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Messages by dragolink1

    

Re: Helper add vel to a helper

 August 27, 2014, 10:57:56 pm View in topic context
 Posted by dragolink1  in Helper add vel to a helper (Started by dragolink1 August 27, 2014, 05:32:06 pm
 Board: M.U.G.E.N Development Help

i want to make the helper that is in the floor moves when the other helper pass on front of it...


Edit

Example
Helper A is on the floor already
And helper B is activated passing thru

I want to make the helper B cause the helper A moves
    

Helper add vel to a helper

 August 27, 2014, 05:32:06 pm View in topic context
 Posted by dragolink1  in Helper add vel to a helper (Started by dragolink1 August 27, 2014, 05:32:06 pm
 Board: M.U.G.E.N Development Help

I want to make a helper move another when it is in a close distance...

with a veladd
    

Re: All Pocket Stars; We need team members

 August 26, 2014, 09:12:58 am View in topic context
 Posted by dragolink1  in All Pocket Stars, we need coders (Started by dragolink1 July 24, 2014, 08:40:19 am
 Board: Projects

Im trying to make it happend Xd...

For now... I added to link a little "Helper" Navi... His adventures partner...
    

Re: ssjtrunksZ2 inspired

 August 21, 2014, 08:28:02 am View in topic context
 Posted by dragolink1  in ssjtrunksZ2 inspired (Started by force January 08, 2013, 10:07:07 pm
 Board: Projects

Thats looks realy great!... i like the animation!... Hope you finish the char soon!...
    

Re: Char detects stage

 August 21, 2014, 08:24:56 am View in topic context
 Posted by dragolink1  in Char detects stage (Started by dragolink1 August 20, 2014, 07:56:20 am
 Board: M.U.G.E.N Development Help

Here is the full code


[Statedef 50]
type    = A
physics = A

[State 50, 1]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0

[State 50, 1]
type = PlaySnd
trigger1 = AnimElem = 1
value = 1, 19

[State 50, 2]
type = ChangeAnim
trigger1 = Time = 0
value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))

[State 50, 3]
type = ChangeAnim
trigger1 = Vel y > -2
trigger1 = SelfAnimExist(anim + 3)
persistent = 0
value = Anim + 3

[State 0,0]
type = ChangeState
trigger1 = stagevar(info.name) = "C"
trigger2 = ;here im trying to set the exact place in the stage.... Not done yet Xd...
value = 0
ctrl = 1
    

Re: Char detects stage

 August 20, 2014, 07:52:41 pm View in topic context
 Posted by dragolink1  in Char detects stage (Started by dragolink1 August 20, 2014, 07:56:20 am
 Board: M.U.G.E.N Development Help

I want that the cahracter changes the state in mid air...but only in a specific stage... only in the jump state...
[State 50, changestate]
type = ChangeState
trigger1 = stagevar(info.name) = "C"
value = x
ctrl = x
    

Re: Char detects stage

 August 20, 2014, 07:30:58 pm View in topic context
 Posted by dragolink1  in Char detects stage (Started by dragolink1 August 20, 2014, 07:56:20 am
 Board: M.U.G.E.N Development Help

Yes it is...
    

Re: Char detects stage

 August 20, 2014, 07:13:19 pm View in topic context
 Posted by dragolink1  in Char detects stage (Started by dragolink1 August 20, 2014, 07:56:20 am
 Board: M.U.G.E.N Development Help

Error message: Invalid varname info.name in: stagevar
Error parsing trigger1, 1
Error parsing [State 0,0]
Error in [Statedef 50]
Error in chars/pocket-snake/common1.cns
Error loading chars/pocket-snake/pocket-snake.def
Error loading p1

Library error message: Died parsing stagevar(info.name) = "C"
    

Re: Char detects stage

 August 20, 2014, 05:49:54 pm View in topic context
 Posted by dragolink1  in Char detects stage (Started by dragolink1 August 20, 2014, 07:56:20 am
 Board: M.U.G.E.N Development Help

If you're using 1.0+, you can use StageVar(info.name)="name_not_displayname_of_stage." You can even check the author too. WinMUGEN requires detecting the z-offset of the stage. There's some info about it on these forums somewhere.

Im using M.U.G.E.N ver 1.00 (2009.12.08)

it shows an error....

For stagevar  the Valid values are: info.name, info.displayname, info.authorname.

im using
triggerall = stageVar(info.displayname) = "C"
    

Char detects stage

 August 20, 2014, 07:56:20 am View in topic context
 Posted by dragolink1  in Char detects stage (Started by dragolink1 August 20, 2014, 07:56:20 am
 Board: M.U.G.E.N Development Help

im trying to make somthing that works only in one stage... how do i tell the char to do a changestate in only that stage?
    

