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Ianb3000

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Messages by Ianb3000

    

Re: MUGEN Video thread

 March 27, 2012, 08:42:52 pm View in topic context
 Posted by Ianb3000  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Hiryu

 October 23, 2011, 09:06:57 pm View in topic context
 Posted by Ianb3000  in Hiryu (Started by DãrK JøkeR® October 23, 2011, 08:27:51 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Marvel vs Capcom 3 War of Heroes BETA 2

 June 20, 2011, 11:38:29 am View in topic context
 Posted by Ianb3000  in Marvel vs Capcom 3 War of Heroes BETA 2 (Started by artboy2oo7 June 18, 2011, 07:48:46 pm
 Board: Your Releases, Mugen 1.0 +

Just to let you know the link for the full game is for your beta 1 not 2 but your screenpack link is for your beta 2
    

Re: Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night.

 May 29, 2011, 10:54:13 am View in topic context
 Posted by Ianb3000  in Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night. (Started by Darek May 29, 2011, 10:50:18 am
 Board: Your Releases, older Mugen

Excellent work on the stages they look amazing
    

Re: This rock

 May 28, 2011, 07:22:52 pm View in topic context
 Posted by Ianb3000  in This rock (Started by Ianb3000 May 27, 2011, 11:05:39 am
 Board: Requests

ok thanks for asking him its a shame he lost it. Is there any other rocks like this one about?
    

This rock

 May 27, 2011, 11:05:39 am View in topic context
 Posted by Ianb3000  in This rock (Started by Ianb3000 May 27, 2011, 11:05:39 am
 Board: Requests

    

Re: Marvel vs Capcom 3: War of Heroes

 June 21, 2010, 11:06:17 pm View in topic context
 Posted by Ianb3000  in Marvel vs Capcom 3: War of Heroes beta 2 (Started by artboy2oo7 June 21, 2010, 08:08:14 pm
 Board: Your Releases, Mugen 1.0 +

cool link now working thanks
    

Re: Marvel vs Capcom 3: War of Heroes

 June 21, 2010, 10:45:22 pm View in topic context
 Posted by Ianb3000  in Marvel vs Capcom 3: War of Heroes beta 2 (Started by artboy2oo7 June 21, 2010, 08:08:14 pm
 Board: Your Releases, Mugen 1.0 +

Your link for the full game is not working comes up not found
    

Re: Need Help, supermove Question

 January 09, 2010, 01:35:49 am View in topic context
 Posted by Ianb3000  in Need Help, supermove Question (Started by Ianb3000 January 08, 2010, 03:46:07 pm
 Board: M.U.G.E.N Development Help

ok fine ill search through the code like you say
    

Re: Need Help, supermove Question

 January 09, 2010, 12:10:37 am View in topic context
 Posted by Ianb3000  in Need Help, supermove Question (Started by Ianb3000 January 08, 2010, 03:46:07 pm
 Board: M.U.G.E.N Development Help

yeah sorry i posted my reply just after you did yours the move was coded so that it does not activate the ko fx so what do i need to add so it does
    

Re: Need Help, supermove Question

 January 08, 2010, 11:50:22 pm View in topic context
 Posted by Ianb3000  in Need Help, supermove Question (Started by Ianb3000 January 08, 2010, 03:46:07 pm
 Board: M.U.G.E.N Development Help

were it starts at Statedef 3003 that is the added move
    

Re: Need Help, supermove Question

 January 08, 2010, 11:37:15 pm View in topic context
 Posted by Ianb3000  in Need Help, supermove Question (Started by Ianb3000 January 08, 2010, 03:46:07 pm
 Board: M.U.G.E.N Development Help

what in the supermove part of the code that works, what part am i looking for heres the coding for the supermove and the extra move

Spoiler, click to toggle visibilty


    

Re: Need Help, supermove Question

 January 08, 2010, 11:33:58 pm View in topic context
 Posted by Ianb3000  in Need Help, supermove Question (Started by Ianb3000 January 08, 2010, 03:46:07 pm
 Board: M.U.G.E.N Development Help

ok so basicly what iv done is copied a move that does not activate the ko fx and added it to a supermove that does so how do i go about making it all activate the fx
    

Re: Need Help, supermove Question

 January 08, 2010, 04:36:30 pm View in topic context
 Posted by Ianb3000  in Need Help, supermove Question (Started by Ianb3000 January 08, 2010, 03:46:07 pm
 Board: M.U.G.E.N Development Help

iv just added this code and it seems to work but is this the right way to go about it

[State 0, ChangeState]
type = ChangeState
triggerall = !movehit
trigger1 = time = 40
value = 52
ctrl = 0

[State 0, Land]
type=changestate
trigger1= anim=3002 && animelemtime(6)>=0
trigger1= pos y>-vel y
value=3003

also at the end of the supermove i loose the KO FX but the rest of the supermove activates the KO FX is that because i copyed and pasted another move that does not activate the KO FX
    

Need Help, supermove Question

 January 08, 2010, 03:46:07 pm View in topic context
 Posted by Ianb3000  in Need Help, supermove Question (Started by Ianb3000 January 08, 2010, 03:46:07 pm
 Board: M.U.G.E.N Development Help

How do i go about stopping a supermove from happening if after the first few hits does not hit the other character.