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Romeotantan

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Messages by Romeotantan

    

Re: How can i make ai patches?

 February 16, 2009, 06:19:35 pm View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

    

Re: How can i make ai patches?

 February 14, 2009, 09:16:08 pm View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

It's because you are breaking the rules, I guess.

Try copying the exact same change state that is used by the player, then take out the command =XX trigger and instead add the ai conditions in there.

You were right, it worked, thanks
    

Re: How can i make ai patches?

 February 13, 2009, 12:28:19 pm View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

i can't get the combo chaining code to work, if i chain a crouching weak punch with a weak kick then the character keeps punching weak punches in the air not even hitting his opponent after the first punch made contact, can any one help me? my code goes like this:
Code:
[state -1, AI] ;crouching weak punch
type = changestate
value = 400
triggerall = roundstate = 2
triggerall = var(59) = 1
triggerall = p2bodydist x < 35
triggerall = statetype != A
triggerall = random < 300
trigger1 = ctrl

[State -1, AI] ;weak kick
type = ChangeState
value = 210
triggerall = roundstate = 2
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = random < 800
trigger1 = stateno = 400 && movecontact
trigger1 = ctrl
    

Re: Capuchino Haohmaru, Genjuro & Shizumaru Update

 February 10, 2009, 10:05:59 am View in topic context
 Posted by Romeotantan  in Capuchino Haohmaru, Genjuro & Shizumaru Update (Started by capuchino February 04, 2009, 02:55:02 pm
 Board: Your Releases, older Mugen

Welcome back capuchino, the mugen world was missing you for a long time.
    

Re: How can i make ai patches?

 February 07, 2009, 01:13:44 am View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

It wasn't a jab at you namely. If you're ready to learn, I have nothing to say other than good luck and feel free to ask if you get stuck, a lot of people will be glad to help you as long as you're ready to listen to their advices.

:) I know u meant nothing and i only felt that i must say these words, i'm a big mugen fan and hate people saying that mugen is dead so i felt i should shout out loud my opinion, and yes i'll try to learn and get back to you guys if i need any help,Thanks
    

Re: How can i make ai patches?

 February 07, 2009, 12:38:48 am View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

    

Re: How can i make ai patches?

 February 07, 2009, 12:37:23 am View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

No, everybody doesn't agree that a competitive AI is more important than everything else.
i never said ai is more important than everything else, i said it gives mugen playing a bit of spice and i have tons of chars that have powerfull ai but very lame to play with.

Because it's more work and not everybody cares about AIs because not everybody wants to sit and watch the computer fight against itself -_- some people just want to spend more time on things that actually matter, and leave the AI for the very end if they even want to make one at all.
If you ask why Mugen creators don't make AIs, I'll just ask back why other people don't do it themselves. Because it's work to do and time to spend. And just as much as "a large number of people" don't want to learn about it and take the time to do it, Mugen creators may not want to do it either.
If you yourself want to make an AI, then you'll learn to do it and you'll take the time it needs. If any Mugen creator wants to make an AI, then he'll take the time it needs. If you don't do it, he may also not do it.
As i said in the first place i'm trying to learn and i don't sit and watch, i play and win a lot cause of lack of ai.
    

Re: How can i make ai patches?

 February 06, 2009, 11:52:17 pm View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

Then why most of the mugen creators don't implement ai for their chars since it's all about coding? that's why a large number of people try to learn ai coding and a larger number is droping their mugen interests just because of lamness, i mean if i made a character then i must make it competitive or it's out of mugen rosters worldwide, don't every body agree?
    

Re: How can i make ai patches?

 February 06, 2009, 07:37:07 pm View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

so there isn't any other tutorial out there?
    

Re: How can i make ai patches?

 February 06, 2009, 07:31:05 pm View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

now i'm confused
    

Re: How can i make ai patches?

 February 06, 2009, 07:23:18 pm View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

but how is it differant from winane's coding?
    

Re: How can i make ai patches?

 February 06, 2009, 07:14:02 pm View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

Basically, you need to modify the current ai (if there's one) that has been coded by the original author. There's no universal patch, each character has its own ai coding.

Yes i know but i meant a tutorial that gives a step by step guide for guys that are new to the whole coding thing but desperatly need to learn, u know what i mean?
    

How can i make ai patches?

 February 06, 2009, 04:49:53 pm View in topic context
 Posted by Romeotantan  in How can i make ai patches? (Started by Romeotantan February 06, 2009, 04:49:53 pm
 Board: M.U.G.E.N Development Help

Can any one help me, i'm trying to learn how to make ai patches, can any one tell me where can i find a step by step tutorial about ai making?
    

