topic context
avatar  Posted by demongorne  in Benhazard"s random or not Stuff (Started by benhazard February 10, 2014, 05:38:25 pm
 Board: Graphics

Great sprites congrat! just I think you should fix his feet for me, anyway you doing a good job
    

Re: CVS2 Robert UPDATED 2-08-2014

 February 09, 2014, 07:17:05 pm View in topic context
avatar  Posted by demongorne  in CVS2 Robert UPDATED 2-08-2014 (Started by DGO February 08, 2013, 04:30:13 am
 Board: Your Releases, older Mugen

    

Re: CVS2 Robert UPDATED 2-08-2014

 February 09, 2014, 06:47:46 pm View in topic context
avatar  Posted by demongorne  in CVS2 Robert UPDATED 2-08-2014 (Started by DGO February 08, 2013, 04:30:13 am
 Board: Your Releases, older Mugen

If you are talking about of my old version (groove bar mr.karate) he was just a prototype and not full cvs conersion   but for sure he's much better of your crappy  and dumb char with his shitty gameplay and fake sprites...
    

Re: CVS2 Robert UPDATED 2-08-2014

 February 09, 2014, 02:16:03 pm View in topic context
avatar  Posted by demongorne  in CVS2 Robert UPDATED 2-08-2014 (Started by DGO February 08, 2013, 04:30:13 am
 Board: Your Releases, older Mugen

the sprites looks a bit weird for me: first of all the muscles on his arms are wrong on his shirt, the face look still in kof style, the shades contrast on his pants need to be improved, the feet are totally wrong, his gameplay look pretty crappy and he lacks of a decent AI, the combo in the groove doesn't work...
    

Re: Victorys Wips (Current: Sean Matsuda, Palette template up)

 February 06, 2014, 09:50:26 pm View in topic context
avatar  Posted by demongorne  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

So you are planning to make a mr.karate mode where I can get him?
I'll release Mr.Karate as a separate character, but that will take a while since I'm still adding the mask to most of his sprites and then I'll start working on his moves. He'll get two modes, the normal one from SVC and the serious one with some stuff from both, SVC and KOFXIII (like his air Hien Shippu Kyaku :D)

I see