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Re: Reu's Evil Ken Hires Edit

 March 20, 2008, 06:10:48 am View in topic context
 Posted by LaParca  in Reu's Evil Ken Hires Edit (Started by LaParca March 15, 2008, 02:14:06 pm
 Board: Edits & Add-ons

jejeje, unfortunately I dont know how to fix it without messing up the regular fire kick as it uses the same animation. Any help would be appreciated as I don't understand the cns syntax that much.
    

Re: Reu's Evil Ken Hires Edit

 March 19, 2008, 08:53:15 am View in topic context
 Posted by LaParca  in Reu's Evil Ken Hires Edit (Started by LaParca March 15, 2008, 02:14:06 pm
 Board: Edits & Add-ons

well Im just finishing the last touches on so_sevil and will probably upload him in like an hour ... unless I run into problems or fall asleep,jejeje
    

Re: Reu's Evil Ken Hires Edit

 March 17, 2008, 01:04:47 pm View in topic context
 Posted by LaParca  in Reu's Evil Ken Hires Edit (Started by LaParca March 15, 2008, 02:14:06 pm
 Board: Edits & Add-ons

for doubling clsn automatically .. will this help ? http://kong.freehoxt.com/tools/double_clsn.7z.zip

thank you very much!!! thanks to you so_sevil is about 90% done now just need to fix some sprites and all the palletes. now I'm required to ask if there is such a program that will work with sff files or ffd files to double the alignment values of certain sprites... just like the doubler but with more control over what is doubled... yeah I know it's wishful thinking but I had to ask... jejeje . thanks again for the doubler though...
and as far as evil dan and ogre are concerned there about #'s 4-5 on my queue ...jejeje but thanks to this proggy I'll be able to cut my edit time in half or less . thanks again Tryu
    

Re: Reu's Evil Ken Hires Edit

 March 16, 2008, 06:03:26 am View in topic context
 Posted by LaParca  in Reu's Evil Ken Hires Edit (Started by LaParca March 15, 2008, 02:14:06 pm
 Board: Edits & Add-ons

i bet u can't do dragon claw anyway nice job
Sure he could. All he's doing is running each of the original sprites through a filter. Dragon Claw has more sprites to filter, but that's all there is to it.

I really do wish that was all I had to do.... I would have edited 100 chars by now, jejeje. no but seriously, due to doubling the size of the sprites I have to manually realine all the body sprites by hand and some fx due to weird coding I don't understand and double all their clsn's and add new anim loops for some fx and add new sprites for said fx, also change the cns file setting for scale to .5 x and y dimentions. needless to say its a very easy job once you know what your doing just time consuming... nevertheless I will be making more of these and thanks for the comments you guys!!!
    

Re: Reu's Evil Ken Hires Edit

 March 16, 2008, 02:23:54 am View in topic context
 Posted by LaParca  in Reu's Evil Ken Hires Edit (Started by LaParca March 15, 2008, 02:14:06 pm
 Board: Edits & Add-ons

thanks for the cmnts, and the new uploads should work fine as far as duos are concerned, and yes they look like they were ran through a series of batch proccesses because they were just like my other edits page says... I gues I should've explained my process on this post as well ... and as far a dragonclaw is concerned If that's something you'd like plz pm me so that I won't forget as I'm doing various edits right now..Again thanks for the comments!!!
    

Re: Reu's Evil Ken Hires Edit

 March 15, 2008, 04:49:27 pm View in topic context
 Posted by LaParca  in Reu's Evil Ken Hires Edit (Started by LaParca March 15, 2008, 02:14:06 pm
 Board: Edits & Add-ons

Thanks for the comments and they should play the same (sprite edits only).
    

Reu's Evil Ken Hires Edit

 March 15, 2008, 02:14:06 pm View in topic context
 Posted by LaParca  in Reu's Evil Ken Hires Edit (Started by LaParca March 15, 2008, 02:14:06 pm
 Board: Edits & Add-ons

Well heres Reu's (RIP)Evil Ken's hires edit by me, same process as Evil Ryu's edit so you either like it or not already.... jejeje.



http://www.mediafire.com/?jmilj4sng0r  Enjoy!!

My next edit will be of so_sevil by request.

Here is the download for the fixed cns file.
http://www.mediafire.com/?gxxywgmnzmj

alternatively you could just edit your cns file by changin this...
Spoiler, click to toggle visibilty

to

Spoiler, click to toggle visibilty
    

Re: Reu's Evil Ryu Hires Edit

 March 15, 2008, 11:05:54 am View in topic context
 Posted by LaParca  in Reu's Evil Ryu Hires Edit (Started by LaParca March 13, 2008, 01:53:00 pm
 Board: Edits & Add-ons

Quote
Here's a hires edit of reu's (RIP) evil ryu that I had to do solely because he's my favorite character and because he looked awful when fighting against any other hires character....

Points 1 and 3 are valid.
Point 2 is false, even though a Photoshop batch will never allow you to get perfect results. You need more retouching on the sprites, to make them less blurry, especially on the face.

He did exactly what he set out to do;

Although a before and after screenshot would be handy.

Yes I did...jejeje... as far as the before and after pics well I just assumed everyone already had the originals to compare them with.
    