Re: KOFE v0.4 including Robert, Andy, Neo-Dio and more

 February 03, 2009, 10:06:01 pm View in topic context
 Posted by Romeotantan  in KOFE v0.4 including Robert, Andy, Neo-Dio and more (Started by swipergod January 25, 2009, 09:37:01 pm
 Board: Edits & Add-ons

The best ryo sakazaki for mugen would be :
*kof 2003,xi sprites with both orange and black pallettes
*ai that competes with sander's 71113 kyo and pots' ryu
*all special moves and super moves
*intros vs robert, yuri, takuma, king, kushnood butt
*smooth gamplay, meaning for example he does not take a lot of time to do his uppercut as it is a diffence move or it will be useless

i can go on and on about how ryo should be but if i knew how to make mugen chars i would have done him by now so i'm just gonna wait and see "vans' promised ryo" if he intend to release him
    

Re: KOFE v0.4 including Robert, Andy, Neo-Dio and more

 January 27, 2009, 04:09:50 pm View in topic context
 Posted by Romeotantan  in KOFE v0.4 including Robert, Andy, Neo-Dio and more (Started by swipergod January 25, 2009, 09:37:01 pm
 Board: Edits & Add-ons

Ryo and robert need some ai tweeking,robert keeps hitting low punch and then throws a projectile which takes a lot of time between both actions and leave him wide open to any kind of attack, you can replace the projectile attack with his 4 roundhouse kombo, and ryo needs use his supers more often, you know him not throwing projectiles is a major disadvantage so his ai must use the hao super more often.

All characters need more kombo ability.

by the way i'm ryo sakazaki's best fan, That's why i cant seem to find a complete (well done) version of ryo in mugen.
    

Re: KOFE v0.4 including Robert, Andy, Neo-Dio and more

 January 26, 2009, 10:55:31 pm View in topic context
 Posted by Romeotantan  in KOFE v0.4 including Robert, Andy, Neo-Dio and more (Started by swipergod January 25, 2009, 09:37:01 pm
 Board: Edits & Add-ons

Till now, KOFE is the best mugen kof i've played, great gamplay, competetive ai, best characters intros vs team mates, great supers, nice life bars and zero bugs, well done man, realy good job.
by the way i wanted to ask you, i tried kofe chars in regular mugen but they glitched, each time they recover from being hit they produce a clone and this goes over and over till the screen is full of kofeees :) if you fix this your chars (edits) will become very popular in the mugen world, keep up the good work
    

Re: Mortal Kombat Battle Mugen BETAAAA!!!!!!!!!!!!

 January 22, 2009, 01:15:26 pm View in topic context
 Posted by Romeotantan  in Mortal Kombat Battle Mugen BETAAAA!!!!!!!!!!!! (Started by abokral99 December 26, 2008, 07:28:09 pm
 Board: Edits & Add-ons

i love how ppl complain, u stole my content, i made that, dont u dare use MY character.........if anyone and i do mean ANYONE has the right to say that its oh i dont know
CAPCOM
SNK

just a hint no matter what u make any edit of an existing character or an origonal creation almost always a char form those 2 companys use there creations...........stop bitching,play with what ppl create  , i used to create under and old name that i let die, and i mostly did them for freinds and myself but it was crap like the complaining that i listed that made me stop and will make me never do them again, mugen is for everyone to enjoy , if nothing else if u love mk download it if not...dont its your choice  :sugoi: ;D
You took the words out of my mouth,i totally agree.
 GUYS Leave the man alone, OK
    

Re: kano?

 November 08, 2008, 11:43:43 am View in topic context
 Posted by Romeotantan  in kano? (Started by Romeotantan November 04, 2008, 06:24:45 pm
 Board: Requests

quote author=OnikageDrkNinja link=topic=89126.msg775064#msg775064 date=1226099065]
it was converted from mkp i dont even rember where i got him at i think esnips, but i used him and bihno's kano in my regular mugen so i assume it will work with yours  :sugoi:
[/quote]

i,ve tried him and he turned out great, you have completed my mortal kombat roster,thank you very much
    

Re: kano?

 November 07, 2008, 09:48:46 am View in topic context
 Posted by Romeotantan  in kano? (Started by Romeotantan November 04, 2008, 06:24:45 pm
 Board: Requests

    

kano?

 November 04, 2008, 06:24:45 pm View in topic context
 Posted by Romeotantan  in kano? (Started by Romeotantan November 04, 2008, 06:24:45 pm
 Board: Requests

i wanted to know did the impaler create a kano from mortal kombat for normal mugen? and if so can any one send him to my email romeoabosamra@hotmail.com thanks in advance