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Messages by dragolink1

    

Re: Im Working to make Mobile Games

 March 21, 2014, 04:01:00 pm View in topic context
 Posted by dragolink1  in Im Working to make Mobile Games (Started by dragolink1 March 21, 2014, 03:40:36 pm
 Board: Gaming

    

Im Working to make Mobile Games

 March 21, 2014, 03:40:36 pm View in topic context
 Posted by dragolink1  in Im Working to make Mobile Games (Started by dragolink1 March 21, 2014, 03:40:36 pm
 Board: Gaming



We are Emmanuel Castro and Ricardo Panel, the creators of PixelMobile.

There is so many game developers in the industry who make good games, now we are trying to make Puerto Rico part of it, bringing good games, new ideas from our people.

What we need?
  • Your contribution can help us to reach our goal.
  • We already are making 3 games.
  • We need to reach our goal to buy membership in the game engines, and stores for mobile devices.
  • If We don’t fund the necessary to continue, we will still working hard to do it so, this is our passion and dream.
  • Our challenge is to achieve the greatest possible support in order to continue pursuing our dream as game developers.

The Challenge

1.99$ Developer Account in the Apple Appstore.

2.499$ ProMembership in Game Engines like GameSalad.

3.600$ Start to publish games, More subscriptions in other game engines,  hire more coders and graphic designers.

Our games

We are trying to bring simple games but at the same time cool games from our ideas into your IOS, Android, Windows, etc devices.
For example; our first game is PixelAircraft:
This is a simple game made in GameSalad Engine.




You Can help us too..
Some people just can’t contribute, but that doesn’t mean they can’t help:

  • We already have game designer and game creator, but new people are welcome.
  • New ideas for games are welcome too.


If you want to collaborate whit this protects enter here for more information.
http://www.indiegogo.com/projects/pixelmobile/x/6791118
    

[Beta1] Pocket Link By Dragolink

 August 20, 2013, 03:41:37 am View in topic context
 Posted by dragolink1  in [Beta1] Pocket Link By Dragolink (Started by dragolink1 August 20, 2013, 03:41:37 am
 Board: Your Releases, Mugen 1.0 +

Here is the first beta of Pocket Link. Thanks for the people who is following this char.




;-------------------------------------------
Special/ Moves

[Command]
name = "triforce"
command = D,DF,F,a+b

[Command]
name = "Flecha de Fuego"
command = D,DF,F,c

[Command]
name = "Flecha de Hielo"
command = D,DB,B,c

[Command]
name = "Bomba"
command = D,DF,F,y

[Command]
name = "Tornado"
command = D,DB,B,x

[Command]
name = "tornadospin"
command = D,DB,B,a


[Command]
name = "Boomerang"
command = D,DF,F,x

[Command]
name = "espadazo1"
command = D,DB,B,y

[Command]
name = "BombaA"
command = D,DF,F,y


;-------------------------------------------
Download:
http://www.sendspace.com/file/q06v7c


What you like to see in the next beta?
    

Re: New Features in Mugen 1.1 Alpha 4?

 May 28, 2013, 08:38:59 am View in topic context
 Posted by dragolink1  in New Features in Mugen 1.1 Alpha 4? (Started by usetheforcehan May 28, 2013, 04:34:32 am
 Board: Development

I have saved the 8bit Png image, and changed a sprite in the sff file, When i save the file in Mugen 1.1 Fromat the Img doesnt shows up...
    

Re: New Features in Mugen 1.1 Alpha 4?

 May 28, 2013, 06:55:37 am View in topic context
 Posted by dragolink1  in New Features in Mugen 1.1 Alpha 4? (Started by usetheforcehan May 28, 2013, 04:34:32 am
 Board: Development

But, i cant make a 32 bit PNG image... Im Using Photoshop CS5
    

Re: New Features in Mugen 1.1 Alpha 4?

 May 28, 2013, 05:18:30 am View in topic context
 Posted by dragolink1  in New Features in Mugen 1.1 Alpha 4? (Started by usetheforcehan May 28, 2013, 04:34:32 am
 Board: Development

it's said that it now support 32bit png files, is this mean that the image and sprite doesn't have to be indexed? Then what about image/sprite linked to the palette color?

Thats what i want to know, And How...
    

Re: The MUGEN 1.1 talk feedback edition

 May 25, 2013, 10:51:16 pm View in topic context
 Posted by dragolink1  in The MUGEN 1.1 talk feedback edition (Started by Just No Point May 03, 2013, 01:31:47 am
 Board: Feedback

    

Re: The MUGEN 1.1 talk feedback edition

 May 25, 2013, 10:03:48 pm View in topic context
 Posted by dragolink1  in The MUGEN 1.1 talk feedback edition (Started by Just No Point May 03, 2013, 01:31:47 am
 Board: Feedback

Intel Core i7.
    

