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Urarenge2005

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Messages by Urarenge2005

    

Re: Bozzy, original character.

 February 24, 2009, 11:19:06 am View in topic context
 Posted by Urarenge2005  in Bozzy, original character.  (Started by Urarenge2005 February 24, 2009, 12:35:09 am
 Board: Projects

LOL@Broly on Steriods.

Cuz thats what Broly needs, more muscle and anger!  ;P

As for his overall look hes barely at 1% right now. I havent even began the cleaning of him. As for his fighting style yeah, I want him to play CVS. He isnt going to be slow by any means. And yes, the Zangief+Gill is kinda close.

It would better to classify him as a Tizok+Urien. I know hes beefy and that is going to be his one weakness.

Moves.

Signature:

Spear- (Charge Back 2 seconds, Forward + Punch) Will be like a Short Range E.Honda headbutt but with super fast speed. Instant red hit boxes and invincability during the 1 second move.

Choke slam- (Forward, Down, Down Forward + Punch) Reaches out like Alex's SF3 grapple. Ends up doing RB2 Krauser like smash into floor.

Powerbomb- (Half Circle Back +P)Almost exactly like Alex's but will turn around and slam opponent to opposite side. And Bozzy's feet never leave the ground.

Supers

The Big Boot- (QCF, QCF + K) Requires a level 1 super meter.Starts as a normal motion super kick. Once it connects the kick goes into a very slow motion (MANY SPRITES, High animation) Stomp into the ground. One Hit- Massive Damage. See Dragon Claw's Kick Grapple for example.

Back Breaker- (720 motion + Punch at close range) Requires a level 1 super meter. A Three part Back breaker. details will need to be worked out.

UDM

Bozzy Death Bomb - (720 motion + Punch at close range) Requires a level 3 super meter. Screen turns completely black and only the animation of Bozzy's Glowing red eyes can be seen. ....................And I dont want to give it away just yet.....

    

Re: Bozzy, original character.

 February 24, 2009, 01:43:05 am View in topic context
 Posted by Urarenge2005  in Bozzy, original character.  (Started by Urarenge2005 February 24, 2009, 12:35:09 am
 Board: Projects

    

Re: Bozzy, original character.

 February 24, 2009, 01:12:48 am View in topic context
 Posted by Urarenge2005  in Bozzy, original character.  (Started by Urarenge2005 February 24, 2009, 12:35:09 am
 Board: Projects

Well, ATM its just Lightwave.

But His sprites will be all edited afterwords in Photoshop by me to give him more of a 2D feel. I will add blur effect and everything. probably some shading will be done in Lightwave for special moves that have energy and produce new light sources, but will still be cleaned up in Photoshop.
    

Re: Bozzy, original character.

 February 24, 2009, 12:56:38 am View in topic context
 Posted by Urarenge2005  in Bozzy, original character.  (Started by Urarenge2005 February 24, 2009, 12:35:09 am
 Board: Projects


YES!  :sugoi:

Actually he was character designed with the DBZ art style! If he looks DBZ-ish to you then I have accomplished that goal.
Bozzy is a formula: Broly + Brock Lesnar + Goldberg +Evil = Bozzy!!!

Here he is in a close up, odd angle to show you how he is in fact, a 3D model:


Evil Wrestlers FTW!
    

Re: Bozzy, original character.

 February 24, 2009, 12:47:03 am View in topic context
 Posted by Urarenge2005  in Bozzy, original character.  (Started by Urarenge2005 February 24, 2009, 12:35:09 am
 Board: Projects

Well, it looks about as cool as a Killer Instinct character. And I hate Killer instinct.

Bozzy is intended to be a High-Res, 2D, Large, Boss like character with a CVS 2 Engine. Hopefully when he is done he will fit right in with most peoples GG/FotNS/CvS rosters. He isnt going to be a godly uber boss. Hes only going to have like 3 special moves. 2 supers and one UDM.

