YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Mortalist is Offline
Contact Mortalist:

Mortalist

Contributor

Messages by Mortalist

    

Re: Snake's Lair MK

 July 30, 2012, 12:40:07 am View in topic context
 Posted by Mortalist  in Snake's Lair MK updated (Started by Mortalist July 14, 2012, 11:23:28 pm
 Board: Your Releases, older Mugen

@ Saikoro thx for your feedback on the lighting issue in the stage,i know the floor could be much better (just don't know how to fix this yet  --;)
Since i wanted the water to be in the stage, i had to put in a floor where they stand on (without splashing effects it looks even worse if the chars stand in the water)Gonna update the lighting in the stage,hope i can do something with the floor in the update 2.grts  :sugoi:

@ Vegas_Parrelli Thx alot   :) glad you like the stages like they are, wanted this to be a stage for the reptile edit character snake from mkp. :sugoi:
    

Re: Re-Enter The Living Forest V2

 July 30, 2012, 12:14:29 am View in topic context
 Posted by Mortalist  in Re-Enter The Living Forest V2 (Started by Mortalist July 26, 2012, 04:05:57 am
 Board: Your Releases, older Mugen

@ MaxBeta and Vegaz_Parrelli.

Thx guy's  ;D much appreciate your comments  :sugoi:

    

Re: Custom Sodom stage.

 July 28, 2012, 11:53:07 am View in topic context
 Posted by Mortalist  in Custom Sodom stage. (Started by Skeletor-E.X. July 27, 2012, 06:05:14 pm
 Board: Your Releases, older Mugen

Isn't the dude on the right from a kof 13 stage?He looks reilly familiar.i sure like what you've done with the Sodom stage big sf fan ;D
Thx for sharing  your works here :sugoi:
No problem! But he's right about the hi-res guy in the background. I need to swap him out with a lower res sprite. He sticks out like a sore thumb. I was just looking around for background people, and came across him. I'll re upload the stage either tonight or tomorrow. :sugoi:
Thx gonna wait and dl the updated stage  :sugoi:
    

Re: Snake's Lair MK

 July 28, 2012, 11:26:34 am View in topic context
 Posted by Mortalist  in Snake's Lair MK updated (Started by Mortalist July 14, 2012, 11:23:28 pm
 Board: Your Releases, older Mugen

The way that floor is it just looks really bad.
Ive tried reflection to make that less noticable and had different mk floors to try and match the water  --;
I do see what you mean Gill.If i could figure out a way to make this better i would, but for now i dont know how to fix this issue.
That's why it's still the same as in the Jade's Desert edit i've released some time ago

Grts  :sugoi:
    

Re: Custom Sodom stage.

 July 27, 2012, 09:57:43 pm View in topic context
 Posted by Mortalist  in Custom Sodom stage. (Started by Skeletor-E.X. July 27, 2012, 06:05:14 pm
 Board: Your Releases, older Mugen

Isn't the dude on the right from a kof 13 stage?He looks reilly familiar.i sure like what you've done with the Sodom stage big sf fan ;D
Thx for sharing  your works here :sugoi:
    

Re: Re-Enter The Living Forest V2

 July 27, 2012, 07:40:30 pm View in topic context
 Posted by Mortalist  in Re-Enter The Living Forest V2 (Started by Mortalist July 26, 2012, 04:05:57 am
 Board: Your Releases, older Mugen

@ Saikoro thx alot sure is a gr8 idea of you to look into the previous stages ;D, gonna try to make the clashing issues less to non in the
    railway stage next.grts  :sugoi:

@ RobotMonkeyHead glad you like the new colors and thx for your comment  :sugoi:
    

Re: Re-Enter The Living Forest V2

 July 26, 2012, 08:11:23 pm View in topic context
 Posted by Mortalist  in Re-Enter The Living Forest V2 (Started by Mortalist July 26, 2012, 04:05:57 am
 Board: Your Releases, older Mugen

@ Zinjonovic thx very much for your comment bro :)

@ Raggie  ;D gonna look into some of the previous stages to see if i can improve on them, thx to Saikoro's advise

 :sugoi:
    

Re: Re-Enter The Living Forest V2

 July 26, 2012, 04:18:58 am View in topic context
 Posted by Mortalist  in Re-Enter The Living Forest V2 (Started by Mortalist July 26, 2012, 04:05:57 am
 Board: Your Releases, older Mugen

    

Re-Enter The Living Forest V2

 July 26, 2012, 04:05:57 am View in topic context
 Posted by Mortalist  in Re-Enter The Living Forest V2 (Started by Mortalist July 26, 2012, 04:05:57 am
 Board: Your Releases, older Mugen

    

Re: Mountain Temple MK 2 versions

 July 25, 2012, 11:31:06 pm View in topic context
 Posted by Mortalist  in Mountain Temple MK 2 versions (Started by Mortalist July 22, 2012, 04:57:44 pm
 Board: Your Releases, older Mugen

No problem at all. Mismatching elements always look strange, even if you don't consciously pick them up.

