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mabskmk

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Messages by mabskmk

    

Re: Steel Warriors - Progress

 August 23, 2013, 06:09:59 am View in topic context
 Posted by mabskmk  in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am
 Board: Steel Warriors

mOAR ZoOMMED stages...!

mtsedit05 by zion.

Spoiler, click to toggle visibilty

Ruined City by magma dragoon.

Spoiler, click to toggle visibilty

cya
    

Re: Steel Warriors - Progress

 August 21, 2013, 07:40:19 am View in topic context
 Posted by mabskmk  in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am
 Board: Steel Warriors

First 45 stages with ZooM! with 150px biggers!  :grrr:




I need to complete more 65.. :skull:
    

Re: Steel Warriors - Progress

 August 16, 2013, 11:50:46 pm View in topic context
 Posted by mabskmk  in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am
 Board: Steel Warriors

    

Re: Steel Warriors - Progress

 August 11, 2013, 10:22:06 pm View in topic context
 Posted by mabskmk  in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am
 Board: Steel Warriors

Bye bye mp3... :getout:
Welcome MODule music...  :downsbravo:

The new folder of sounds have 30 musics (.MOD) and only 10mbs.
I'm trying to find some Arranged/Remixed tunes of Metal Slug... is very difficult.


Playlist:
Into the abyss.MOD
Andalusia.MOD
bladeraver[MED].MOD
china-musik-level4.MOD
forestcc -b3.MOD
CalmB4theStorm.MOD
Chaos Engine.MOD
Heavensabolt.MOD
SuperFist.MOD
##pieceof##.MOD

The musics can be downloaded at this site:
http://amp.dascene.net/

cya
    

Re: Steel Warriors - Progress

 August 08, 2013, 07:58:29 pm View in topic context
 Posted by mabskmk  in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am
 Board: Steel Warriors

Mugen 1.1b is officially released!
Its time to start some updatesssssssssssssssssss :dead:



============================================
I received a message from rax118 and,i think, it matters to you too.

The character Black_Hound (SV/III) will not appear in this fangame...
The Vehicle Metal_Slug_SV001 and your clones Ptolemaic_type_A and Ptolemaic_type_B are already present.

Anyway, this palette is a evil version of SV001.



Red_Inflator and Vanguard are already added!!! (i need time to update the threads -.-)

About the tank called "Girida_o"... I need concentrate alot of power to transform into this Tank   :llama:

Hurray! Elecbyte

cya
    

Re: Steel Warriors - Progress

 July 18, 2013, 09:04:41 pm View in topic context
 Posted by mabskmk  in Steel Warriors - Progress (Started by mabskmk November 15, 2010, 03:02:20 am
 Board: Steel Warriors

Time for some editing skills!  :2thumbsup:

Robo army's destructor: Tron's Speeder



cya
    

[Char] misc

 June 18, 2013, 10:15:52 pm View in topic context
 Posted by mabskmk  in Playable Characters [44+2 secrets] (Started by mabskmk March 09, 2013, 05:38:08 am
 Board: Steel Warriors

MISC
===============================

Name : Singing Ninja Tank
japanese tank

===============================
Commands : -.-
===============================
Spoiler, click to toggle visibilty

===============================

Name : Pow Tank

===============================
Commands : u.u
===============================
Spoiler, click to toggle visibilty

===============================

Name : Turret base

===============================
Commands : >.<
===============================
Spoiler, click to toggle visibilty

===============================

Name : HoverVehicle -.-

===============================
Commands : -.-
===============================
Spoiler, click to toggle visibilty

===============================

Name : Tetra Bot
Zettai Karen Children DS: Dai 4 no Children

===============================
Commands : >.<
===============================
Spoiler, click to toggle visibilty

===============================

Name : Mini UFO

===============================
Commands : >.<
===============================
Spoiler, click to toggle visibilty

===============================

Name : Brain Bot

===============================
Commands : >.<
===============================
Spoiler, click to toggle visibilty
    

[stg] Train

 June 14, 2013, 05:30:55 am View in topic context
 Posted by mabskmk  in Stage pack preview (Started by mabskmk April 11, 2013, 02:04:38 am
 Board: Steel Warriors

Name: Train 1 (Tropical Launch base)
Spoiler, click to toggle visibilty
Big~Enemy: Hoppermecha.
Sprite ripper: Crazy Slug + Xezan
Coder: mabskmk
;
Name: Train 2
Spoiler, click to toggle visibilty
Big~Enemy: Hoppermecha.
Sprite ripper: Crazy Slug + Xezan
Coder: mabskmk
;
Name: Train 3
Spoiler, click to toggle visibilty
Big~Enemy: Bull-chan.
Sprite ripper/editor: Crazy Slug + Xezan + Esrever
Coder: mabskmk
;
Name: Train 4
Spoiler, click to toggle visibilty
Big~Enemy: Hoppermecha.
Sprite ripper/editor: Crazy Slug + Mslugdatabase's comrads
Coder: mabskmk
;
Name: Train 5
Spoiler, click to toggle visibilty
Big~Enemy: Emain Macha.
Sprite ripper/editor: Crazy Slug + Tsauruvian Empire
Coder: mabskmk
;
Name: Train 6
Spoiler, click to toggle visibilty
Big~Enemy: Hoppermecha.
Sprite ripper: RandomRebelSoldier
Coder: zion
;
Name: Train 9
Spoiler, click to toggle visibilty
Big~Enemy: Hoppermecha.
Sprite ripper/editor: Magma Dragoon
Coder: Magma Dragoon
    

[stg] Subterr

 June 14, 2013, 05:03:56 am View in topic context
 Posted by mabskmk  in Stage pack preview (Started by mabskmk April 11, 2013, 02:04:38 am
 Board: Steel Warriors