We are taking great pride in how he looks 2D but was made in 3D.
    

Bozzy, original character.

 February 24, 2009, 12:35:09 am View in topic context
 Posted by Urarenge2005  in Bozzy, original character.  (Started by Urarenge2005 February 24, 2009, 12:35:09 am
 Board: Projects

Well, a few weeks past I mentioned in another topic about how I was making an original character.
Back then I had no pictures but I do now so I wanted to show everyone.

Bozzy is an original character made by me. A while back a I played Dragon Claw for the first time. I showed him to one of my friends
one night and he was really interested in him. My friend is a 3D arts major and trying to get a career in CG and CG art to make games.
He kinda laughed at Dragon Claw and asked me if I realized how Rueben Kee made him. I thought he moved incredibly fluid for a 2d character. But My friend explained that What Rueben Kee did was render a simple character in 3d and snap pics of him moving for sprites. which we both agreed was a highly effective way to make a character for MUGEN.

I asked him what was to stop us from making a 3d model of bozzy, and putting him in poses for sprites... He said. "NOTHING"
He did explain that the drawback would be that he would look "3Dish" like all the Killer Instict games. So I asked him what would happen if we Cell-shaded him for every shot and made him look relly flat and give him a hand drawn look. Well, my ideas and his prowess have started something great. And here are some first looks at an original character.  :)



Standing Pose...




    

Re: Quick question about recruiting a coder.

 February 07, 2009, 12:09:38 am View in topic context
 Posted by Urarenge2005  in Quick question about recruiting a coder.  (Started by Urarenge2005 February 06, 2009, 11:51:26 pm
 Board: M.U.G.E.N Development Help

no no,

Im not trying to piss anyone off nor have I done so yet Rajaa, Im probably going to ask noob questions but I will make sure to do it in the proper place...

I do have Fighter Factory and I am slowly learning. I have looked at some of the Youtube Guides and videos for creating. So Im not completely an idiot, just mostly an idiot as of now. I have ZERO programming skills. I am willing to learn but it is going to take some time I am sure. But The modeling of the character is moving along well and I want to act upon his coding ASAP so that I dont get burnt out with this project like I have with so many others. That is why my friend and I felt it would be a good idea to ask for help.

My first goal is to get some pics and Sprite examples up. That appears to be step one. Off to complete step one.....
    

Quick question about recruiting a coder.

 February 06, 2009, 11:51:26 pm View in topic context
 Posted by Urarenge2005  in Quick question about recruiting a coder.  (Started by Urarenge2005 February 06, 2009, 11:51:26 pm
 Board: M.U.G.E.N Development Help

Hello MUGENGuild,

It been about a year since I started messing with MUGEN. I have multiple game builds that I am quite proud of. I think it is time I entered the realm of being a creator and stop just being a user. My Friend and I have begun making sprites for an original character.
The character is my own original creation and design. My friend is a 3D arts major. We have decided that rendering my character in 3D and making his sprites after adding a Cel-shaded effect would be the most effecient way to make his 1000+ sprites. This would be reminicent of Ruben Kee's Dragon Claw..... or what me and my friend call the "Killer Instinct Look"

He will be a fairly Large character so using this method will look considerably less "Killer Instinct" than Dragon Claw (We are hoping) His approxamate size will be reletive to MvC Hulk, Potempkin or Zangief-ish.

We have already begun the 3D modeling and he is looking pretty good so far. So he is officially at 1%!!! YAY!!!

When I have a few pics I will gladly post them.

Here is my question. I know I am not going to convince P.o.t.s. to code this character for me.... but I need tips on how to go about asking for coding help without pissing off the MUGEN community. My friend and I have absolutely no idea how to code characters for Mugen. I have downloaded some guides and have begun piddling with it but I pretty much know that I am an illustrator, not a Programmer.... I am willing to admit my shortcomings. I really have high hopes for this character as I have full faith he can join the ranks of Dragon Claw if he is made correctly. In the end I want him to be available to everyone.

