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Messages by Sefth

    

Re: Holy Ryu Hoshi

 July 13, 2008, 05:49:56 am View in topic context
 Posted by Sefth  in Holy Ryu Hoshi ULTIMATE PREVIEW ON PAGE 7! (Started by Ryon January 19, 2008, 04:08:50 am
 Board: Projects

or we can just call him ryu, evil ryu is still ryu
    

Re: Mario vs Sonic MUGEN

 July 12, 2008, 08:10:28 am View in topic context
 Posted by Sefth  in Mario vs Sonic MUGEN (Started by PBRTODD101 July 12, 2008, 07:53:59 am
 Board: M.U.G.E.N Discussion

That's a really unbalanced roster there    :worried:

huh?

Well you got mvc character's mixed with non-mvc characters and some plain out overpowered one's and ones that have a lot of problems

To balance it out you might have to do a lot of editing, this isn't something where you just take random character's in a game and make them play. Doesn't matter if the game has an original screen pack and life bars and all that jazz if the game play is f'ed up
    

Re: Mario vs Sonic MUGEN

 July 12, 2008, 08:00:52 am View in topic context
 Posted by Sefth  in Mario vs Sonic MUGEN (Started by PBRTODD101 July 12, 2008, 07:53:59 am
 Board: M.U.G.E.N Discussion

That's a really unbalanced roster there    :worried:
    

Re: MICROmor Link updated to beta2

 July 12, 2008, 07:27:06 am View in topic context
 Posted by Sefth  in MICROmor Link updated to beta2 (Started by MissingNumber July 11, 2008, 04:50:42 am
 Board: Edits & Add-ons

Hey I'm liking this link....

I have no real feedback, in fact I tested it out 2 days ago, and the testing was sorta shoddy, I didn't even really look at the clsn's (I will later maybe)

Quick feedback

-the upward spin slash (F,F,Punch) special I think would be better with a shoryuken-like command.

-The fierce deity link hyper is awesome but the slash waves coming out are sorta boring... I might sound like "ZoMg TeH FlAzShinEz" but maybe they could look a bit more flashy and blue.

-The launcher seems.... unneeded, I don't think your aiming for Marvel vs. Capcom style, more like just Dark stalker's type chain combo-ing (which I prefer), plus we already have 2 Marvelvc link's. I'd really prefer if you took it out

- the arrows also seem unneeded, since you already have sword blast as a projectile, but you don't need to take it out

Better feedback maybe later, but so far this is my favorite link so far, great job. I can't wait for the 100% release.
    

Re: Is there something wrong with fighting A.I.?

 July 12, 2008, 12:05:24 am View in topic context
 Posted by Sefth  in Is there something wrong with fighting A.I.? (Started by Sefth July 11, 2008, 06:37:56 am
 Board: M.U.G.E.N Discussion

Oh well, I just pick the one where I win, I don't really care if it wasn't fast.

I don't brag either, but I don't really get much responses anyway
    

Re: Is there something wrong with fighting A.I.?

 July 11, 2008, 09:25:58 pm View in topic context
 Posted by Sefth  in Is there something wrong with fighting A.I.? (Started by Sefth July 11, 2008, 06:37:56 am
 Board: M.U.G.E.N Discussion

No fighting against AI does not make you suck. It's a method of having fun.

However, fighting AI, videoing it and uploading only when you WIN then expecting praise makes you suck. As does tacking in 2 minutes of intro. Oh and if you're gonna vid these damn things, leave the timer ON. If you have to run dodge and block so you can gain enough power to use your stupidly insane powered attack just to win, you're even worse.

Oh, thanks for telling me about the timer, I think I'll do that for my next videos.

But I don't get what you mean by only when you win, Isn't that what basically makes the run-of-the-mill video? I'm not aiming for something special.

Also, I only really do videos cause I get bored
    

Re: Sagat SF1 Two Eyes

 July 11, 2008, 08:57:19 pm View in topic context
 Posted by Sefth  in Sagat SF1 Two Eyes (Started by Str8 BigSally July 11, 2008, 04:39:25 am
 Board: Your Releases, older Mugen

Speaking of Dans Father why is no one working on some sprites for him?? o_O

I think he would be a sicky character to get out to peeps for a lil history into Sagat, and Dan.

JUST A THOUGHT ???

PS: Bigsallys Sig is a lil scary isnt it  :-\

N64 Mario made a Go Hibiki
    

Re: Is there something wrong with fighting A.I.?

 July 11, 2008, 07:36:58 am View in topic context
 Posted by Sefth  in Is there something wrong with fighting A.I.? (Started by Sefth July 11, 2008, 06:37:56 am
 Board: M.U.G.E.N Discussion

Actually no, when I use to play MUGEN I actually got better at CVS2 while all I did was play with Warusaki3's characters.

But that would only get you so far. When you're wanting to step above the casual level of play you would have to stop fighting AI depending on how good you are.


Actually, I use my keyboard, and the only fighting games I've ever played was Sf2, Sf2 Hyper edition, SSf2, Kof 94', and some crappy other one's

oh, and ssb, ssbm, and ssbb but does don't really count I guess

It makes me wonder why I play this engine a lot.
    

