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Messages by AlumDixon

    

Re: CvS Kung Lao?

 April 12, 2009, 08:41:00 pm View in topic context
 Posted by AlumDixon  in Kung Lao (Started by AlumDixon April 11, 2009, 02:42:50 pm
 Board: Projects

sorry if i aint impressing enough people. this is my first character and im still learning coding on the way.  :-\
    

Re: CvS Kung Lao?

 April 12, 2009, 08:17:33 pm View in topic context
 Posted by AlumDixon  in Kung Lao (Started by AlumDixon April 11, 2009, 02:42:50 pm
 Board: Projects

its still gonna be mk style. Only difference its gonna have some specials that might have to do with CvS. :P
    

Re: SHAO KAHN from "Mortal Kombat" & KINTARO update by OMEGAPSYCHO "The Boss Mak

 April 12, 2009, 11:43:58 am View in topic context

tested it. Needs updating for more spear throws. If you use FemaleNinja Juano made. She can defeat him easy. I think he might need more defense as well but hes a great boss  ;D
    

After Image on a Projectile?

 April 12, 2009, 10:56:04 am View in topic context
 Posted by AlumDixon  in After Image on a Projectile? (Started by AlumDixon April 12, 2009, 10:56:04 am
 Board: M.U.G.E.N Development Help

Title says all. Every time I try a afterimage, its the character that gets it. How would I add it on a projectile?
    

Re: CvS Kung Lao?

 April 12, 2009, 10:51:13 am View in topic context
 Posted by AlumDixon  in Kung Lao (Started by AlumDixon April 11, 2009, 02:42:50 pm
 Board: Projects

LOL no i dont give up. yeah i think its the picture thats bad. Not really CvS. But it will have combos like it i guess.
    

Re: CvS Kung Lao?

 April 12, 2009, 09:40:17 am View in topic context
 Posted by AlumDixon  in Kung Lao (Started by AlumDixon April 11, 2009, 02:42:50 pm
 Board: Projects

almost 24 hours and no comment or suggestions  :(
    

Re: Tiger

 April 11, 2009, 02:51:04 pm View in topic context
 Posted by AlumDixon  in Tiger (Started by A$AP Buckus January 20, 2009, 07:35:43 pm
 Board: Projects

:o I really like his combos on the video.
    

Re: Kratos (GoW) MUGEN WIP

 April 11, 2009, 02:48:07 pm View in topic context
 Posted by AlumDixon  in Kratos (GoW) MUGEN WIP (Started by DooM February 13, 2009, 05:36:56 am
 Board: Projects

Cool wip comming. Good Luck on it  ;D
    

Kung Lao

 April 11, 2009, 02:42:50 pm View in topic context
 Posted by AlumDixon  in Kung Lao (Started by AlumDixon April 11, 2009, 02:42:50 pm
 Board: Projects

My currents work in progress. Yes Kung Lao is coming to mugen as soon as i get him good. Theres still alot of things to do. But I feel a accomplished i got this far. I learned alot of crap and I still having troubles. WTF why is kfm sprites in there? Cus I was using him as a template and i gotta remove the stuff still. Didnt do that yet. Got all required sprites which is excellent.

New Hat Vid :P
http://www.youtube.com/watch?v=1JXVln1OfWs
------------------------
Things to do list:
-Make a damn Fatality already. Im having trouble with this one. Cant get crap to show up idk. I might figure it out sooner or later.
-Make the projectile have a After Image instead of the character. It kinda looks cool
-For some reason i might be heading the Kung Lao CvS or something like that. Has combos or something idk. I dont know any CvS char.
-Add blood - cant forget blood :)
-Advanced special moves. This is my first character so be nice :D lol.
I never made that Kitana at the end. Characters by Juano. Find him possibly still in first page or second page on the release forums at mugen guild Im trying to get the to point to make it good as he did.
Link to video: http://www.youtube.com/watch?v=uu-xQBY4f-o
Give me some comments on youtube if ya like  ;D




Something new. More pics in second page

    

Re: HERE COMES A NEW CHALLENGER! (Noah)

 April 05, 2009, 06:51:57 pm View in topic context
 Posted by AlumDixon  in HERE COMES A NEW CHALLENGER! (Noah) (Started by The_None April 01, 2009, 01:34:41 pm
 Board: Your Releases, older Mugen

I love Avgn (Angry Video Game Nerd) :)
    

Re: Projectiles going up and falling

 April 02, 2009, 08:27:14 pm View in topic context
 Posted by AlumDixon  in Projectiles going up and falling (Started by Noctis April 02, 2009, 10:01:40 am
 Board: M.U.G.E.N Development Help

i have something like this do i add this to the hitdef or make its own state. i tried adding gravity but it pulled the play down xD
    

