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Messages by gqsuperstar

    

Re: Things we have learned from video games

 November 18, 2009, 03:16:34 am View in topic context
avatar  Posted by gqsuperstar  in Things we have learned from video games (Started by Saohc November 14, 2009, 07:34:44 am
 Board: Gaming

Video game music can be applied to almost any situation.
    

Re: New Capcom sequel that will BLOW YOUR MIND

 October 21, 2009, 11:25:40 am View in topic context
avatar  Posted by gqsuperstar  in New Capcom sequel that will BLOW YOUR MIND (Started by SNT August 06, 2009, 12:25:13 am
 Board: Gaming

Final Fight 5?
    

Re: Rare Video Games

 October 12, 2009, 05:43:30 pm View in topic context
avatar  Posted by gqsuperstar  in Rare Video Games  (Started by #Shaun November 20, 2007, 07:08:56 pm
 Board: Gaming

Marvel Vs. Capcom 2

Giga Wing

Giga Wing 2

Cannon Spike

Mars Matrix

ALL for Sega Dreamcast
    

Re: Bringing Reu's characters to the new Mugen

 October 12, 2009, 05:29:40 pm View in topic context
avatar  Posted by gqsuperstar  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

As far as Evil Ken's KO voice, how about using the KO/Uppercut Launcher-type voice from Jago from Killer Instinct 2?

Win Quotes

Evil Ken: "Pathetic!"
             "My Fist Thirsts For More Blood!"
             "Get Up And Fight Me!"

Evil Ryu: "You Damned Fool!"
            "Die!"
            "Weak!"
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 10, 2009, 05:10:34 am View in topic context
avatar  Posted by gqsuperstar  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Hardest video game bosses in your opinion

 October 10, 2009, 01:53:30 am View in topic context
avatar  Posted by gqsuperstar  in Hardest video game bosses in your opinion (Started by vgma2 November 25, 2008, 07:09:15 am
 Board: Gaming

Eyedol--Killer Instinct

Eternal Champion--Eternal Champions

Soda Popinski--Mike Tyson's Punch Out (After almost 20 years, I STILL can't get past him!)

Sodom--Final Fight

Alien Mother Ship--Contra III: The Alien Wars

Noiman Cascade--Contra: Hard Corps

Albatross--Bionic Commando (NES)

Wily's Castle Part III Boss--Mega Man 2

Zeon--Shining Force II

Level 4 Boss--Super Spy Hunter (NES)

THE ENTIRE F*CKING GAME!!!!!--Mission Impossible (NES)
    

Re: CVS Muteki

 October 09, 2009, 02:58:23 am View in topic context
avatar  Posted by gqsuperstar  in CVS Muteki  (Started by Marancv August 19, 2009, 01:57:22 am
 Board: Projects

New Move Ideas:

1. Muteki laughs, disappears, and does a Mega Psycho Crusher...from underground straight up.
2. Same move, but straight down.
3. Same move, but straight up then straight down.
4. Same move, but straight down then straight up.
5. Same move, but coming from behind the opponent.
    

Re: Snow-Land

 October 05, 2009, 11:46:57 pm View in topic context
avatar  Posted by gqsuperstar  in Snow-Land (Started by Flamekyo October 04, 2009, 01:46:01 am
 Board: Your Releases, older Mugen

    

Re: Snow-Land

 October 05, 2009, 10:10:37 am View in topic context
avatar  Posted by gqsuperstar  in Snow-Land (Started by Flamekyo October 04, 2009, 01:46:01 am
 Board: Your Releases, older Mugen

Who made those lifebars and where can I get them?
    

Re: Soul Ninja Mk2 v1.8 & Female Ninja UMk3 v1.3 & Cyborg Ninja UMk3 v1.0

 August 31, 2009, 09:28:32 am View in topic context
avatar  Posted by gqsuperstar  in Soul Ninja Mk2 v1.8 & Female Ninja UMk3 v1.3 & Cyborg Ninja UMk3 v1.0 (Started by Juano16 July 12, 2009, 05:12:54 am
 Board: Your Releases, older Mugen

I just recently downloaded these characters. They look good, but I have a question. Is it possible to separate them into the separate characters? (If so, I think I know how, so no need to explain.)
    

Re: CVS Muteki

 August 30, 2009, 05:59:40 am View in topic context
avatar  Posted by gqsuperstar  in CVS Muteki  (Started by Marancv August 19, 2009, 01:57:22 am
 Board: Projects

about the "Ryus''s ghost"moves... just impossible. this vega HAS Ryu's body. so how would another "ryu" show up??