Name: SUBTERRanean 1
Spoiler, click to toggle visibilty
Big~Enemy: BattleTruck.
Sprite ripper: c2000mc
Coder: mabskmk
;
Name: SUBTERRanean 2
Spoiler, click to toggle visibilty
Big~Enemy: Minecart.
Sprite ripper: Gussprint
Coder: mabskmk
;
Name: SUBTERRanean 3
Spoiler, click to toggle visibilty
Big~Enemy: Hoppermecha.
Sprite ripper: Guidodinho
Coder: mabskmk
;
Name: SUBTERRanean 4
Spoiler, click to toggle visibilty
Big~Enemy: Hoppermecha.
Sprite ripper: c2000mc
Coder: mabskmk
;
Name: SUBTERRanean 5
Spoiler, click to toggle visibilty
Big~Enemy: Battletruck.
Sprite ripper/editor: Tsauruvian Empire
Coder: mabskmk
;
Name: SUBTERRanean 6
Spoiler, click to toggle visibilty
Big~Enemy: Hoppermecha.
Sprite ripper: RandomRebelSoldier
Coder: mabskmk
;
Name: SUBTERRanean 7
Spoiler, click to toggle visibilty
Big~Enemy: Hoppermecha.
Sprite ripper: RandomRebelSoldier
Coder: mabskmk
;
Name: SUBTERRanean 8
Spoiler, click to toggle visibilty
Big~Enemy: HunGun.
Sprite ripper: RandomRebelSoldier
Coder: zion
    

Re: M.O.R.G.U.L.

 June 08, 2013, 10:57:19 pm View in topic context
 Posted by mabskmk  in M.O.R.G.U.L. (Started by mabskmk June 03, 2013, 08:03:04 pm
 Board: Your Releases, older Mugen

Sorry for the delay.

Here are some lines you can use on the CNS files of both characters.
Put below the Statedef -3

[State -3]
type = Assertspecial
trigger1 = 1
flag = timerfreeze


cya ;p
    

Re: DCAR

 June 04, 2013, 07:45:05 am View in topic context
 Posted by mabskmk  in DCAR (Started by mabskmk May 25, 2013, 04:54:00 am
 Board: Your Releases, older Mugen

Just a little joke  :beam:
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 June 04, 2013, 07:41:45 am View in topic context
 Posted by mabskmk  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Aquele 4v4 é 4 x 4 mesmo? credo...
Isso só deve ser bom quando os chars são uns anõezinhos como os de naruto :S
Mesmo assim deve ser tenso.
    

Re: Heli Master

 June 04, 2013, 07:37:52 am View in topic context
 Posted by mabskmk  in Heli Master (Started by mabskmk June 03, 2013, 08:07:26 pm
 Board: Your Releases, older Mugen

 :sugoi:

When the round ends without defeat, it turns back "Mandara" and flies away.
    

Re: M.O.R.G.U.L.

 June 04, 2013, 07:28:02 am View in topic context
 Posted by mabskmk  in M.O.R.G.U.L. (Started by mabskmk June 03, 2013, 08:03:04 pm
 Board: Your Releases, older Mugen

You are welcome Staubhold.

Again, like in Heli Master, I rather get a "Time Out" then a win/lose...
His face looking at you, quite intimidating.
That is much more than a win pose  >_<

Quote
Why are you using the "wrong" bgm for the "Tower of Morgul" stage?
I dont think about doing another stage of the tower. The first zone possessed a very cool music and decided to use it.
If you want the theme of the boss : get here

Quote
Small suggestion...
How about adding the short "Yeah! You did it!" jingle from the original game, when you defeat M.O.R.G.U.L., just like in the source game?
Spoiler, click to toggle visibilty
This would be a good idea to use in own Turrican. I kept it here.
    

Heli Master

 June 03, 2013, 08:07:26 pm View in topic context
 Posted by mabskmk  in Heli Master (Started by mabskmk June 03, 2013, 08:07:26 pm
 Board: Your Releases, older Mugen

Heli Master
Alex Kidd in the Shinobi World
("Metalized" version)

Download


Video

cya
 :daisy:
    

M.O.R.G.U.L.

 June 03, 2013, 08:03:04 pm View in topic context
 Posted by mabskmk  in M.O.R.G.U.L. (Started by mabskmk June 03, 2013, 08:03:04 pm
 Board: Your Releases, older Mugen

    

Tower of Morgul

 June 03, 2013, 07:58:04 pm View in topic context
 Posted by mabskmk  in Tower of Morgul (Started by mabskmk June 03, 2013, 07:58:04 pm
 Board: Your Releases, older Mugen

    

DCAR

 May 25, 2013, 04:54:00 am View in topic context
 Posted by mabskmk  in DCAR (Started by mabskmk May 25, 2013, 04:54:00 am
 Board: Your Releases, older Mugen

    

Murder Wall (Survival Bonus)

 May 21, 2013, 08:52:33 pm View in topic context
 Posted by mabskmk  in Murder Wall (Survival Bonus) (Started by mabskmk May 21, 2013, 08:52:33 pm
 Board: Your Releases, older Mugen

Murder Wall
Kid Chamleon



* Instant Kill
* Change side
* Need stage with correct values to work
* Mugen1.0 and Winmugen

Stage config:

[Camera]
boundhigh = 0
floortension = 0
tension = 50

[Bound]
screenleft = 15
screenright = 15

Download:
http://mabskmk.webs.com/apps/blog/

cya  :builder2:

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 20, 2013, 11:18:14 pm View in topic context
 Posted by mabskmk  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Q noia que dá quando termino um char tranquilo no mugen1.0 e quando vou testar no winmugen vira tudo de pernas pro ar xD