Posted by MikeDaBike
in ownpal=1 for projectiles? (Started by Continuity October 28, 2009, 08:51:53 pmBoard: M.U.G.E.N Development Help
[mcode]
persistent=0[/mcode]
This will make the controller trigger only ONCE per state.
It wont work if you just delete this line. You would have to change the trigger to movehit=1 and do a movehitreset or use the HitPauseTime trigger, because movehit=1 will be true during the whole hitpause.
What most people do here if you only have two hits (I think), is to use another state for the second hit. Then you can use this trigger as it is and copy it to the second state.