-When I was talking about a "Ghost" Ryu, I meant something similar to the move in this video (:40-:42)
http://www.youtube.com/watch?v=1kcKz9U18Xk
...only the double has Ryu's original costume and is semi-transparent.


Okay...how about these ideas...

-Muteki starts off with a Dragon Punch, and while the opponent is in mid-air, Muteki teleports off-screen and does multiple Psycho Crushers in different directions ending with a Psycho Crusher-Style Head Stomp straight down into the ground. (a la Dragon Claw)


-With this, I was referring to the move in this video. (1:49-1:55)
http://www.youtube.com/watch?v=NpObwEz0T5A
    

Re: New Sega vs Capcom WIP Idea

 August 30, 2009, 04:31:06 am View in topic context
avatar  Posted by gqsuperstar  in New Sega vs Capcom WIP Idea (Started by Real Bastard August 28, 2009, 04:48:08 pm
 Board: Idea Engineering

-Bionic Commando: Didn't know there was an arcade version. Checked it out...Stick with the NES. (I'd recommend using Cyclops as a base for this one.)

-Good Matchup: Haggar (Final Fight) vs Max (Streets of Rage 2)

    

Re: New Sega vs Capcom WIP Idea

 August 29, 2009, 07:49:45 pm View in topic context
avatar  Posted by gqsuperstar  in New Sega vs Capcom WIP Idea (Started by Real Bastard August 28, 2009, 04:48:08 pm
 Board: Idea Engineering

-Dr. Zan: Figured Dr. Zan vs Dean would be a decent match-up

-Sketch Turner by Dcat Power:
http://www.youtube.com/watch?v=KTs1BJidyaU

-Shin Akuma LVL2 by ESFAndy011:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=24017.msg301549#msg301549

-Eternal Champion: Not necessarily. I've got him on my Mugen as an order=10 Final Boss Character. VERY difficult to beat. You wouldn't need the rest of the cast.

-Hyo/Demon Hyo, Daigo/Wild Daigo: How about having the alter ego either be a Transformation/Special Move or make the alter ego a pallete choice?

-Abyss: Onslaught X (Xslaught) made a the best one I've ever seen...better than the original! Very difficult to beat. Would make a great boss!

-Bionic Commando: COMPLETELY different from Captain Commando...besides, Marvel Vs. Capcom 2 had 2 Captains (3 if you count Guile). Why not Bionic Commando?

-Leo: Yeah, you're right. Dante would be better, but would you have Vergil as a "helper" or a separate character?

-Rent-A-Hero: Most people probably have never heard of him. I did some research, and I can't even find an English version of the game. I played the game for a couple minutes, and it's terrible! I think Sketch Turner would be a good replacement.
    

Re: CVS Muteki

 August 29, 2009, 05:29:49 pm View in topic context
avatar  Posted by gqsuperstar  in CVS Muteki  (Started by Marancv August 19, 2009, 01:57:22 am
 Board: Projects

Just that one MK laugh on that one move. I think I saw someone else do that same laugh on some Akuma edit during his Raging Demon. I think CVS2 Bison's laugh as is is kinda lame. Sounds more happy than maniacal.
    

Re: New Sega vs Capcom WIP Idea

 August 29, 2009, 09:40:31 am View in topic context
avatar  Posted by gqsuperstar  in New Sega vs Capcom WIP Idea (Started by Real Bastard August 28, 2009, 04:48:08 pm
 Board: Idea Engineering

Ideas For Roster:

Sega:
Shiva (Streets of Rage 2)
Knuckles The Echidna
Shadow The Hedgehog
Miles "Tails" Prower (possibly inside the Tornado)
Dr. Robotnik (possibly inside one of his boss vehicles)
Sketch Turner (Comix Zone)
Vectorman (Vectorman)
Eternal Champion (Eternal Champions)
Dr. Zan(?) (Streets of Rage 3)

Capcom:
Bionic Commando
Replace Shin Akuma with Shin Akuma LVL2
Hyo/Demon Hyo (Project Justice)
Daigo/Wild Daigo (Project Justice)
Leo (Red Earth)
Valdoll/Shin Valdoll (Red Earth)
Abyss (Marvel Vs Capcom 2)
Mike Haggar (Final Fight)
Carlos Miyamoto (Final Fight 2)
Dean (Final Fight 3)
Gill (Street Fighter III: Third Strike)
Ken (Street Fighter III:Third Strike) Hey, you got Ryu, you gotta have Ken, right? They didn't have him
                                                 in Capcom Fighting Evolution and that's why it sucked so bad.
Guile (Street Fighter Series)
Ken (Street Fighter 2010)
    