Re: The MUGEN 1.1 talk feedback edition

 May 23, 2013, 04:28:06 pm View in topic context
 Posted by dragolink1  in The MUGEN 1.1 talk feedback edition (Started by Just No Point May 03, 2013, 01:31:47 am
 Board: Feedback

How do i confirm that?
    

Re: The MUGEN 1.1 talk feedback edition

 May 23, 2013, 11:31:32 am View in topic context
 Posted by dragolink1  in The MUGEN 1.1 talk feedback edition (Started by Just No Point May 03, 2013, 01:31:47 am
 Board: Feedback

OpenGL

i have a problem, i set in Mgconfig the OpenGl thing, and when i open mugen the screen turns black but i can select in the menu and all. i har the sounds...how can i see it?
    

WinMugen Screenpack to Mugen 1.1

 May 23, 2013, 06:06:39 am View in topic context
 Posted by dragolink1  in WinMugen Screenpack to Mugen 1.1 (Started by dragolink1 May 23, 2013, 06:06:39 am
 Board: M.U.G.E.N Configuration Help

Im trying to make an old screenpack able to use in Mugen 1.1 but im having some problems like,
-Menu section doesnt show
- select screen has some empty space...

how do i make it full compatible
    

Voices Rips -Trunks Dragon Ball Z

 May 20, 2013, 05:50:48 pm View in topic context
 Posted by dragolink1  in Voices Rips -Trunks Dragon Ball Z  (Started by dragolink1 May 20, 2013, 05:50:48 pm
 Board: Development Resources

Im looking for english or Japanese voice for trunks... Anyone?
    

DBZ - Pocket Trunks Ssj

 May 13, 2013, 03:25:29 pm View in topic context
 Posted by dragolink1  in DBZ - Pocket Trunks Ssj (Started by dragolink1 May 13, 2013, 03:25:29 pm
 Board: Projects

Im working in this char too... iving him a los of moves and making him a good playable pocket, He already have all basics and Some special moves.

Here are some images and Video







Have sugestions for moves or anything?Tell me!

Post in my web page
    

Re: Cell insect for mugen

 May 08, 2013, 03:27:13 pm View in topic context
 Posted by dragolink1  in Cell insect for mugen (Started by Leon de Cervantes A.K.A. Zerberus Dante May 05, 2013, 07:57:15 pm
 Board: Projects

Looks really nice!... Good Luck
    

Re: Dbz - Terreno Saiyan

 May 07, 2013, 09:12:59 pm View in topic context
 Posted by dragolink1  in Dbz - Terreno Saiyan  (Started by dragolink1 May 07, 2013, 05:20:15 pm
 Board: Your Releases, Mugen 1.0 +

Thanks! Nice to read that! :yippi:
    

Re: Dbz - Terreno Saiyan

 May 07, 2013, 05:39:07 pm View in topic context
 Posted by dragolink1  in Dbz - Terreno Saiyan  (Started by dragolink1 May 07, 2013, 05:20:15 pm
 Board: Your Releases, Mugen 1.0 +

    

Dbz - Terreno Saiyan

 May 07, 2013, 05:20:15 pm View in topic context
 Posted by dragolink1  in Dbz - Terreno Saiyan  (Started by dragolink1 May 07, 2013, 05:20:15 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Namek Battle [DB Tap battle]

 May 02, 2013, 03:45:10 pm View in topic context
 Posted by dragolink1  in Namek Battle [DB Tap battle] (Started by dragolink1 April 24, 2013, 04:50:57 pm
 Board: Projects

    

Re: Namek Battle [DB Tap battle]

 May 02, 2013, 01:26:38 pm View in topic context
 Posted by dragolink1  in Namek Battle [DB Tap battle] (Started by dragolink1 April 24, 2013, 04:50:57 pm
 Board: Projects

Namek Battle Update
Editing Sprites
Animated Water reflection
    

Dragolink's W.I.Ps Post

 April 29, 2013, 05:39:32 pm View in topic context
 Posted by dragolink1  in Dragolink's W.I.Ps Post (Started by dragolink1 April 29, 2013, 05:39:32 pm
 Board: Projects



Dragolink's W.I.Ps

Chars in Progress

=-Pocket Link-=


5 buttons, the six button have his planned acction
Some moves are
-TornadoSpin
-Tornado
-Espadazo
-Bomba(normal and air)
-Flecha(normal and air)
-Flecha de hielo
-Flecha de fuego

Until Now just one special Triforce Attack
 
Images
Spoiler, click to toggle visibilty
Videos
Spoiler, click to toggle visibilty

_________________________________________________ ___

========================================
  highlight->  Stages In Progress

Tapion's melody
Based in tapion's Movie.


Runescape
An old stage in progress


Zelda Wind Waker Beach, HiRes


MugenXSeries Update, HiRes
New sprites and HiRes


Terreno Saiyan HiRes



Namek Battle HiRes
Still too Alpha...


[/center]

     Posted: May 02, 2013, 01:24:22 pm
Namek Battle Update
Water reflection update.