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ScourgeSplitter

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Messages by ScourgeSplitter

    

Re: Darkstalkers vs Street Fighter

 May 16, 2014, 01:36:12 am View in topic context
 Posted by ScourgeSplitter  in Darkstalkers vs Street Fighter (Started by AVPboy6754 April 30, 2014, 02:56:43 am
 Board: Idea Engineering

This is some pretty devastating news. Sorry to hear that AVPboy6754.
    

Re: M.U.G.E.N Screenshots V3

 May 13, 2014, 03:06:27 am View in topic context
 Posted by ScourgeSplitter  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Its 2001 all over again
    

Re: Sweet Serenity (640x480)

 May 11, 2014, 08:24:41 am View in topic context
 Posted by ScourgeSplitter  in Sweet Serenity (640x480) (Started by mAdLaX May 11, 2014, 06:23:32 am
 Board: Your Releases, Mugen 1.0 +

Beautiful and cleanly coded.
    

Re: Darkstalkers vs Street Fighter Stage Pack No. 1

 May 07, 2014, 02:40:52 am View in topic context
 Posted by ScourgeSplitter  in Darkstalkers vs Street Fighter Stage Pack No. 1 (Started by AVPboy6754 May 06, 2014, 05:13:44 am
 Board: Your Releases, older Mugen

I think i didn't understanded very well what you are saying, but i'll find out what is it.
He's saying you need to adjust the size of the reflections(if thats even possible). Also, good to see you here.
    

Re: (Sega Genesis) Virtua Fighter 2: Akira's, Kage's, & Jeffry's Stage

 May 04, 2014, 03:33:52 am View in topic context

Nice stage!!
I'm looking forward to your new stages.
Thank you for sharing!!

But Kage's stage's link is wrong link.
Thank you for pointing that out. Fixed the link.
    

Re: (Sega Genesis) Virtua Fighter 2: Dural & Name Entry Stage

 May 04, 2014, 02:15:00 am View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Dural & Name Entry Stage (Started by ScourgeSplitter April 18, 2014, 03:05:46 am
 Board: Your Releases, older Mugen

Updated
    

Re: (Sega Genesis) Virtua Fighter 2: Pai's & Jacky's Stage

 May 04, 2014, 02:14:41 am View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Pai's & Jacky's Stage (Started by ScourgeSplitter April 21, 2014, 09:52:00 am
 Board: Your Releases, older Mugen

Updated
    

Re: (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage

 May 04, 2014, 02:12:14 am View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage (Started by ScourgeSplitter April 24, 2014, 01:12:00 am
 Board: Your Releases, older Mugen

Updated to include an alternate .def with a larger floor to avoid characters from walking over the background sprite.
    

(Sega Genesis) Virtua Fighter 2: Akira's, Kage's, & Jeffry's Stage

 May 04, 2014, 02:08:47 am View in topic context

[Preview]


[Download]
Akira's Stage: http://www.sendspace.com/file/9vpmpg
Kage's Stage: http://www.sendspace.com/file/owmhe0
Jeffry's Stage: http://www.sendspace.com/file/4ncgy9

[Comments]
- Aimed for as much accuracy as possible
- Low-res
- Parralax
- All include the original BGMs
- Includes alternate .def for those who prefer having a larger floor
- Downloads also available on my website
- I am aware Ryon has already created Kage's & Jeffry's stage, but I felt like making them my way anyhow.
- I was originally going to release these with Sarah's stage to finish the complete set of VF2 Genesis stages, but it has been proving to be a problem to create so while I continue working on it I figured I would just release these now.
    

Re: Phantomzai request thread

 May 01, 2014, 07:04:51 pm View in topic context
 Posted by ScourgeSplitter  in Phantomzai request thread (Started by phantomzai December 09, 2013, 05:05:41 pm
 Board: Requests

    

Re: (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage

 April 28, 2014, 02:27:52 am View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage (Started by ScourgeSplitter April 24, 2014, 01:12:00 am
 Board: Your Releases, older Mugen

@InsigniaWarefare, I've been experimenting with the xscale and delta values to make the floor look wider, but even the closest ones make the chars either look like they're sliding or warps the arena edges to make em look funny. I'm probably going to need some sort of help from someone with more experience in stage coding than me or the best way would be to slightly reduce the floor delta and decrease the bound left & right values so the chars don't reach the edge, but the stage will ultimately feel smaller. Thanks again for your feedback.

