you mean what? storing the ID of the char that hits you? or to store your target's ID?The character that hit you.
How do you store the ID of the one who attacks you?Kinda the same way I suppose you were storing all the stuff you sent by HitDef parameters. Here's the current code:
[State 200, Hit]
type = hitdef
...
fall.envshake.time = ID
[State -2, Attacker ID]; Var is just to simplify, this step could be cut I guess
type = varset
trigger1 = movetype = H
trigger1 = gethitvar(fall.envshake.time)
trigger1 = playerIDexist(gethitvar(fall.envshake.time))
var(16) = gethitvar(fall.envshake.time)
ignorehitpause = 1
And from there you just redirect stuff with playerID(var(16)), like:
[State 5000, Juggle Receive]
type = varadd
trigger1 = !time
trigger1 = var(16)
var(29) = playerID(var(16)), var(28)
ignorehitpause = 1





She really gonna have that or was it a joke?

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