Make sure to stick to this standard from now on as you have made a definite improvement. I'd also recommend revising any older stages that require the same amount of attention.

:sugoi:
Saikoro,i'll look into the previous stages for clashing issues i know that the railway stage had 'm in there it was more with the light/darkness of things clashing.So that one and probably re-enter the living forest (after looking back it's much to green) will be updated somewhere soon.
Sure gonna be using this in future releases thx again for gr8 advise grts  :sugoi:
    

Re: Mountain Temple MK 2 versions

 July 25, 2012, 04:47:29 pm View in topic context
 Posted by Mortalist  in Mountain Temple MK 2 versions (Started by Mortalist July 22, 2012, 04:57:44 pm
 Board: Your Releases, older Mugen

    

Re: Mountain Temple MK

 July 24, 2012, 01:18:47 pm View in topic context
 Posted by Mortalist  in Mountain Temple MK 2 versions (Started by Mortalist July 22, 2012, 04:57:44 pm
 Board: Your Releases, older Mugen

Thx sou8c  ;D glad you like the stage grts  :sugoi:
    

Re: Mountain Temple MK

 July 23, 2012, 09:24:54 pm View in topic context
 Posted by Mortalist  in Mountain Temple MK 2 versions (Started by Mortalist July 22, 2012, 04:57:44 pm
 Board: Your Releases, older Mugen

@ Saikoro

LOL that's a perfect score on the breakdown  ;D since the spikes are the same as in the mk1 pit bottom.
Gonna put your advise in for an update for the stage (if only i knew what's making things look more uniform? meant) my english ain't 2 gr8  --;
Grts  :sugoi:
    

Re: Mountain Temple MK

 July 23, 2012, 05:36:03 pm View in topic context
 Posted by Mortalist  in Mountain Temple MK 2 versions (Started by Mortalist July 22, 2012, 04:57:44 pm
 Board: Your Releases, older Mugen

@ Saikoro thx for your feedback as allways it's much apreciated,i think the clash mentioned is because there's mk and mk2 sprites put in this.
Was trying to make this stage have more of it's own looks instead of an excisting stage with a twist  --;
Glad you like it as it is tho grts  :sugoi:

@ s1navyseal allready made 2 edits of the jade's desert stage some time ago, maybe you'll like them. tho they are in a daytime setting  :sugoi:
    

Mountain Temple MK 2 versions

 July 22, 2012, 04:57:44 pm View in topic context
 Posted by Mortalist  in Mountain Temple MK 2 versions (Started by Mortalist July 22, 2012, 04:57:44 pm
 Board: Your Releases, older Mugen

    

Re: Australian Outback - Custom Hi-Res version

 July 20, 2012, 09:47:38 pm View in topic context
 Posted by Mortalist  in Australian Outback - Custom Hi-Res version (Started by ciao July 20, 2012, 06:40:58 am
 Board: Your Releases, older Mugen

The original was my all time favourite stage from the street fighter series, now it's this one  ;D
The stage reminds me of the sf animated movie intro fight ryu vs sagat thx alot  :sugoi:

This is one of my second favorite stage from that series. Also this stage was inspired by that very fight that you are referring to. Final Bison's stage in SFA 3(my #1 favorite) was also inspired by the final fight where Ken and Ryu teamed up against Bison in that same movie.

Nice work, Jean. I see your "tint" skills are at their best. I just read your tint tutorial a few days ago. I will be putting it to use real soon... ;D
Yes it's the stage with the skull in the sky,now that you mention it its got that same vibe as the animated movie final battle.
Didnt't knew that it was referring to that fight before thats pretty awesome  :sugoi:
    

Re: Australian Outback - Custom Hi-Res version

 July 20, 2012, 01:02:37 pm View in topic context
 Posted by Mortalist  in Australian Outback - Custom Hi-Res version (Started by ciao July 20, 2012, 06:40:58 am
 Board: Your Releases, older Mugen

The original was my all time favourite stage from the street fighter series, now it's this one  ;D
The stage reminds me of the sf animated movie intro fight ryu vs sagat thx alot  :sugoi:
    

Re: The Deadpool Redone

 July 20, 2012, 12:57:26 pm View in topic context
 Posted by Mortalist  in The Deadpool Redone (Started by Mortalist July 20, 2012, 01:21:20 am
 Board: Your Releases, older Mugen

Thanks guys,@ Ramone just hope to have some more ideas for another few stages @ Saikoro i get what you mean nothing beats the feel of the original  :sugoi:
    

Re: Another Wasteland MK

 July 20, 2012, 02:43:46 am View in topic context
 Posted by Mortalist  in Another Wasteland MK (Started by Mortalist July 17, 2012, 09:22:37 pm
 Board: Your Releases, older Mugen

    

The Deadpool Redone

 July 20, 2012, 01:21:20 am View in topic context
 Posted by Mortalist  in The Deadpool Redone (Started by Mortalist July 20, 2012, 01:21:20 am
 Board: Your Releases, older Mugen