@Project13, Not to worry I should have paid closer attention to what you meant, anyhow I'm still trying to resolve it without having to edit the sprites.

@LegendaryDemonKai, click the globe icon under my avatar, you should recognize who I am lol.
    

Re: Hyper Dragon Ball Z

 April 27, 2014, 10:22:46 pm View in topic context
 Posted by ScourgeSplitter  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

Super Dbz.
    

Re: (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage

 April 25, 2014, 07:26:01 pm View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage (Started by ScourgeSplitter April 24, 2014, 01:12:00 am
 Board: Your Releases, older Mugen

The way the stages move makes it look like its a big higher off the ground than it might actually be, thus making them look as if they're walking on thin air. Especially in the Name Entry stage, where they pretty much ARE.

In regards to the z offset, parallax or because the spaces outside of the floor?

@Insigniawarfare I guess I'll see what I can do.
    

Re: (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage

 April 25, 2014, 04:05:32 pm View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage (Started by ScourgeSplitter April 24, 2014, 01:12:00 am
 Board: Your Releases, older Mugen

Well I was kind of torn on that to be honest. I would be sacrificing accuracy if I were to change that because In reality that "over the edge of the floor" is the section characters can walk onto in the original game which caused a match loss, "ring out". I could get rid of that and either edit the sprites or edit the parallax in such a way they the characters stay within the floor.
    

Re: (Sega Genesis) Virtua Fighter 2: Dural & Name Entry Stage

 April 24, 2014, 01:20:52 am View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Dural & Name Entry Stage (Started by ScourgeSplitter April 18, 2014, 03:05:46 am
 Board: Your Releases, older Mugen

Oh shit! My mans going in on the VR Stages. Takes me back to the Saturn era. Any chance will you be making stages from Fighters Megamix?

I kind of feel turning 3d stages into 2d ones devalue them, but since 2 of them were already made by another author and they turned out nice, I might consider it in the future.
    

(Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage

 April 24, 2014, 01:12:00 am View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage (Started by ScourgeSplitter April 24, 2014, 01:12:00 am
 Board: Your Releases, older Mugen

    

Re: Hyper Dragon Ball Z

 April 21, 2014, 08:56:14 pm View in topic context
 Posted by ScourgeSplitter  in Hyper Dragon Ball Z (Started by Iced April 05, 2014, 05:48:51 pm
 Board: M.U.G.E.N Discussion

    

Re: (Sega Genesis) Virtua Fighter 2: Pai's & Jacky's Stage

 April 21, 2014, 08:49:43 pm View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Pai's & Jacky's Stage (Started by ScourgeSplitter April 21, 2014, 09:52:00 am
 Board: Your Releases, older Mugen

    

Re: (Sega Genesis) Virtua Fighter 2: Pai's & Jacky's Stage

 April 21, 2014, 08:25:46 pm View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Pai's & Jacky's Stage (Started by ScourgeSplitter April 21, 2014, 09:52:00 am
 Board: Your Releases, older Mugen

Thanks guys, as a novice stage maker your replies are very motivating to keep me improving and creating more stages.
    

Re: (Sega Genesis) Virtua Fighter 2: Dural & Name Entry Stage

 April 21, 2014, 10:01:16 am View in topic context
 Posted by ScourgeSplitter  in (Sega Genesis) Virtua Fighter 2: Dural & Name Entry Stage (Started by ScourgeSplitter April 18, 2014, 03:05:46 am
 Board: Your Releases, older Mugen

Thanks for the replies fellas, I updated a little bit of code in the .def files to make the stages even a tiny bit more accurate. The original links are updated.