YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Knut is Offline
Contact Knut:

Knut

User

Messages by Knut

    

Re: Cursehead by ikaruga 19/4/2014

 May 26, 2014, 11:38:39 pm View in topic context
 Posted by Knut  in Cursehead by ikaruga 19/4/2014 (Started by jafar April 19, 2014, 04:42:58 pm
 Board: Found Releases

Sorry for the revival, but I noticed that CurseHead OFTEN gets an AI takeover problem. When I play again him in training mode. When I play with him. In fact, same AI takeover than Ramda, an other Ikaruga char from the same game… No one seems to have reported such problem with its chars, so maybe it comes form the ones of this game ? Did he change his template ?
    

Re: Multi Chars - "To Six" Edit Project

 May 14, 2014, 09:19:18 pm View in topic context
 Posted by Knut  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

Good choices, Dura ! I so much love the chars you chose : they're lacking much of it. And you're work now is as fast as it's good.
I also like your game system with all the hypers on QCF or QCB+PP or KK... Easy and make all these chars fun to play with. You're making my... month !
    

Re: Oni Inomura

 March 26, 2014, 08:47:44 pm View in topic context
 Posted by Knut  in Oni Inomura-Updated 03/31/2014 (Started by Infinite Crisis March 22, 2014, 01:39:30 pm
 Board: Your Releases, Mugen 1.0 +

Good AI, very good graphic works, fun moves and comboability... that's an impressive work.

In fact, I just found this ridiculously little mistake :

victory1 = "That was fun, but far too easy"

 :book2:
    

Re: Xion, Alou, Balto, SnowKnight… updated by Reifi

 March 06, 2014, 08:34:30 pm View in topic context
 Posted by Knut  in Xion, Alou, Balto, SnowKnight… updated by Reifi (Started by Knut April 28, 2013, 10:52:54 pm
 Board: Found Releases

Guess what : Refi is still working.

- Lynx updated (2014-03-02)
- Xion got updated (2014-02-16)
- Balto updated (2014-02-16)

Still DLing, can't say now what got updated.
See first post for the "OneDrive" link. And don't be afraid of the folders dates : they're not up to date.
    

Re: Proelium 1.1 Non-Custom Portrait Version

 December 01, 2013, 09:28:34 pm View in topic context
 Posted by Knut  in Proelium 1.1 Non-Custom Portrait Version (Started by Infinite Crisis November 15, 2013, 09:29:41 pm
 Board: Edits & Addons 1.0+

Thanks for your work, Inifinite ! I just fell in love with what you did with this SP as I'm no fan of custom portrait work.

I hope I'm not stupid with my question, but I find strange that, when playing, the words "Net Play" (with some kanjis) never disappear. Seems kind of annoying to me. Is there a way to remove it more or less easily ?
    

Re: Xion, Alou, Balto, SnowKnight… updated by Reifi

 August 07, 2013, 12:33:14 am View in topic context
 Posted by Knut  in Xion, Alou, Balto, SnowKnight… updated by Reifi (Started by Knut April 28, 2013, 10:52:54 pm
 Board: Found Releases

Balto just updated (2013-06-30). Check first post for the link.
    

Re: Seiya -ReArranged- for Win MUGEN & 1.0

 May 05, 2013, 08:39:18 pm View in topic context
 Posted by Knut  in Seiya -ReArranged- for Win MUGEN & 1.0 (Started by duracelleur May 05, 2013, 04:03:21 am
 Board: Your Releases, Mugen 1.0 +

Great Dura, This is some masterpiece.

And "albanian warehouses"  :mmhmm: ! I remember, long time ago, having a good Seiya, with good french voices, found on a… italian warehouse (Mugenciclopedia if I remember correctly, dead since years). This was my first Saint Seiya char, and then I discovered all those sad others…

This time is over : we now have Dura ! Again : good work here.
    

Re: Meld by Zenjidoh updated 01/29/13

 May 03, 2013, 08:07:29 pm View in topic context
 Posted by Knut  in Meld by Zenjidoh released 07/31/11 (Started by Shunt666 July 31, 2011, 04:21:04 pm
 Board: Found Releases

Guess what : Meld has been updated late january. I just downloaded her and, as a KOF edit fan, I already said the 2011 update made it a quite playable char. So : to the DL !

Notice that Zendijoh updated NeigeXIII as well.
    

Re: Xion, Alou, Balto, SnowKnight… updated by Reifi

 April 29, 2013, 09:54:35 pm View in topic context
 Posted by Knut  in Xion, Alou, Balto, SnowKnight… updated by Reifi (Started by Knut April 28, 2013, 10:52:54 pm
 Board: Found Releases

Yeah, you're right. But new moves can sometimes help. And as Aru is maybe the more original design (some kind of old pirate smoking woman), I think she's not the funniest to play with.

Welcome now Shirou

Portrait






One of his specials


I believe this one lacks singularity, but he still works.
    

Re: Xion, Alou, Balto, SnowKnight… updated by Reifi

 April 29, 2013, 09:25:57 pm View in topic context
 Posted by Knut  in Xion, Alou, Balto, SnowKnight… updated by Reifi (Started by Knut April 28, 2013, 10:52:54 pm
 Board: Found Releases

Thank you.
I think this topic lacks some images. Here they come.

First, Xion

Portrait






One of her specials


     Posted: April 29, 2013, 09:28:51 pm
Then Balto

Portrait






One of his specials



     Posted: April 29, 2013, 09:40:07 pm
Now Aru (Alou)

Portrait






One of her specials


I think this one is the first edit made by Reifi. Not the best character to me, still lacks fluidity and anims IMO.
    

