Posted by MikeDaBike
in Don Patch (from Bobobo Bo Bo-Bobo) (Started by MikeDaBike November 29, 2008, 05:24:35 pmBoard: Your Releases, older Mugen
- the QCB + x should explode when it hits the ground i thinkThats actually a good idea. I might add that sometime (Currently I need a brake, I cant take any more wiggin atm
)- maybe you could just use his Wlk fwd animation for the walk back and make him turn around?I dont really like chars that use their walk fwd anim also for the walk back (for me it looks kinda weird if youre not facing your opponent in a fight). But if there are more people who think his kind of "slide back" anim looks awkward then maybe I will change that.
- the missile hyper you got debug error on them, something about divisible, must need to use "Ceil" or somethingThats strange. Ive tested him alot, and I dont get any debug warnings, neither with my mugen nor with the default standard. I looked
i. i think that hyper should make the missiles explode a little faster after no contact, and have more fluid explosion on contact...
over the code now and I dont see anything that could cause any warnings. In which state did you get those warnings? (state 3007? ->missile helper?)
i loe this character the transformation and sounds in it make it VERY VERY ENJOYABLE, plus if our losing just tranform to SUPER DON Patch or fuse with Bobo.Thanks. The two super modes are actually more fun moves cause they have no dmg scaling and very simple hitdefs (no vel and recovertime scale). Also I coded the AI to not use those skills (would also be hard to code that for the floating professional patch)
For now I think Mr. Jelly Jiggler is next on my list.