Thanks in advance.
    

Re: Asura Blade - Goat by NHK

 January 15, 2009, 07:19:45 pm View in topic context
 Posted by Urarenge2005  in Asura Blade - Goat by NHK (Started by tetsuo9999 December 29, 2008, 07:20:53 pm
 Board: Found Releases

Yashoah is from Asura Blade, and he's suppose to fit with the cast of Asura Blade.  --;

Which would be fine. But the whole point of MUGEN is to make rosters of characters that would not be able to meet up otherwise.
I understand he is from a game with smaller sprites for human sized characters. I was just saying that comparatively they dont work too well.

Heres Goat Up against Yashaoh, He looks great. They both do.



But heres Goat up against Pot's Ryu. Like I said. They are fantastic characters but they dont fit too well with the majority of Capcom/ SNK type creations. Plus The Y-axis is kind of low for the Asura Blade characters, thet doesnt help them look any bigger against them.

    

Re: Asura Blade - Goat by NHK

 January 15, 2009, 07:04:38 pm View in topic context
 Posted by Urarenge2005  in Asura Blade - Goat by NHK (Started by tetsuo9999 December 29, 2008, 07:20:53 pm
 Board: Found Releases

They are pretty well made characters. Yashaoh seems kinda small to fit with a normal CvS sized cast though. Taros is fine. He and Phobos will have a few arguments in my MUGEN.



    

Re: Mugen Generation [UPDATE] 10/15/08

 January 08, 2009, 12:31:24 pm View in topic context
 Posted by Urarenge2005  in Mugen Generation [UPDATE] 10/15/08 (Started by ExShadow October 15, 2008, 08:09:28 pm
 Board: Your Releases, older Mugen

LOL.

This Screenpack is pretty awsome. Good work :sugoi:

After you change the "Generatoin" I will probably end up using it for my final MUGEN build.

One question though?  I know this is probably WAAAAAAAAAAaaaaayyyyyyy outside some rule or request etiquette..

But could I ask you for a slight custom version? I would like the Title to say Muteki instead of MUGEN. So it would end up being "Muteki Generation" ?

Yeah........... I threw that out there knowing that not going to happen.... I dont even know how hard it would be....  :P
ill see to it in which color format though?


Uh, Really??
WOW, Thanks Dude, You're gonna be my fucking Hero!  :suttrox: And as far as the color goes, I dont wanna be too greedy if its any work at all leave it alone. But if its not hard the white you mentioned earlier could be pretty sick.  :nutrox:
    

Re: Mugen Generation [UPDATE] 10/15/08

 January 05, 2009, 07:00:09 pm View in topic context
 Posted by Urarenge2005  in Mugen Generation [UPDATE] 10/15/08 (Started by ExShadow October 15, 2008, 08:09:28 pm
 Board: Your Releases, older Mugen

LOL.

This Screenpack is pretty awsome. Good work :sugoi:

After you change the "Generatoin" I will probably end up using it for my final MUGEN build.

One question though?  I know this is probably WAAAAAAAAAAaaaaayyyyyyy outside some rule or request etiquette..

But could I ask you for a slight custom version? I would like the Title to say Muteki instead of MUGEN. So it would end up being "Muteki Generation" ?

Yeah........... I threw that out there knowing that not going to happen.... I dont even know how hard it would be....  :P
    

Re: Blair Dame Updated (v. 1.0), Re-DL if You Got it Yesterday...

 December 26, 2008, 10:20:41 pm View in topic context
 Posted by Urarenge2005  in Blair Dame Updated (v. 1.0a) (Started by Zero-Sennin December 24, 2008, 12:22:42 am
 Board: Your Releases, older Mugen

Yo Zero-sennin,

I DL'ed her and have been playing her. I have yet to put her across your last version but if I recall she didnt have a voice before.
If that is correct good job on the voices. She sounds like a perfectly acceptable CVS type character now. Also If Im not mistaken you have greatly improved her sprites. She seems more..... Bodacious than before amirite?  :-* Anyhow, still messing with her and I am having fun. She is definately  +1 to my roster! But to be totally honest I havent played SFEX in like..........10 years. So I have no comparison to make from memory. Oh well that might be better because lets face it ...EX wasnt exactly the most perfect fighting game on earth.  After a Little more playing I'll give you a real Comments/constructive Critique.