Xion, Alou, Balto, SnowKnight… updated by Reifi

 April 28, 2013, 10:52:54 pm View in topic context
 Posted by Knut  in Xion, Alou, Balto, SnowKnight… updated by Reifi (Started by Knut April 28, 2013, 10:52:54 pm
 Board: Found Releases

(didn't see these on the board, so hope it's fresh news)
I noticed Reifi recently updated many of his KOF-edits chars. Many were pure crap on the previous releases (missing required frames and anims, bad CMD…). I'm unable to talk about the clearness of the code, but some of these chars are now fun to play with (Xion seems not that bad to me). And, well, I just love KOF edits !

https://skydrive.live.com/?cid=DC589C1826D83C57&id=DC589C1826D83C57!112&sc=documents#cid=DC589C1826D83C57&id=DC589C1826D83C57!112&sc=documents
(don't know why, the folders dates aren't up to date : search in them to see the files for 2013-4 or 2013-3…)

- Xion, Balto, Lynx updated (2014-02 and 2014-03)
    

Re: Multi Chars - "To Six" Edit Project

 October 25, 2012, 06:51:51 pm View in topic context
 Posted by Knut  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

Hi Duracelleur ! I'm so happy with all your To-Six releases : good work !

Little question about Jae Hoon : I notice I had a 2008 version of tukemon's one. And reading the DEF of yours, it seems you worked on a 2004 version of tukemon. Is it intended ?

And, well, I must say I simply love you, for Gokuraku ! This char was the one I once worked on, with the help of Sunnyworld, on an old french forum long ago… I only did the graphic part due to a new job. Your work is really amazing on him : far better than the original game !
    

Elias Patrick, by Helios

 April 23, 2012, 10:01:51 pm View in topic context
 Posted by Knut  in Elias Patrick, by Helios (Started by Knut April 23, 2012, 10:01:51 pm
 Board: Requests

Hi, searching for Elias Patrick (from PIM) by Helios. I think it was once hosted at Randomselect, but since it's closed, it seems impossible to find this char anymore.
Could you send it to me at uwman7@voila.fr ?

And yes, I already have Inverse's one. Wish to compare.

Thanks in advance.
    

Re: Meld by Zenjidoh released 07/31/11

 September 23, 2011, 08:24:04 pm View in topic context
 Posted by Knut  in Meld by Zenjidoh released 07/31/11 (Started by Shunt666 July 31, 2011, 04:21:04 pm
 Board: Found Releases

This is surely some strange way to act, but Zendijoh updates Meld quite every two days since the beginning, adding some code, some sprites...

Meld is now reaching a better level than the first release. Far from being finished, but she's on her way... (I believe Meld is a she).
    

Re: Damage against guard

 September 21, 2010, 08:37:04 pm View in topic context
 Posted by Knut  in Damage against guard (Started by Knut September 20, 2010, 09:08:13 pm
 Board: Development

Thanks for your reply, Cyan.
So sad there's no way to act on the guard. Well, let's say this makes some more way to walk for the RCs of Mugen...
    

Damage against guard

 September 20, 2010, 09:08:13 pm View in topic context
 Posted by Knut  in Damage against guard (Started by Knut September 20, 2010, 09:08:13 pm
 Board: Development

Many Mugen character are coded without having damage against a guarding character. I know I could add some "damage = 40, 5" instead of "damage = 40", but is there an easy and fast way to add such damage against guard to a character ? Hunting every "damage" in the CNS is hard and slow...

And I think I saw a recent character with some trigger at the beginning of the CMD ([Defaults] if I remember correctly...). I thought this trigger defined the damage dealing level of the character AND the damage against guard. Could that be true ?

P.S. : yes, I posted this in another part of the forum, but not the good one I thnik. So sorry for the inconvenience if there's some...
    

Re: All characters re-uploaded, Sula updated

 September 20, 2010, 09:04:26 pm View in topic context
 Posted by Knut  in All characters re-uploaded, Sula updated (Started by CrazyKyubey August 27, 2010, 10:25:14 pm
 Board: Your Releases, Mugen 1.0 +

Since some days I'm trying to DL your Sula. But if your site tells the archive should be 4,43 Mo, the DL always stops at about 850 Ko... so got the SFF, DEF, CNS and AIR... but the SND never comes in.
    

Re: Create defense/guard damage ?

 September 19, 2010, 09:07:28 pm View in topic context
 Posted by Knut  in Create defense/guard damage ? (Started by Knut September 17, 2010, 10:38:55 pm
 Board: M.U.G.E.N Configuration Help

Well... Is this so hard ? Or impossible ? Or maybe I posted in a wrong section ? Hope someone could have an idea... or simply tell me this is impossible.
    

Create defense/guard damage ?

 September 17, 2010, 10:38:55 pm View in topic context
 Posted by Knut  in Create defense/guard damage ? (Started by Knut September 17, 2010, 10:38:55 pm
 Board: M.U.G.E.N Configuration Help

Hi. I'm not so new to Mugen, I know the basics, but I never took time to really learn how to create for it. So, to the question !

I recently saw a character with some trigger at the beginning of the CMD ([Defaults]...). This trigger defined the damage dealing level of the character AND the damage against guard (dealing I think, not receiving...).

My problem is : many Mugen character are coded without having damage against a guarding character. I know I could add some "damage = 40, 5" instead of "damage = 40", but is there an easy and fast way to add such damage against guard to a character ? Hunting every "damage" in the CNS is hard and slow... and I know many attacks have other trigger to define theri damage than this word "damage". So, anyone could help ? Thanks !
    

Re: Splatter house - Rick by fuddyfunny

 July 08, 2008, 09:51:25 pm View in topic context
 Posted by Knut  in Splatter house - Rick by fuddyfunny (Started by tetsuo9999 July 08, 2008, 09:30:20 pm
 Board: Found Releases

You should've done this :