Posted by The Railgunner
in SSF2T Sagat Version 1.04 (Started by The Railgunner September 05, 2008, 03:13:02 amBoard: Your Releases, older Mugen
1) A little bit. I also found a move which CPU Sagat does even though it's not in the command file. I use Fighter Factory, which likely can't make or delete animations (meaning I'd have to edit it in text and all). Plus the fireball inaccuracy is because I thought it was a generic Super Turbo fireball hit sprite (these didn't differ at all in SFII). That I'll have to change (though it will make most of the other sprites inconsistent with the palettes).
2) More CLSNs means the char takes longer to load. I have a crappy computer, and if it doesn't have the RAM to load a char, then I can't test it. I was trying to add a Super Finish background too, but it wouldn't show up, so...
Also, are you sure that the palettes aren't in there? The palettes should be:
ssf2t1.act
ssf2t2.act
ssf2t3.act
ssf2t4.act
ssf2t5.act
ssf2t6.act
If you have these and the error still comes up...I don't know what to tell you.
Also, I adjusted the Tiger Genocide so that it does the correct amount of hits (5 up close) and got rid of several "ghost states", which are accessible by the computer controlled opponent but not the player.
Finally, all of this is being upload (again), so you'll be able to try it out a soon as the thing finishes.