Good Job  :D
    

Re: Masters Updated

 December 09, 2008, 10:54:03 am View in topic context
 Posted by Urarenge2005  in Masters Updated (Started by LaQuak November 28, 2008, 05:06:40 am
 Board: Your Releases, older Mugen

Yo, LaQuak

Well, you know where I stand on your decision to not make an AI. I think its perfectly fine with none. Me being able to make awsome sexy combos with your characters has nothing to do with AI. I like your characters the way they are. In fact the less time you spend coding AI, the more time you may spend on making more characters. Thats only good news for me. I updated all your Masters characters. They seem just fine.

I know that Mugen creation is usually thankless. But I'd like to be one of the people who officially thanks you. THANK YOU. Keep doing what you do. If you feel like doing AI. Then do it. If you don't, then don't. I completely understand what you are trying to do with your characters. Making them true to the source material but update them to a more modern combo friendly fighting system. Something that all fighting games should have evolved into. 

Well once again thanks for the updates.  BTW, how is Vanessa coming along? if at all?
    

Re: Rainbow MIKA Where?

 December 01, 2008, 10:35:39 pm View in topic context
 Posted by Urarenge2005  in Rainbow MIKA Where? (Started by Urarenge2005 September 10, 2008, 05:20:47 pm
 Board: Requests

Now, that the whole R.Mika thing is over can someone please send me a PM with a link to a decent Dhalsim?

Any SFA3, CvsS2, SvCchaos .........

ANY Dhalsim will do. As long as its not Rajaaboys Dhalsim.

I think the dude is cool as hell and he is a very talented creator, but I hate his Dhalsim into the Floor.
I REALLY HATE it.

Sadly, this is the only Dhalsim I have on in my MUGEN.
    

Re: Rebekka by メネス王, Jin and Y.Y released

 October 23, 2008, 09:12:24 pm View in topic context
 Posted by Urarenge2005  in Rebekka by メネス王, Jin and Y.Y released (Started by prof. mugen October 23, 2008, 09:36:16 am
 Board: Found Releases

Downloading now.........commments soon.
    

Re: I moved CVS and JOJO Chars.

 October 16, 2008, 11:53:35 am View in topic context
 Posted by Urarenge2005  in I moved CVS and JOJO Chars. (Started by Warusaki3(/3) May 13, 2008, 04:20:21 pm
 Board: Your Releases, older Mugen

"Not this Red box, Blue box shit again. We both know you just want me to get an abortion."

 ;P
    

Virtua fighter Lifebars

 October 11, 2008, 10:47:05 pm View in topic context
 Posted by Urarenge2005  in Rainbow MIKA Where? (Started by Urarenge2005 September 10, 2008, 05:20:47 pm
 Board: Requests

 ???
    

Re: CVS Mika and CVS Kim and some updates

 October 10, 2008, 09:23:26 am View in topic context
 Posted by Urarenge2005  in CVS Mika and CVS Kim and some updates (Started by Warusaki3(/3) October 07, 2008, 03:49:59 pm
 Board: Your Releases, older Mugen

Thanks for R.Mika !!!  :sugoi:
    

Re: Radittsu By Dgz Team

 October 08, 2008, 04:14:15 pm View in topic context
 Posted by Urarenge2005  in Radittsu By Dgz Team (Started by DãrK JøkeR® October 04, 2008, 07:12:09 am
 Board: Your Releases, older Mugen

Not open source...... :-\

Peeps dont Download unless you wanna deal with a full program littered with errors. Ill wait.