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The Railgunner

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Re: Super Street Fighter II Turbo Sagat - Mostly complete

 September 05, 2008, 08:17:09 am View in topic context
 Posted by The Railgunner  in SSF2T Sagat Version 1.04 (Started by The Railgunner September 05, 2008, 03:13:02 am
 Board: Your Releases, older Mugen

...interesting.
1) A little bit. I also found a move which CPU Sagat does even though it's not in the command file. I use Fighter Factory, which likely can't make or delete animations (meaning I'd have to edit it in text and all). Plus the fireball inaccuracy is because I thought it was a generic Super Turbo fireball hit sprite (these didn't differ at all in SFII). That I'll have to change (though it will make most of the other sprites inconsistent with the palettes).

2) More CLSNs means the char takes longer to load. I have a crappy computer, and if it doesn't have the RAM to load a char, then I can't test it. I was trying to add a Super Finish background too, but it wouldn't show up, so...

Also, are you sure that the palettes aren't in there? The palettes should be:

ssf2t1.act
ssf2t2.act
ssf2t3.act
ssf2t4.act
ssf2t5.act
ssf2t6.act

If you have these and the error still comes up...I don't know what to tell you.

Also, I adjusted the Tiger Genocide so that it does the correct amount of hits (5 up close) and got rid of several "ghost states", which are accessible by the computer controlled opponent but not the player.

Finally, all of this is being upload (again), so you'll be able to try it out a soon as the thing finishes.
    

Re: Super Street Fighter II Turbo Sagat - Mostly complete

 September 05, 2008, 04:28:20 am View in topic context
 Posted by The Railgunner  in SSF2T Sagat Version 1.04 (Started by The Railgunner September 05, 2008, 03:13:02 am
 Board: Your Releases, older Mugen

It's finished now...

EDIT: I fixed a problem with the "intro". Also, I updated the SND.
    

SSF2T Sagat Version 1.04

 September 05, 2008, 03:13:02 am View in topic context
 Posted by The Railgunner  in SSF2T Sagat Version 1.04 (Started by The Railgunner September 05, 2008, 03:13:02 am
 Board: Your Releases, older Mugen

There are few good SFII Sagats on the Internet, and the closest one to his Super Turbo incarnation is not all that accurate. So I created my own, and here are the specs:

Specials:
*Tiger Shot, standing and crouching
*Tiger Uppercut
*Tiger Knee (performed as F, D, DF, U, any kick - just like Super Turbo)
Super Combo:
*Tiger Genocide

He's got one power bar, still trying to get rid of the air guard. I tried this:

Code:
[State -2]
Type = AssertSpecial
Trigger1 = Time = 0
Flag = NoAirGuard
but he still air guards. Any suggestions?

As soon as I can get rid of Sagat's air guard, I'll post a link.

EDIT: I got rid of the air guard (I think) and uploaded the file. Here it is:

SSF2T Sagat

He has no hit sparks or super pause sprites, so the super pause sprites might look weird unless you shorten
the SP animation to fit within 6 seconds (or you have the SSF2T screenpack) in fightfx.sff.

UPDATE: You don't have to edit fightfx.sff - here it is:
Edited fightfx.sff for Super Turbo Sagat