Re: Soul Ninja Mk2 1.5 & Female Ninja Umk3 1.0

 April 02, 2009, 07:27:14 pm View in topic context
 Posted by AlumDixon  in Soul Ninja Mk2 1.5 & Female Ninja Umk3 1.0 (Started by Juano16 February 24, 2009, 08:17:35 am
 Board: Your Releases, older Mugen

I tried out the Female Ninja and i like it alot. Too bad there isnt other Female Ninjas. Only Jade, Melina, Kitana. Maybe u could make a Female Smoke lol. But its really great. Did u use that guide in the development help to make fatalities. If yeah i must follow it once before I release Kung Lao.

i not use that guide
i use the pneophen´s subzero, but he already had the Fatality system, I saved a lot of work
but i custom the system like i want
rather not use any tutorial, i dont know if exist any tutorial about that

and i also have like a future project to make a mortal kombat 2 kung lao


Ah an Mk2 Kung Lao, I was thinking of making a hyper or super move that he changes to mk2 kunglao and does some combos. Some what like u did.
    

Re: Command move problem

 April 01, 2009, 09:20:30 pm View in topic context
 Posted by AlumDixon  in Command move problem (Started by AlumDixon March 28, 2009, 07:57:22 pm
 Board: M.U.G.E.N Development Help

holy fk it works. Thx very much. I thought i had to move the actual command for the buttons to get it right not the code of the change state. Thx again
    

Re: Command move problem

 April 01, 2009, 05:30:33 am View in topic context
 Posted by AlumDixon  in Command move problem (Started by AlumDixon March 28, 2009, 07:57:22 pm
 Board: M.U.G.E.N Development Help

i added the ~ line again. The changestate is still there.
[State -1, hatspwn]
type = Changestate
value = 6000
triggerall = command = "hatspwn"
trigger1 = statetype = S
;trigger1 = statetype = S && ctrl
trigger1 = ctrl

    

Re: Command move problem

 April 01, 2009, 05:14:34 am View in topic context
 Posted by AlumDixon  in Command move problem (Started by AlumDixon March 28, 2009, 07:57:22 pm
 Board: M.U.G.E.N Development Help

Ill just post my full cmd. Might help more.
Spoiler, click to toggle visibilty
    

Re: Command move problem

 March 31, 2009, 08:48:25 pm View in topic context
 Posted by AlumDixon  in Command move problem (Started by AlumDixon March 28, 2009, 07:57:22 pm
 Board: M.U.G.E.N Development Help

i did because if i put the move as Back and forward, it works perfect but adding a button doesnt.
    

Re: Command move problem

 March 31, 2009, 12:49:15 pm View in topic context
 Posted by AlumDixon  in Command move problem (Started by AlumDixon March 28, 2009, 07:57:22 pm
 Board: M.U.G.E.N Development Help

weird because the code is on top of x  and all the other single buttons. What else could be wrong?
    

Re: Soul Ninja Mk2 1.5 & Female Ninja Umk3 1.0

 March 31, 2009, 12:23:28 pm View in topic context
 Posted by AlumDixon  in Soul Ninja Mk2 1.5 & Female Ninja Umk3 1.0 (Started by Juano16 February 24, 2009, 08:17:35 am
 Board: Your Releases, older Mugen

I tried out the Female Ninja and i like it alot. Too bad there isnt other Female Ninjas. Only Jade, Melina, Kitana. Maybe u could make a Female Smoke lol. But its really great. Did u use that guide in the development help to make fatalities. If yeah i must follow it once before I release Kung Lao.
    

Re: Command move problem

 March 29, 2009, 01:40:14 am View in topic context
 Posted by AlumDixon  in Command move problem (Started by AlumDixon March 28, 2009, 07:57:22 pm
 Board: M.U.G.E.N Development Help

Lemme guess. A punch comes out instead? Change the order of your changestates. More complex commands, like this one should be above less complex command changestates, like X.
This is detailed in the FAQ as well.
Quote from the FAQ. My attack isn't coming out
The .CMD file is read from top to bottom. If you have the changestate for a more complex command occuring after a simple command the simple command will be read in. As such, the complex command will never be read. Order should be complex then simple.


Does that mean i gotta put it at the very top before x?
    

Re: Command move problem

 March 28, 2009, 08:37:29 pm View in topic context
 Posted by AlumDixon  in Command move problem (Started by AlumDixon March 28, 2009, 07:57:22 pm
 Board: M.U.G.E.N Development Help

no i mean it back and forward is working without the ~ but doesnt work with it adding x