Posted by MikeDaBike
in Swinging Pendulum (Started by supermystery April 21, 2009, 10:15:39 pmBoard: M.U.G.E.N Development Help
Make an anim in your air file for the ball movement instead of calculating its movement. This way you can make perfect clsn1 alignment and bindtoparent is also possible. Problem though is that the movement might not look that good unless you use alot of animation elements.



But I have found a small, near impossible to get bug: When the helper is hit when he is coming on screen, the summoner will be in his summon state until he leaves, effectively wasting 1000 power. This is a super move by the way. The way I have the summoner go back to state 0 is if the helper is "destroyed" (as in, finished his job/left when hit). How do I make him go back to state 0 when his helper is hit?