Re: Reu's Evil Ryu Hires Edit

 March 14, 2008, 09:55:30 pm View in topic context
 Posted by LaParca  in Reu's Evil Ryu Hires Edit (Started by LaParca March 13, 2008, 01:53:00 pm
 Board: Edits & Add-ons

so u r saying u can"T put them on there

sorry but I did'nt realize that they were'nt happening, tried it right now and did'nt run into them for five consecutive tries... to fix change this
;-------------------------------------------------------------------
;Evil Ryu HR by Reu and KingTigre and La Parca (Hires edit)
;-------------------------------------------------------------------

; Player information
[Info]
name = "Evil Ryu HR"
displayname = "Evil Ryu HR"

to this
;-------------------------------------------------------------------
;Evil Ryu HR by Reu and KingTigre and La Parca (Hires edit)
;-------------------------------------------------------------------

; Player information
[Info]
name = "Evil Ryu"
displayname = "Evil Ryu HR"

in the evilryu HR.def file in the meantime I will be uploading a fixed version.
    

Re: Reu's Evil Ryu Hires Edit

 March 14, 2008, 07:59:25 pm View in topic context
 Posted by LaParca  in Reu's Evil Ryu Hires Edit (Started by LaParca March 13, 2008, 01:53:00 pm
 Board: Edits & Add-ons

thanks for the comments, but no new moves here and as far as the intros go I only remember them having an intro against there good counterparts apart from the short anims against each other like them hitting fists and what not.
    

Re: Reu's Evil Ryu Hires Edit

 March 13, 2008, 06:45:38 pm View in topic context
 Posted by LaParca  in Reu's Evil Ryu Hires Edit (Started by LaParca March 13, 2008, 01:53:00 pm
 Board: Edits & Add-ons

well I cant edit my post no matter how many times I try, anyways here is the new link.....


http://www.mediafire.com/?tlthhijnnsf

changed the link to mediafire
and updated def file for working intros
    

Re: Reu's Evil Ryu Hires Edit

 March 13, 2008, 02:20:35 pm View in topic context
 Posted by LaParca  in Reu's Evil Ryu Hires Edit (Started by LaParca March 13, 2008, 01:53:00 pm
 Board: Edits & Add-ons

Well I could'nt figure out how to edit my post because of some dumb thing but there it is and in my opinion it looks alot better than the original, but to each his own.
    

Reu's Evil Ryu Hires Edit

 March 13, 2008, 01:53:00 pm View in topic context
 Posted by LaParca  in Reu's Evil Ryu Hires Edit (Started by LaParca March 13, 2008, 01:53:00 pm
 Board: Edits & Add-ons

Here's a hires edit of reu's (RIP) evil ryu that I had to do solely because he's my favorite character and because he looked awful when fighting against any other hires character.... All I did was run all the movement sprites and a handful of fx sprites through a batch process in photoshop, reinserted the sprites in fighter factory, edited their xy's and fixed up their palettes abit nothing drastic like diff colors just to compensate for the slight change in colors due to the process, doubled all the clsn's values, slight change in the cns file to change the size to .5 rather than 1, and edited a few lines in the air file as needed because of 
an animation I needed to add for the air fireball consisting of new bigger sprites and I believe thats it.... jejeje, maybe too much blabbing???  well here are some gifs of some stances followed by the dl link.. let me know what you think and whether or not you find glitches in the sprites or anything...



evilryu HR  Updated Download Link 10/16/08

Ps. If by chance you ran into my edit on another site as I have posted a similar edit of evilryu elsewhere this is a complete redo of the sprites and in my opinion much better looking than the original and atleast twice as nice as my first attempt at editing him for hires... as a bonus here are some gifs of my next edit which is about 90% done.



Well for better or worse I'm back with what I believe is a gigantism free evilryu.... should be good but let me know ....As far as other edits, I'm barely gonna start due to technical difficulties. Well enjoy.
    

Re: CHOPPY STAGE MUSIC?

 January 16, 2008, 10:16:59 pm View in topic context
 Posted by LaParca  in CHOPPY STAGE MUSIC? (Started by djlegz January 16, 2008, 10:09:33 pm
 Board: M.U.G.E.N Configuration Help

well I never got choppy bg music just not playing until I switched to ogg music for everything and now everything plays on schedule.... pain in the neck though if you've got alot of music plus the editing of stage.def's... maybe you can get away with it by changing your mp3 decoder plugin in your plugins folder. Hope that helps.
    

Re: using Xbox 360 controllers

 January 16, 2008, 10:13:18 pm View in topic context
 Posted by LaParca  in using Xbox 360 controllers (Started by Lucky Dearly January 07, 2008, 04:36:59 am
 Board: M.U.G.E.N Configuration Help

thanx alot for the program man was I tired of usin the analog stick.... but I just ran into a prob, the 360 d-pad is horrible... jejeje
    

Re: Increase in Stababilty?

 January 16, 2008, 09:27:12 pm View in topic context
 Posted by LaParca  in Increase in Stababilty? (Started by BurgerKing January 14, 2008, 10:28:06 pm
 Board: M.U.G.E.N Configuration Help

Is RAM indeed the only solution? if it is then I'm outta luck as I'm broke... jejeje. Seriously though is there nothing that can be edited in the main mugen.cfg file to lower the probability of mugen crashing without lowering the quality too much?
    

Compressing characters?

 January 16, 2008, 09:23:00 pm View in topic context
 Posted by LaParca  in Compressing characters? (Started by LaParca January 16, 2008, 09:23:00 pm
 Board: M.U.G.E.N Configuration Help

Never mind found just what I was looking for ......jejeje