Posted by tumatae
in Squallsoft's Custom Legacy Portrait Thread (Started by squallsoft October 02, 2014, 10:12:05 pmBoard: Your Releases, Mugen 1.0 +
Posted by tumatae
in Squallsoft's Custom Legacy Portrait Thread (Started by squallsoft October 02, 2014, 10:12:05 pm
Posted by tumatae
in Tales Of Fighters by SYSN (Started by 【MFG】gui0007 November 06, 2013, 04:59:34 am
Posted by tumatae
in Superman New 52. Hannibal/Kal Elvis EDIT (Started by tumatae June 15, 2013, 04:21:02 am
Posted by tumatae
in Superman New 52. Hannibal/Kal Elvis EDIT (Started by tumatae June 15, 2013, 04:21:02 am
Posted by tumatae
in Superman New 52. Hannibal/Kal Elvis EDIT (Started by tumatae June 15, 2013, 04:21:02 amIt's my pleasure anyway here's some more stuff I found.
1
> His clsn boxes are a little messy 2-3 is the general max from what I've heard
2
> His mid kick misses the opponent up close
3
> you have blue clsn boxes over his red ones while your intentions are good its best to give him some red over the blue so he can win some jab trades.
4
> During his "Lets see you handle this" super when its over for a few frames his clsns start going haywire.
I'm gonna try to find some more to help you make him better.
Posted by tumatae
in Superman New 52. Hannibal/Kal Elvis EDIT (Started by tumatae June 15, 2013, 04:21:02 amRight off the bat I noticed two things.
1
> his light air dive type move doesn't have hit sparks
2
> debug text
I'ma write down the the debug text gimme a moment.

Posted by tumatae
in Superman New 52. Hannibal/Kal Elvis EDIT (Started by tumatae June 15, 2013, 04:21:02 am
Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pmThis is turning out really nice, something i noticed though,
is that he does alot of damage on some of the basic combos. But thats just my op.
Are you going to change the voice in the soundpack to something else, the voice just doesnt click imo.
Good job though, coming out really nice, loving the man of steel winpose and music in the bg
Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pmLooking good.
The intro at 0'40 (vs Ryu) is very misaligned though, as you can even see him moving when he reaches state 0.
Also, be careful with your sprite alignment for all the crouching poses. He's often below the floor (clearly, his feet are lower than the opponent's feet) and you can use the shadow to see that. On his winpose where he crouches at 1'19, however, he's too high (front foot stands in the air if you look at the shadow).
So yeah, make sure you align his crouch pose properly, then realign all the other crouching sprites with onion skin.
This kind of misalignment really ruins the character because it makes it looked unpolished.
Good luck.
Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pm
Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pm
Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pm
Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pmLooks great so far, but superman's left leg looks a bit bulky and a bit short during his stance, but then again maybe it's just me.

Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pmThat's looking good. But as you've stated the atmosphere could probably use cleaning. But something else is that maybe when the opponent comes back down from being punched, the effect when he's hit the floor should be bigger in my opinion. Also, what was wrong with the walk anim? i thought it looked fine.
EDIT:
Also, have all the old sprites been replaced by the New 52 versions?
you got it.
Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pm
Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pmtumatae, did you bought permissions to make the edit?
Otherwise, I would suggest the following, when the Injustice game is released, change the voiceset.
Are you gonna improve the Bizarro mode also? or just remove it entirely?
Here's an idea for a replacement hyper, well actually two.
1. A hyper that involves punching the opponent into the stratosphere, flying up, then smashing them down back to earth. Like Supes ultimate attack in Injustice, or Kojunho & Magus's Supergirl.
2. A hyper that makes superman flying around the opponent and hitting them, not only damaging them, but also lowers their hyper gauge since he's attacking their pressure points also. This happened in Death Battle's Goku vs Superman video.
Posted by tumatae
in Superman sprite edit. new 52. WIP (Started by tumatae March 29, 2013, 11:01:21 pm
Posted by tumatae
in Odin & Cless (Tales of Phantasia) (Started by Noctis March 13, 2012, 11:07:43 pm
.
Posted by tumatae
in Mai XIII by P-tan released 11/27/11 (Started by Phantom Blood November 27, 2011, 02:19:59 pm
sadly. alot of these half attempts get blasted by elitists. ppl should really just stop making mugen characters unless they're perfect. (that's the lesson that I learned in this forums)
Posted by tumatae
in Sylph (Started by ExShadow June 23, 2011, 05:18:13 pm