Re: Is there something wrong with fighting A.I.?

 July 11, 2008, 07:27:28 am View in topic context
 Posted by Sefth  in Is there something wrong with fighting A.I.? (Started by Sefth July 11, 2008, 06:37:56 am
 Board: M.U.G.E.N Discussion

AI has patterns. When you get use to these patterns you suck more against real players because no human player follows a pattern unless they suck.

You can't do mix-ups against AI because they are reading your inputs. You can't expect a decent player to fall for the same trick twice because people learn. But you can expect an AI to fall for the same trick twice because they don't learn.

Holes in an AI's gameplay will always be holes. Holes in a player's gameplay can be improved on.

Lets put it this way; fighting AI and fighting real players are completely different things. I would only fight AI to improve my execution. But once my execution is fluent with any character, I would rather fight against my little sister.

Quote
Does this mean I suck?
Yes.

This sucks, Now I feel like I'm only playing mugen for the forum's, play testing shit, and collecting crap
    

Is there something wrong with fighting A.I.?

 July 11, 2008, 06:37:56 am View in topic context
 Posted by Sefth  in Is there something wrong with fighting A.I.? (Started by Sefth July 11, 2008, 06:37:56 am
 Board: M.U.G.E.N Discussion

    

Re: Eiji Shirow SFF pacth by NiO released (with Rikard permission)

 July 10, 2008, 08:27:24 am View in topic context
 Posted by Sefth  in Eiji Shirow SFF pacth by NiO released (with Rikard permission) (Started by NiO KuSaNaGi July 10, 2008, 01:12:16 am
 Board: Edits & Add-ons

Great color separation, I've been hoping this would happen sometime.

So far I haven't found any mistakes, so great job.
    

Re: [Stage] Luminous Strive

 July 03, 2008, 07:37:04 pm View in topic context
 Posted by Sefth  in Luminous Strive (Started by ExShadow July 03, 2008, 07:27:52 pm
 Board: Your Releases, older Mugen

once again, great stage
    

Re: Getting music on video's?

 July 03, 2008, 07:32:45 pm View in topic context
 Posted by Sefth  in Getting music on video's? (Started by Sefth July 02, 2008, 03:17:56 am
 Board: Off-Topic Help

Hey I made my first video and now I'm doing a second but the music stops short, how do I keep it in constant loop?

Using virtual dub of course
    

Re: Getting music on video's?

 July 02, 2008, 04:47:27 am View in topic context
 Posted by Sefth  in Getting music on video's? (Started by Sefth July 02, 2008, 03:17:56 am
 Board: Off-Topic Help

oh ok thank you...

I'll check it out
    

Getting music on video's?

 July 02, 2008, 03:17:56 am View in topic context
 Posted by Sefth  in Getting music on video's? (Started by Sefth July 02, 2008, 03:17:56 am
 Board: Off-Topic Help

Hey I'm new to this video uploading thing on you tube and I have a question

How do I get music externally on the video?

I ask because I have a laptop that has a sound card that doesn't have wave out, play back, ect.

This happens with mugen videos, I thought to myself that I should forget video making, but then I saw some mugen videos with no sound coming from mugen, just music externally (I'm guessing)

So, do tell


    

Re: [Stage] Mountainous Binding

 June 30, 2008, 03:02:15 am View in topic context
 Posted by Sefth  in Mountainous Binding (Started by ExShadow June 29, 2008, 10:44:03 pm
 Board: Your Releases, older Mugen

wow, looks flawless, great job
    

Re: This is really annoying

 June 28, 2008, 05:33:05 pm View in topic context
 Posted by Sefth  in This is really annoying (Started by Sefth June 28, 2008, 05:12:29 am
 Board: Off-Topic Help

Never mind, delete this topic, I fixed it my self by restoring the files on my laptop
    

This is really annoying

 June 28, 2008, 05:12:29 am View in topic context
 Posted by Sefth  in This is really annoying (Started by Sefth June 28, 2008, 05:12:29 am
 Board: Off-Topic Help

This little pop up keeps on coming on every 10 seconds saying that my windows modules Installer has stopped working

and I guess it keeps fixing itself and then breaking again because it keeps on showing up every time I close the pop up

I really don't know what that thing is, and at the moment I don't care, I just want the pop up to stop showing up

Although this could be something else too, do I need this thing to install programs?
    

Re: [STage] Paraphrase Abyss

 June 27, 2008, 12:09:31 am View in topic context
 Posted by Sefth  in Paraphrase Abyss (Started by ExShadow June 26, 2008, 11:56:36 pm
 Board: Your Releases, older Mugen

all I can really say to this is: OH SHI-

nice joke stage

only problem is.....it's going to take awhile before I find a suiting bgm for this
    

Re: i need help understanding movelists...

 June 25, 2008, 09:41:35 pm View in topic context
 Posted by Sefth  in i need help understanding movelists... (Started by Uchiha2727 June 13, 2008, 02:36:26 am
 Board: Introductions and Guides