Re: All Pocket Stars; Need Coders, Updating Link

 August 19, 2014, 02:40:05 am View in topic context
 Posted by dragolink1  in All Pocket Stars, we need coders (Started by dragolink1 July 24, 2014, 08:40:19 am
 Board: Projects

I know you already answered some of my points, but I just wanted to write them down, that's all. :)

Theres some points that you post that i dintd see... So, thanks...

here is a full match gameplay... Ryu Vs Terry
[youtube]http://youtu.be/YV7RqLKBWr4[/youtube]

Is it possible to Step on those PLatforms? Or you guys are planning in the future to add it?

No.... we had a codder that code a simple platform... but he left the proyect a long time ago...

here is a video

http://youtu.be/8hT_Y4wKSqU
    

Re: All Pocket Stars; New member Oillusionista & Updating Link

 August 19, 2014, 02:25:55 am View in topic context
 Posted by dragolink1  in All Pocket Stars, we need coders (Started by dragolink1 July 24, 2014, 08:40:19 am
 Board: Projects

    

Re: All Pocket Stars; New member Oillusionista & Updating Link

 August 17, 2014, 09:24:46 am View in topic context
 Posted by dragolink1  in All Pocket Stars, we need coders (Started by dragolink1 July 24, 2014, 08:40:19 am
 Board: Projects

Makes me think of Card Saga Wars

Cool Xd... i think that Card Saga Wars is a better proyect... Sprites/gameplay are the best... but not released...:(

Thanks for comment...
    

Re: All Pocket Stars; New member Oillusionista & Updating Link

 August 17, 2014, 05:31:09 am View in topic context
 Posted by dragolink1  in All Pocket Stars, we need coders (Started by dragolink1 July 24, 2014, 08:40:19 am
 Board: Projects

Wow.! amazing.! I'd really like playing this in a Game boy :D please tag team for this amazing full game.

Nice progress, dude!!!

 Things that i notice:

 The "on going attack" is to easy and the enemy can't do nothing than wait some "almost" infinity combos end, so why don't you put some "MegaCrash" (Burst in guilty Gear) move to stop the enemy combo, coasting 1 level of the special gauge, of course.

 You must put some vulnerable time after the char have finished some Super Move that don't hit, to have more balance between attack and punishment.

 The Denjin Hadouken is to small, and Shakunetsu Hadouken is too strong and invencible. lol


 Nice work on link, keep rocking!!

 

Thanks for the sugestions
I have to see that move in gg mega crash... Have a video?
I am working to make the chars more faster around the screen. When they move they looks slow...


Ps: if ppl aré interested in thes proyect just send me a pm we can talk xd...
    

Re: All Pocket Stars; New member Oillusionista & Updating Link

 August 14, 2014, 02:57:56 am View in topic context
 Posted by dragolink1  in All Pocket Stars, we need coders (Started by dragolink1 July 24, 2014, 08:40:19 am
 Board: Projects

Some Updates

New member: Welcome OIllusionista coding now Wolverine
(we are looking for more coders)


updating Link

-Sparks
-Adding Specials
-commands(chain combos)
    

Re: Santa Claus

 August 07, 2014, 07:41:34 am View in topic context
 Posted by dragolink1  in Santa Claus (Started by ELECTR0 August 06, 2014, 07:40:00 pm
 Board: Projects

That anim looks great!!!

Idea for specials
1. Grab the gifts bag, open it and start to drop the gifts
2. Elfs attack. A lot of elfs attacking
    

Re: Santa Claus

 August 06, 2014, 08:04:31 pm View in topic context
 Posted by dragolink1  in Santa Claus (Started by ELECTR0 August 06, 2014, 07:40:00 pm
 Board: Projects

Thats Cool!...  You have any gameplay style in mind?
    

Re: DBZ Project (Char & Stage) [HD]

 August 03, 2014, 03:55:19 am View in topic context
 Posted by dragolink1  in DBZ Project (Char & Stage) [HD]  (Started by Blackscale299 August 02, 2014, 07:15:39 am
 Board: Projects

Just because people cant run open gl,it does not mean its bad,nobody fault you cant run it dragonlink
Im just saying...
Its bad for me... :/ OpenGL is perfect with this kind of sprites.

But still a good game proyect...
I will follow this proyect...


That pics looks great!!
I have the same question...
Now I see why you need OpenGL ! :thumbsup:

Can you tell us more about the gameplay you're planning ?

dragolink, use the Safe mode

That works for computers without OpenGL? :o


    

Re: DBZ Project (Char & Stage) [HD]

 August 02, 2014, 05:39:34 pm View in topic context
 Posted by dragolink1  in DBZ Project (Char & Stage) [HD]  (Started by Blackscale299 August 02, 2014, 07:15:39 am
 Board: Projects

    

Re: ssjtrunksZ2 inspired

 August 02, 2014, 07:49:36 am View in topic context
 Posted by dragolink1  in ssjtrunksZ2 inspired (Started by force January 08, 2013, 10:07:07 pm
 Board: Projects

Great work on the standing animation.  Is getting better