Re: Is there a perfect mugen

 August 29, 2009, 07:26:30 am View in topic context
avatar  Posted by gqsuperstar  in Is there a perfect mugen  (Started by MattBeCheatin8324 August 29, 2009, 03:27:59 am
 Board: M.U.G.E.N Discussion

The most stable screenpack I've seen so far is The Mercury Screenpack by Dragonesku(?).
    

Re: CVS Muteki

 August 29, 2009, 07:13:16 am View in topic context
avatar  Posted by gqsuperstar  in CVS Muteki  (Started by Marancv August 19, 2009, 01:57:22 am
 Board: Projects

Okay...how about these ideas...

Psycho stance (I don't know how to create or post sprites.) How about the one you have posted that looks like a floating Magneto, but have the facial expression and arm position of Mukai.

Special

-Have Muteki stand still with arms crossed (a la Bison) but have a "Ghost" Ryu come in as a "helper" and do a Beam Special or some really wicked combo or his 3-4 hit electric dragon punch combo. (Can't spell any of those moves)

-Have Muteki on one side of the opponent and "Ghost" Ryu on the other. Muteki does Bison's Knee Press Nightmare and "Ghost" Ryu does that standing-in-one-place Super Hurricane kick...AT THE SAME TIME!

-Muteki starts off with a Dragon Punch, and while the opponent is in mid-air, Muteki teleports off-screen and does multiple Psycho Crushers in different directions ending with a Psycho Crusher-Style Head Stomp straight down into the ground. (a la Dragon Claw)

Edit: This move while laughing MK Announcer-Style

Winpose

-Muteki does Bison's original winpose...then gets taken out by Shin Akuma LVL2 (using Raging Demon or Misogi.)

-Muteki does  Bison's original Winpose...then screen goes black...hitsparks...Ryu has overcome Bison's Psycho Power and taken out Muteki.

I take it you play Rare Akuma on a regular basis?

No. I almst never play with him. I just think Muteki could make a bad@$$ boss.
    

Re: CVS Muteki

 August 29, 2009, 05:00:14 am View in topic context
avatar  Posted by gqsuperstar  in CVS Muteki  (Started by Marancv August 19, 2009, 01:57:22 am
 Board: Projects

Okay...how about these ideas...

Psycho stance (I don't know how to create or post sprites.) How about the one you have posted that looks like a floating Magneto, but have the facial expression and arm position of Mukai.

Special

-Have Muteki stand still with arms crossed (a la Bison) but have a "Ghost" Ryu come in as a "helper" and do a Beam Special or some really wicked combo or his 3-4 hit electric dragon punch combo. (Can't spell any of those moves)

-Have Muteki on one side of the opponent and "Ghost" Ryu on the other. Muteki does Bison's Knee Press Nightmare and "Ghost" Ryu does that standing-in-one-place Super Hurricane kick...AT THE SAME TIME!

-Muteki starts off with a Dragon Punch, and while the opponent is in mid-air, Muteki teleports off-screen and does multiple Psycho Crushers in different directions ending with a Psycho Crusher-Style Head Stomp straight down into the ground. (a la Dragon Claw)

Edit: This move while laughing MK Announcer-Style

Winpose

-Muteki does Bison's original winpose...then gets taken out by Shin Akuma LVL2 (using Raging Demon or Misogi.)

-Muteki does  Bison's original Winpose...then screen goes black...hitsparks...Ryu has overcome Bison's Psycho Power and taken out Muteki.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 August 29, 2009, 01:49:00 am View in topic context
avatar  Posted by gqsuperstar  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does anyone know if a Double Dragon II (NES version--hopefully NON-CHIBI) Billy and/or Jimmy Lee exists?
    

Sound looping problem

 August 25, 2009, 04:38:16 am View in topic context
avatar  Posted by gqsuperstar  in Sound looping problem (Started by gqsuperstar August 25, 2009, 04:38:16 am
 Board: M.U.G.E.N Configuration Help

Here's the problem. Sound looping seems to work on the stages just fine, but for some reason, on the select screen, The music will get to the end of the loop and stutter like a skipping CD. Any way to fix this? I'm using a version of the SF3:TS Select music edited by me.